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Overview

Write in Third Person
All pages should be written in the third person point of view. Avoid using "I", "me", or "you" pronouns when writing articles. For example the sentence "I would recommend that you bring Puddingicon Pudding when playing tank characters." should be something more along the lines of "Puddingicon Pudding is an excellent card for tank characters." or "Due to tanks relying on their hp stat, it is advised the player bring Puddingicon Pudding."
Be Concise and Stay On Topic
As this site serves as an encyclopedia of knowledge, articles should be written to focus on their topic. A little descriptive writing can make a page more palatable, but anecdotes, stories, and personal or unrelated information should be left out of informational pages.
Need Help? Ask!
If you are unsure on how to do something or need writing assistance, ask a wiki admin or the 100% Orange Juice Wiki Discord.

Terminology

  • Unit: Any character that can participate in battle. This includes players, co-op bosses, encounter NPCs, and minions.
  • Player: The unit that the player controls. This includes CPU-controlled units, but does not include units that can never be controlled by a player, such as a co-op boss.
  • Field: The game environment in which matches take place. This includes the board, center deck, encounter NPCs, and field events.
  • Board: The game board on which units move and interact.
  • Panel: A space on the board that a unit can land on.
  • Home: The player's starting point, where they can heal and achieve norma.
  • Norma: Use this when possible when referring to the player's level. Use "achieve norma" over "level up" to avoid mixing the player's account level with their current norma level in game.
  • HP, Max HP, ATK, DEF, EVD, REC, and MOV: The various stats a character can have.
  • Hyper: A character's unique card that can only be drawn from the deck by that character.
  • Passive: A character's passive effect, listed on their unit card. Only some characters have these.

Grammar/Diction Guidelines

Various guidelines to formatting special in-game terms, to provide consistency throughout the wiki.

  • Never use words such as "health", "attack", "defense", "evasion", "recovery", or "movement" to refer to the character stats or stat buffs, to prevent ambiguity between the stats themselves and the actions of attacking, defending, recovering, moving, etc.
  • Always capitalize the card types, which include the terms "Boost", "Battle", "Event", "Trap", "Gift", "Quest", "Bounty", and "Hyper", when referring to a card or contract.
    • While not technically being card types, "Mushroom" and "Legendary Mushroom" cards should also be counted under this guideline when referring to those groups of cards as a whole.
    • This guideline should only apply when referring to a card. Therefore, the trap and mushroom objects that can be found on the field should not be capitalized. Quests/bounties should also not be capitalized if referring to the objective and not the cards themselves (i.e. "completing a quest").
    • This guideline does not apply to unit cards, unless you are using the specific terms "Unit (Player)" or "Unit (Enemy)".
  • When referring to which side of battle a unit is on, do not use the terms "attacker" or "defender". Depending on context, the terms "opposing unit", "challenger/the challenged unit", or "the unit on the attacking/defending side of battle" should be used instead.
  • Use the term "player" when describing the hypothetical player character in things such as card effect descriptions. Avoid the term "user".
  • Use the term "trigger" when describing a panel or trap's effects taking place (i.e. "triggering a trap"). Avoid the term "activate", and be careful about using the term "land on" (as panels and traps can be landed on without being triggered).
  • Be consistent about character pronouns. Use "it" instead of "he" or "she" for non-gendered characters, and refer to Mira as if referring to multiple people.

Internal Links

Characters
When referencing a character that can be represented with a card, use the {{Ca}} template. This includes non-playable characters like Star Devourer.
{{Ca|CharacterName|VisibleText(Optional)}}
Example:
{{Ca|Marie Poppo}} is one of {{Ca|Islay|Islay's}} biggest counters.
Marie Poppo is one of Islay's biggest counters.

Cards
When referencing a card, use the {{Ci}} template.
{{Ci|CardName}}
Example:
{{Ci|x16 Big Rocket}} cannot deal damage to units under the effects of {{Ci|Solid Witch}}.
X16 Big Rocketicon x16 Big Rocket cannot deal damage to units under the effects of Solid Witchicon Solid Witch.

Panels
When referencing a panel, use the {{Panel}} template (or its shortcut, {{Pa}}). See Panels for a full list of panel names used on the wiki.
{{Panel|PanelName}}
Example:
{{Panel|Encounter}} panels transform into {{Panel|Boss}} panels when {{Ci|Oh My Friend}} is played.
Mass encount0 Encounter panels transform into Mass encount1 Boss panels when Oh My Friendicon Oh My Friend is played.

