Marc (マール Māru) is one of the four starting characters in 100% Orange Juice!, that the player can select without paying any Stars. She originates from the game Flying Red Barrel in which she was the main character.
A young pilot experienced in combat, Marc is an extremely versatile character, built upon an unusual stat build and powerful hyper. Marc has a build designed for fighting, with an average health stat of 4, an above average attack, a buffed defense stat to compensate for a reduced evasion stat, and a neutral recovery. As opposed to relying on evasion like the similarly built, Marc relies on defense to provide less risk and increase her odds of lasting at least 3 chapters before being KO'd on the next. As a result, Marc generally does not have any difficulty defeating and surviving panels as her attack will either be enough to defeat the opponent or her defense will be able to protect her from high rolls, and while not perfect, her reduced evasion stat is still decent at protecting her from low rolls as well. Marc's main advantage, however, is her ability to transition easily between stars or wins norma. Marc's stats enable her to fulfill either norma as she can fight well or collect stars in peace, and her hyper boasts one of the strongest effects in the game for this purpose. Her hyper also provides her with a very strong late game, as she can quickly raise her Wins in a short amount of chapters, if conditions are ideal. It should be noted that Wins Norma is only advisable if the player does well in combat and finds the hyper though.
Marc's has two key disadvantage, the first of which stems from her health and evasion. Since Marc's evasion is reduced, the idea of evading is increasingly problematic for Marc, as it is often better to roll for defense even if the opponent rolls a 3, as 3 damage will leave Marc with but a single point of health. The player can take risks but it becomes a difficult dilemma given Marc's small supply of health. Likewise, since Marc's stat boosts are only +1s they may prove to give extremely exciting results or barely help at all depending on the player's luck. Secondly, the player will need to remain cautious when selecting their norma route. If the player decides to go the route of wins norma or switches between wins and star norma, they may face issues as they may become hyper reliance late in the game and may also have issues affording the hyper. If the player only has 11 wins and has run out of hypers, the player may have accidentally put themselves into an impossible situation if the opponents are too difficult for the player to defeat.
As previously mentioned, Marc is unique in that she can play either wins or stars dependent on how well the player rolls and what they draw. If the player is lucky enough to draw a lot of hypers is finding success onpanels, then wins is ideal. Marc's 4 HP can go a very long way. If RNG is not on the player's side however, her stats should enable the player to collect stars in peace and counter-attack well in response to opponents.
Unlock Info[edit source]
- The character can be purchased in the shop for 1200 (840 with 30% off) after beating the first campaign.
- Acquired for free by choosing Marc as the Main Character.
- Automatically unlocked if DLC 12 is owned.
- Can be obtained randomly from a character crate for 100Oranges.
- +Good combat stats
- +Can KO most of cast with her Hyper in late game
- +Hyper can earn Wins indirectly
- -Relatively low HP for aggressive play
- -Hyper becomes more expensive with each Level
- -Somewhat Hyper reliant
Marc's hyper is x16 Big Rocket. When activated, the unit who played the card deals damage to a single opponent of their choice equal to their own norma level. If an opponent is KO'ed by this effect, then the unit receives 2 Wins for the KO.
x16 Big Rocket is an extremely powerful hyper, in that is the only hyper in the entire game that is able to not only deal damage but also score wins off of opponents, without having Marc entering combat. It also possesses numerous advantages such as being an aimable level 1 card that essentially grows with the player, becoming stronger but more expensive as the player progresses. The early level aspect makes Marc already dangerous from the beginning of the game, enabling her to steal KO's from other opponents if they leave an opponent with 1 HP remaining. Likewise, the growth of the effect continues to keep Marc strong moving forward and can make her deadly in the late game, as only characters with the highest HP in the game, such asWhile a very strong hyper, the main drawback of x16 Big Rocket is by far its hefty price. The later in the game the hyper is activated, the more expensive it will be for the player. As a result, , , or , will be able to survive the hyper if they have full health. As a result of this, the hyper is a natural counter to tank characters that rely on health, as while Marc cannot take their stars, she can take their HP with the hyper and then KO them or delay them with a KO and still get the wins she needs. x16 Big Rocket is also particularly brutal against characters with especially low HP such as or who will be immediately KO'd from her hyper by the time Marc reaches Norma Lv 3, and enable her to rake in wins at a low level. In addition, the hyper also enables Marc to prey on most playable NPCs. Since the effect states that the KO will give 2 Wins to the player, the hyper overrides the effects of , , , and , who in normal circumstances give only 1 Win. is extremely useful for Marc to lower the costs, as the card becomes substantially more difficult to use around norma 4 and 5. The second issue with the hyper is the dilemma it can create for the player. The hyper can make the player overconfident in their ability to gain wins and cause them to choose wins norma unwisely. This can be particularly troublesome for the final norma, as the player may have 9 wins and will need to decide between wins or star norma to complete the game. For example, on one hand, the player may have another x16 Big Rocket and feel confident they can get the last 3 wins needed, however, on the other, KOing another player manually may give them the 200 stars they need to win. KOing another player manually will give more wins toward the opposite norma which may have been the better choice if the player has their stars stolen. Ideally, the player can have their cake and eat it too by choosing the final wins norma, KOing another player and then using the hyper to KO another. As a result of this dilemma, the player should concentrate closely on their current situation before deciding which final norma to take, if they do not have any hypers.
