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Co-op Bosses
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Co-op Bosses
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==Difficulty== Co-op features 4 different difficulties for bosses that the player can choose before the match starts: Casual, Normal, Extreme, and Hyper. A number of different factors are affected based on the difficulty chosen. *'''Level:''' Each difficulty will affect the boss's level, which can range from 1-4. This level has no direct effect, but is used as a variable with certain boss cards (such as {{Ci|Big Po's Special}}). Consequently, this can make some boss cards much more devastating. *'''Cards:''' Difficulty also determines what level the Boss's cards are at the start of the match. For example, a Normal difficulty boss starts with a deck containing cards of level [0,0,1,1,1]. *'''Boards:''' The difficulty selected affects which fields are available for the players to play on. In Casual difficulty, the player may choose between any of the boards available in Normal Mode. In Normal difficulty, the player may choose any of the special co-op boards specifically designed for the mode. In Extreme difficulty, there is a small selection of co-op boards assigned to each boss that the player may pick from. Lastly, in Hyper difficulty, the player will only have access to one board, which is specifically designed to give the boss the edge by synergizing well with its abilities. *'''Reward Modifier:''' Each difficulty also has its own "reward modifier", which is how much co-op role experience and {{Oranges}} the player will receive at the conclusion of the match. The higher the difficulty of the boss, the more rewards the player will earn. This modifier is also added to the additional modifiers from [[Mixers]], enabling the player to earn even more experience and oranges. For additional information about experience and oranges calculation, refer to [[Co-op Reward Modifier]]. <font size=2> {| class="tablecolor" style="width:98%; -moz-border-radius: .7em; -webkit-border-radius: .7em; border-radius: .7em; text-align:center; margin: 1em auto 1em auto; color:black;" |- !Difficulty !Boss level !Starting 5 cards level !Board Available !Reward Modifier |- class="wikitheme wikitheme-text" |Casual |1 |0, 0, 0, 1, 1 |All Normal Boards |75% |- class="wikitheme wikitheme-text" |Normal |2 |0, 0, 1, 1, 1 |All Co-op Boards |100% |- class="wikitheme wikitheme-text" |Extreme |3 |0, 1, 1, 2, 2 |Boss-specific Co-op Boards |125% |- class="wikitheme wikitheme-text" | class="tablecurve-l" | Hyper |4 |1, 1, 2, 2, 2 |One Boss-specific Co-op Board | class="tablecurve-r" | 150% |} </font> <h3 id="Hyper Difficulty>Hyper Difficulty</h3> In addition to the usual differences affected by difficulty, Hyper difficulty has 2 additional differences. *The boss will have slightly different passives and/or Hyper cards, making it even more challenging to fight. *Once a Boss's deck is depleted, it will replace a random card in its deck, rather than the lowest level card. {{Navbox Mechanics}} [[Category:Gameplay and Mechanics]]
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