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100% Orange Juice Wiki
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==Overview== Despite being the adorable wielder of the Angel and Devil puppets, you shouldn't be fooled by her mere appearance. Yuuki is a force to be reckoned with, harnessing the power to swap between two powerful statlines depending on whether the chapter is odd-numbered or even-numbered. On odd-numbered chapters, she possesses -1 ATK and +2 DEF, a tanky statline reminiscent of other tank characters such as {{Ca|Fernet}} and base {{Ca|Kyousuke}}. On even-numbered chapter her ATK and DEF values swap, as she then boasts +2 ATK and -1 DEF, turning her into a bully character similar to {{Ca|Yuki}} and {{Ca|Kyousuke}} under the effects of {{Ci|Cast Off}}. The only thing left unchanging is her EVD, which will stay at 0 regardless of the chapter number. With such a bipolar statline, it may be quite difficult to fully utilize Yuuki's ability of becoming either a tank or a bully, as the player is not in complete control of when she can swap between stats. The key to capitalizing on this ability, though, is to focus on a playstyle based on positioning and tempo. Positioning yourself in a way and at a time where she can strike one chapter, and defend the next will allow her to effectively cover her weaknesses, letting her take full advantage of each statline. Furthermore, both of her Hyper cards can allow her to swing games in her favor, with the unlikely benefit of gaining stars. Yuuki is a strong character, but she is not invincible, as her flaws can be heavily exploited. As previously mentioned, Yuuki's playstyle is based on tempo and positioning. As such, attacking her at her weakest defensive stat, or forcing her into a situation where it is not viable for her to attack can really throw her off beat. Using cards such as {{Ci|Gentleman's Battle}} or {{Ci|Ambush}} will allow one to surprise attack her, potentially earning a KO if she is on an even-numbered chapter. Simply challenging her works for this purpose as well, but be wary as on even-numbered chapters she can deliver a devastating retaliation for all methods. {{Ci|Reverse Attribute Field}} is also very effective against Yuuki, turning her into either a weak attacker or fragile defender. Yuuki's low HP stat makes it safe to exploit these weaknesses, as a high enough roll will most likely end her there. Yuuki should also never really go for the {{Panel|Boss}}, as its powerful ATK stat can potentially decimate her. <!------------------ holding onto this While her unit card would suggest that Yuuki is a balanced character with no strengths or weaknesses like {{Ca|QP}}, her passive is what truly dictates her play style as a wild card whose play style changes every turn. On odd-numbered chapters, she becomes a tank character with +2 DEF, which puts her on par with characters like {{Ca|Fernet}} and {{Ca|Kyousuke}} in his normal mode. This is offset by her -1 ATK. On even-numbered chapters, the stats are reversed, making her a bully character on par with {{Ca|Yuki}} and {{Ca|Kyousuke}} after using {{Ci|Cast Off}}, with +2 ATK and -1 DEF. Regardless of which chapter it is, her EVD stat of 0 remains constant. Yuuki is a character that can play either for stars or wins, but in either case, she has to be careful about getting into battles. Proper timing of attacks can allow her to get an advantage in battles on even numbered chapters, but if she gets caught on the defensive in even-numbered chapters, her lowered DEF could cause her to be KOed, due to her lower HP stat. In odd numbered chapters, this is reversed, where she can have a higher chance of surviving attackers, in exchange for not being able to do as much damage in return. -------------------> ===Playstyle=== Yuuki should generally focus on [[norma|star normas]], especially in the late-game. Early on, she can potentially net a kill or two, either through other players, or through {{Panel|Encounter}} panels, allowing her to get an easy wins norma. The goal after should be to play safe, and to play in an opportunistic manner, only going for things when she is certain she can obtain them. Having a copy of her Hyper and focusing on {{Panel|Bonus}} panels will allow her to make do with most situations during the mid and late-game.
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