Events
When referencing a field event, use the proper template:
{{Freeze}} FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become Mass snow0 Ice panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels.
{{Sprint}} SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
{{Charity}} CharityCharity
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
{{Battlefield}} BattlefieldBattlefield
Every 6 Chapters, all Mass bonus0 Bonus and Mass drop0 Drop panels will become Mass encount0 Encounter panels. This effect lasts for 3 Chapters.
{{Backtrack}} BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
{{Air Raid}} Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
{{Amplify}} AmplifyAmplify
Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0 Attack stat +1, BoostStat1 Defense stat +1, BoostStat2 Evasion stat +1
{{Random Warp}} Random WarpRandom Warp
Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
{{Miracle}} MiracleMiracle
Every 5 Chapters, all Mass bonus0 Bonus, Mass drop0 Drop, Mass draw0 Draw, Mass encount0 Encounter, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal panels, and Mass damage0 Damage panels will become Doublepanel Double panels accordingly. This effect lasts for the duration of the Chapter.
{{Treasure}} TreasureTreasure
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
Treasure chest stars Gives stars equal to the current number of Chapters.
Treasure chest cards Gives a random hyper card.
{{Confusion}} ConfusionConfusion
Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
{{Bomber}} BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
{{Regeneration}} RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
{{Mystery}} MysteryMystery
Every 5 chapters, causes any Field Event to occur.
{{Home Roulette}} Home RouletteHome Roulette
Every 9 Chapters, all player Mass check0 Home panels are randomly rotated.
{{Minelayer}} MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
{{Playground}} PlaygroundPlayground
Places several Mass minigame Minigame panels around the board. These panels will trigger a minigame for any player who lands on them. The panels are then removed at the end of the Chapter.
{{Fish-a-Fish}} Fish-a-FishFish-a-Fish
Every 9 chapters, a fishing event occurs. Catch fish and get the indicated ones to get bonus points. Visit the Fish-a-Fish page for more info.
{{Goo (Field Event)}} GooGoo
Every 5 Chapters, 1/3 of the board's panels become Mass mud Goo panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels or Mass snow0 Ice panels.
{{Spores}} SporesSpores
Every 3 chapters, spawns mushrooms on the field, which give free cards with random effects when picked up.
{{Terror}} TerrorTerror
Every 2 turns random panels will turn into Mass encount1 Boss panels. On Chapter 40, all panels but Mass warp0 Warp and Mass warpmove0 Warp Move panels will stay as Boss panels.
{{Boss Encounter}} Boss EncounterBoss Encounter
When Norma level 4 is achieved for the first time by any player, all Mass encount0 Encounter panels on the map will be replaced with Mass encount1 Boss panels. While Boss Encounter is in effect, any player who stops on a Boss panel will battle the Boss unit. This event will continue until the Boss unit is defeated.
Example:
The {{Sprint}} and {{Freeze}} events can enable players to cover a large number of panels quickly.
The SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
and FreezeFreeze
Every 5 Chapters, 1/3 of the board's panels become Mass snow0 Ice panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels.
events can enable players to cover a large number of panels quickly.

DLC
When referencing a DLC, use the {{DLC}} template determined by the number of the DLC. See Downloadable Content for a full list.
{{DLC|#}}
Example:
{{Ca|Nico}} was added to the game in {{DLC|19}}.
Nico was added to the game in DLC 19.

Dice
When referencing a dice cosmetic, use the {{DiceIcon}} template. See Dice for a full list of dice names used on the wiki.
{{DiceIcon|DiceName}}
Example:
The {{DiceIcon|M10 Robot}} is earned by defeating {{Ca|M10 Robot}} on Hyper difficulty.
The M10 Robot DiceM10 Robot Dice is earned by defeating M10 Robot on Hyper difficulty.

Homemark
When referencing a homemark cosmetic, use the {{Homemark}} template. See Homemarks for a full list of homemark names used on the wiki.
{{Homemark|HomemarkName}}
Example:
Since [[Version 2.0]], the {{Homemark|Presents}} is automatically rewarded to all players.
Since Version 2.0, the Presents Homemark IconPresents Homemark is automatically rewarded to all players.

Pet
When referencing a pet cosmetic, use the {{Pet}} template. See Pets for a full list.
{{Pet|PetName}}
Example:
The {{Pet|Red & Blue}} is earned by owning {{DLC|18}}.
The Red & BluePet1 Red & Blue Pet is earned by owning DLC 18.

Accessories and Colors
When referencing an accessory or unit color, use the accessory or color template determined by the name of the cosmetic. See Accessories and Color Packs for full lists.
{{CosmeticName}}
Example:
The {{Chocolate Color}} and {{Lunar New Year}} accessory were first available in the [[Chocolate for the Sweet Gods]] event.
The Chocolate IconChocolate color and Lunar New Year IconLunar New Year accessory were first available in the Chocolate for the Sweet Gods event.

Other Internal Links
Links to other wiki pages that do not fall under one of these categories should use this format as well.
[[PageName|VisibleText(Optional)]]
Example:
[[Space Wanderer]] can be a difficult field for players to achieve [[Norma|normas]].

External Links

External links are those that point to websites outside the wiki, such as Steam or Twitter. External links should only be used when necessary, such as for references. Do not falsify external links, and do not link to irreverent, personal, or malicious sites.

  • General usage: [Link VisibleText]
  • Example: [https://store.steampowered.com/app/282800/100_Orange_Juice/ Steam Store Page] Steam Store Page

References

References are used primarily to cite reliable sources, and sometimes used to provide explanatory footnotes. Adding references to a page requires two different pieces of code:

  • Within an article: <ref>Reference text, usually as an external link</ref>
  • Once at the bottom of the page: {{Reflist}}

See Help:Cite for additional examples.

Special Formatting

Spoilers
The {{Spoiler}} template is used to hide spoilers and other sensitive content.
{{Spoiler|content to be hidden}} content to be hidden
On event pages, spoilers are used during the first week of an event to hide most or all new rewards in the page's Event Rewards section. The use of spoilers should be indicated with a note such as the following:
{{Hatnote|''(Due to Wiki policies on revealing event unlocks, all new rewards will be hidden behind a spoiler for the first week of the event.)''}}
Spoilers are not necessary for returning items or shop items, or for global counter milestones (as those are represented with ??? until the reward is revealed in-game).
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