Nanako
Warefare is a playable field in 100% Orange Juice! The field is based on the ruined skies of the first level of Sora. Warfare features a small central path containing the Home panels and many Encounter panels surrounded by a much larger outer path with Bonus panels and far fewer encounters.
It is the penultimate field of all four protagonist's campaigns, being featured in QP Episode 5, Suguri Episode 5, Marc Episode 5, and Kai Episode 5. It is also featured in Girl Power Episode 8.
Board Overview[ | ]
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Strategy[ | ]
The central path of Warfare lives up to the board's name, forcing players to fight through a gauntlet of Encounter panels in order to reach their Home base. Players looking to obtain win normas should stick to this path, as the outer path has barely any Encounter spaces and plenty of Warp panels for opponents to escape through. By staying in the center, opponents hoping to collect stars will be forced to come to the player when it comes time for them to norma.
On the other hand, stars are much easier to obtain on the outer path, which is the only place on the map with Bonus panels. Players looking to obtain star normas will have an easy time collecting stars while circling the map but may find it difficult to return to the center. There are only two bridges in each direction for switching paths, which can be difficult to get to due to all the high number of Warp panels. For the same reason, makes it especially hard for players to norma if they are unlucky enough for it to be one of the board events. Warping to the wrong part of the outer path will often prolong normas for another five turns, as the player will have to take a long walk again.
Boss panels are extremely hard to avoid for players looking to pass through the center circle.
s are very dangerous on this map, as the summonedCharacter Synergy[ | ]
Warfare favors combat-oriented characters due to the high concentration of Encounter spaces the player must travel through in order to reach their Home. Characters like or can easily farm wins on the center path due to their high attack. in particular does well on this map as the center path is the perfect place to use , allowing him to avoid damage from the Encounter panels and even bosses. Characters who do poorly in combat like or will be forced to take the much longer outer path to avoid Encounter panels and offensive opponents who benefit from them. Even so, they will still need to brave the center path in order to norma, putting their stars at risk.