In odd-numbered chapters, gain -1 ATK and +2 DEF. In even-numbered chapters, gain +2 ATK and -1 DEF.
Despite being the adorable wielder of the Angel and Devil puppets, you shouldn't be fooled by this child's mere appearance. Yuuki is a force to be reckoned with, harnessing the power to swap between two powerful statlines depending on whether the chapter is odd-numbered or even-numbered. On odd-numbered chapters, she possesses -1 attack and +2 defense, a tanky statline reminiscent of other tank characters such asand base . On even-numbered chapter her attack and defense values swap, as she then boasts +2 attack and -1 defense, turning her into a bully character similar to and Kyousuke under the effects of . The only thing left unchanging is her evasion, which will stay at 0 regardless of the chapter number. With such a bipolar statline, it may be quite difficult to fully utilize her ability of becoming either a tank or a bully, as the player is not in complete control of when she can swap between stats. The key to capitalizing on this ability though is to focus on a playstyle based on positioning and tempo. Positioning yourself in a way and at a time where she can strike one chapter, and defend the next will allow her to effectively cover her weaknesses, letting her take full advantage of each statline. Furthermore, both of her hyper cards can allow her to swing games in her favor, with the unlikely benefit of gaining stars.
Yuuki is a strong character, but she is not invincible, as her flaws can be heavily exploited. As previously mentioned, Yuuki's playstyle is based on tempo and positioning. As such, attacking her at her weakest defensive stat, or forcing her into a situation where it is not viable for her to attack can really throw her off beat. Using cards such asor will allow one to surprise attack her, potentially earning a KO if she is on an even-numbered chapter. Simply challenging her works for this purpose as well, but be weary as on even-numbered chapters she can deliver a devastating retaliation for all methods. is also very effective against Yuuki, turning her into either a weak attacker or fragile defender. Yuuki's low hit points make it safe to exploit these weaknesses, as a high enough roll will most likely end her there. Yuuki should also never really go for the , as its powerful attack stat can potentially decimate her.
Yuuki should generally focus on star normas, especially in the late-game. Early on she can potentially net a kill or two either through other players, or through panels, allowing her to get an easy wins norma. The goal after should be to play safe, and to play in an opportunistic manner, only going for things when she is certain she can obtain them. Having a copy of her hyper and focusing on panels will allow her to make do with most situations during the mid and late-game.
Unlock Info[edit source]
- Automatically unlocked if DLC 23 is owned.
- +Strong tank on Odd chapters, Strong bully on Even chapters
- +Hyper allows for sustainability or disruption
- +Exceptional versatility with good tempo
- -Does not preform well without good tempo
- -Low HP makes weaknesses safe to exploit
- -Hyper is expensive
Yuuki's hyper is Angel Hand on even-numbered chapters and Devil Hand on odd-numbered chapters. Angel Hand allows for Yuuki to select a player to heal back to full HP. For every HP healed, she will gain 10 stars. Devil Hand targets a random player who's HP will be reduced down to 1. For every HP lost Yuuki will gain 10 stars.
Angel Hand is a healing-based hyper that can not only be used on other players, but it can be used on herself as well. It is not recommended to use this card on others, as the benefit of gaining stars is usually not as impactful as the benefit of being able to save her own life by healing herself. That being said, the card is an excellent star generation tool should a high HP character such asDevil Hand is a disruption tool, and a technical damage tool. Being that it sets HP down to 1, this card can be effective enabler towards getting an easy KO. Unfortunately, being that it is random like or present themselves in a scenario in which they are low HP. Angel hand is expensive, and as such it shouldn't be used without care. Players should not only watch out how many stars they can get from healing a player, they should also weigh if it's better to use the hyper on others, or herself. , you can potentially miss your target, or you could give yourself a difficult time by reducing your own HP. You are not likely to use this card for merely its star generation ability, but should you need stars, it is best to use it when most of the characters are either high hp or full.
- Playing As Yuuki
- Keep an eye on what chapter the game is currently in. Yuuki's strength and weakness changes every chapter.
- Playing Against Yuuki
- Keep an eye on what chapter the game is currently in. Yuuki is a viable target on even-numbered chapters due to her passive, but be cautious about her strong counter-attacks.
- is an effective counter against Yuuki, as it turns her advantangeous stat into a disadvantageous one.
- can deal 3 points of damage to Yuuki on even numbered chapters.
Recommended Cards[edit source]
Counter Cards[edit source]
|Master of Puppets||Play 10 games as Yuuki.|
|Voice of Punishment||As Yuuki, KO 5 players in battle during even-numbered turns.|
|Voice of Healing||As Yuuki, heal 10 or more HP within a single game.|
- Yuuki appears in the artwork for and is quoted in the descriptions of , , and .
- Yuuki got a small visual redesign from its previous appearance in QP Shooting, changing into a shorter dress, and scrapping her Mr. Cow, Mr. Frog and Mr. Panda puppets with Angel and Devil. Her biggest change has been to her personality, which has gone from lively to non-existant, as playing with her new puppets made her "lose sight of herself".
Update History[edit source]