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Beach Party »Story«
Event Start:
July 25th, 2018
Event End:
August 31st, 2018
Overview
A quiet day at the beach is interrupted when a monster seagull starts his rampage through the shoreline! Will Suguri, Sora, & Hime be able to stop Big the Jonathan before he can eat all the fish in the sea?!
The goal of the event is to defeat Big the Jonathan, an extremely powerful seagull on the Boss panels. All four players must work as a co-op team with multiple new rules and Hypers in order to either deplete Big the Jonathan's health to 0 or last 50 chapters without all players being KO'd.
Beach Party is the first ever event to feature co-op. Each player will work together as a single team to defeat the boss on the map. Players will not be racing for Norma against each other but will instead reach maximum Norma at level 5. The player will then need to defeat Big the Jonathan to win the game or lose if all players are KO'd at the same time. As the event relies on cooperation, it is quite difficult to complete the event alone, with a CPU player. The complete list of changes are as followed:
Changes
All Stars, Wins, Normas, and Home panels are shared.
Both Norma checks (Wins & Stars) are always enabled for all characters.
New Recovery stats are calculated by the formula: Recovery = (base recovery + attack - evade). It should also be noted that if the recovery value is greater than 6, it will count as a 6. (If the player has an 8. They will have to roll a 6 on one of the first 3 recovery rolls to recover)
The player will choose a role before the start of a match.
Chapter 30 will remove all Home panels and leave them as Neutral panels.
Wins Requirement is doubled and Stars requirement is multiplied by 1.5
Level
Stars
Victories
1☆
15
2
2☆
45
4
3☆
105
10
4☆
180
18
The Beach Party event features a unique way of playing, with each character being designated to roles and ranks. The roles are Attackers, Guardians, Supporters, and Avengers each of which features their own special abilities. Each character will receive a rank of A-E and a prebuilt deck to accompany their role. Decks vary based on the character's rank.
Type
Stats and Abilities
Attacker
Always starts battle first.
Gets permanent +1 ATK at Norma 2 and Norma 4, stacking up to +2 ATK.
Guardian
Can spend 1 HP to give an ally a shield that absorbs up to 2 points of damage, similar to Robo Ball's Reflective Shell hyper. The shield is the same color as the Guardian's player color and lasts until the affected ally takes a hit in combat, finishes a battle or gets KO'd outside of battle. Additionally, each guardian can only distribute one shield at a time - trying to distribute a second shield will simply move the existing shield to the new target.
Gets permanent +1 DEF at Norma 2 and Norma 4, stacking up to +2 DEF.
Supporter
Can spend stars to revive players if they land on their square or if they pass by them. Star cost will depend on the revive roll of the fallen ally. The formula is (roll requirement x 5 stars).
Can heal players for 1 HP at no cost if they land on their square or if they pass by them.
Gets permanent +1 to move rolls at Norma 2 and Norma 4, stacking up to +2.
Avenger
Receive +1 ATK per HP lost in combat.
Gets permanent +1 max HP at Norma 2 and Norma 4, stacking up to +2 max HP.
Template:BeachTable
Along with their new deck, player's will also have their normal Hyper card replaced with a unique event only Hyper specific to their role choice. The Hypers are specifically designed to boost the passive abilities of the role and aid the player in defeating Big the Jonathan before chapter 50 after the completion of Norma 5. The Hypers can also be transferred between players with Gift Exchange. If this action is taken, the Hypers will remain as the cards they were when they were originally drawn. As a result, an Attacker can end up with a Supporter's Hyper.
Big the Jonathan is a special boss on the board, during the event, who will appear anytime the player lands on a Boss panel. Big has 0 DEF and -4 EVD and his HP starts at 60 by default, however it is modifed by the player's role decision: +5 for each Attacker, -5 for each Guardian, +10 for each Avenger (max 100 HP, min 40 HP). He also starts with a +1 ATK stat that will increase every ten turns. Unlike other bosses, Big also attacks first, unless battling against an Attacker.
Secondary Abilities.
Terror from Above: Every 2 turns random panels will turn into Boss panels. On chapter 40, all panels but Warp and Warp Move panels will stay as boss panels.
Field events: Big can use field events and certain card effects to harm the player. On chapter 10 and 20, he will replace one of his field events for one of the stronger ones.
It should be noted that Jonathan Rush will override the Attacker ability to attack first.
Early Game
Late Game
Chapter 50
MinelayerMinelayer Every 3 Chapters, a Trap card ( Dangerous Pudding, Bad Pudding, or Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.) Air RaidAir Raid Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter. Random WarpRandom Warp Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter. Out of Ammo Cloud of Seagulls
Big the Jonathan also brings some special seagull NPCs with him. While there are normal seagulls present on Encounter panels, the player might also encounter costumed seagulls with different stats. The seagulls are worth 2 wins instead of one.
This event features a global counter on the main menu of the game. As Big the Jonathan takes damage in online games, his global health decreases. Starting at 3 million HP, once a certain amount of damage is dealt, new items were unlocked for all players.
On Co-Op victory receive glasses for current character or a random pair for another character the player doesn't have sunglasses for. Sunglasses have been added for every DLC character released since the original 2017 Summer Event.
Trivia
When the countdown was completed on August 6th, the cutscene text did not appear, and a glitch in the swimsuits enabled player models to become invisible. Both issues were later resolved in patches.
At the time of the countdown's completion, players set a new player count record with 1105 concurrent players online at once.[1]
The event was originally supposed to only have suits for Suguri and Hime, but after thinking about the story Hono decided it would better if Sora received one as well.[2]
References
↑Player count as announced by Fruitbat Factory's Twitter.
↑Story as reported by Fruitbat CEO, Phlebuster, on Discord.