Tips[ | ]
- Playing As Tomomo (Casual)
- Casual's Hyper is one of the most powerful Hypers in the game. Early on it is the only way to get beyond her lackluster stats with its ATK boost. The player should focus on drawing cards first and foremost in the early game.
- Using cards like and make Casual's early game much more bearable.
- Battles should generally be avoided, especially if not holding a Hyper due to native -1 ATK.
- Cards such as and are incredibly valuable at blocking off potential early game assaults, while Casual's above average EVD helps against lower rolls and most early encounters. While they can also counter Sweet Eater's onslaught in the late game, they will also additionally help her not lose as much HP, which is crucial when trying to maintain the transformation, as neutral DEF and EVD is not as spectacular for surviving constant assaults as one might think.
- Playing As Tomomo (Sweet Eater)
- After level 3, Tomomo's Hyper becomes an insane transformation, along with a full heal, 4 additional points of ATK, and a new Hyper card that acts as a less predictable based on health she is missing. Depending on the state of the game and the player's preference, Sweet Eater can either hunt people down for wins or farm stars with an imposing statline to both hound loaded opponents and discourage attacks from others.
- Despite these massive changes, Sweet Eater is still left decently vulnerable due to the punishing circumstances if she suffers KO, as well as a lack of defensive boosts. Because of this, defensive cards like can help tackle other offensive characters like or .
- Any card to get you into more battles or increase your chances of scoring a KO during one is a huge asset while controlling Sweet Eater. This includes mostly any offensive battle card, though opponents can gain these cards as well—Casual usually struggles to survive the likes of attacks boosted by , , or .
- Playing Against Tomomo (Casual)
- Hound her with battles nonstop, as her stats in this form are lackluster.
- Card shuffle and discard effects such as or can be useful if Tomomo has a hyper in hand.
- is an powerful choice that allows other characters to gain , giving them a deadly ATK bonus that lasts until the Hyper is discarded. It is especially effective if an offensive character uses it, as they will be able to reliably KO even Tomomo's Sweet Eater form.
- Playing Against Tomomo (Sweet Eater)
- Out of battle KOs return Tomomo (Sweet Eater) to Tomomo (Casual). This includes cards such as and . Ironically, she is especially prone to her vanilla self's , as the transformation to Sweet Eater also resets her to full HP.
- Neutral DEF and EVD leaves her somewhat vulnerable to opportunistic attacks from bullies and loaded attack rolls via cards such as and , especially if she's lost some HP beforehand.
- KO'ing her empties her hand, reverts her to Casual form, and likely sidelines her for several turns due to 6 REC as Sweet Eater.
Recommended Cards[ | ]
Standard | Recommended | Viable |
|
|
|
Counter Cards[ | ]
Recommended | Viable |
|
|