- Playing As Marc
- Due to the rising price of with each level up, the card can substantially reduce the price of using the Hyper late-game. It also is highly advantageous in keeping both wins and star norma as viable victory options.
- A player using Marc should generally focus on wins norma if they are doing well on panels and draw multiple . If the player is not doing well on either front, stars norma will be the best option.
- Cards such as can assist Marc in getting necessary KO's, as she tends to perform well in combat. The card can also be used to lower the health of high HP opponents, in order for Marc to be able to KO them with her Hyper.
- Like many characters, and are great cards to help Marc find another Hyper, and , while less viable can be useful as well.
- Playing Against Marc
- Using cards such as or can cause Marc lose her Hyper, which can be very helpful late-game when Marc will often have multiple Hypers.
- Using high HP characters such as Marie Poppo or Kiriko checks as unless the player has low HP, the Hyper will not be able to KO them.
Recommended Cards[edit source]
Counter Cards[edit source]
In Co-op mode, Marc doesn't change much as her hyper remains the same, however, her recovery stat rises.
Marc's defensive durability and already boosted attack stat makes attacker her best role. At the max level, she will have an attack stat of +3 and her defense will aid in keeping her alive. Further her hyper will help the player deal substantial damage to the boss. Unfortunately, the debuff to her recovery stat make her less viable as does her low HP, thus it may be beneficial to play with a guardian or supporter ally to help keep Marc in good combat-ready condition.
Given Marc's slightly boosted defense stat, guardian can be a viable choice
AvengerAvenger is a rather poor fit for Marc as a result of both her low HP pool and only slightly buffed defense stat. Even with the HP boost from the role, Marc can't really benefit much from the role because she lacks either the defense or
When the player begins a new game and selects their starting main character, they will receive the cards necessary to create a deck. If a players chooses Marc as their starting character, they will begin the game with the provided 15 cards along with Marc's Unit Card and Hyper Card. In concurrence with Marc's stats, Marc's starting deck is relatively combat based, with it containing mostly stat adjustment cards to aid Marc and weaken her opponents.
Starting Cards[edit source]
|▶️||Like this!||えいっ！||to u!|
|Using a Card||▶️||I'll use this one!||はいっ！||kore o tsukaimasu!|
|▶️||The power of the card!||これを使います！||ka-do no chikara Chikara !|
|▶️||This is my trump card.||カードの力（ちから）っ！||kirifuda desu!|
|▶️||A mysterious power...||切り札です！||fushigina chikara Chikara !|
|Placing Trap||▶️||I'll set this here.||不思議な力（ちから）！||kore o setto shimasu!|
|▶️||Someone fall for this!||これをセットします！||hikkakatte!|
|▶️||I'm just putting this card here.||引っかかって！||ka-do o okimasu!|
|▶️||This could help.||カードを置きます！||yakunitatsu kamo!|
|Using Battle Card||▶️||I'll put on new gear.||役に立つかも！||shin sōbi desu!|
|▶️||I'll show you what I've got!||新装備です！||honki de iku kara!|
|▶️||This'll finish you!||本気でいくから！||kore de kimemasu!|
|▶️||I'm using this!||これで決めます！||korede !|
|16x Rocket||▶️||Fully charged! GO!||これでっ！||cha-ji kanryō, i ke xe - !|
|Reviving||▶️||I can keep going!||チャージ完了、いっけぇーっ！||madamada ikemasu!|
|▶️||Engines ready to go again!||まだまだいけます！||enjin saishidō !|
|▶️||Back to the front lines.||エンジン再始動！||sensen fukki !|
|▶️||Repairs complete!||戦線復帰！||shūri kanryō !|
|Revive Failed||▶️||I must work harder.||修理完了！||motto, ganbaranakya|
|▶️||I can't move...||もっと、頑張らなきゃ…||ugokemasen|
|▶️||Restart failed...||動けません～…||saishidō shippai|
|▶️||It's still no good...||再始動失敗～…||mada dame desu|
|(Attack)||▶️||Take that!||まだ駄目です～…||atare - !|
|▶️||Go!||当たれー！||i ke - !|
|▶️||There!||いっけー！||e xe - i !|
|Field Damage||▶️||Ouch.||それっ！||a ita!|
|▶️||That hurts!||あいたっ！||ita i!|
|▶️||Was I hit?||いたいっ！||butsuke ta!|
|▶️||Where did that come from?||ぶつけたっ！||doko kara !?|
|Healing||▶️||Metal work complete!||どこからっ！？||bankin ban kin kanryō !|
|▶️||All fixed!||板金（ばんきん）完了！||naotta xa !|
|▶️||I'm all okay now.||直ったぁ！||kore de daijōbu !|
|▶️||Just in time...||これで大丈夫！||tasukatta|
|Warping||▶️||My plane is out of control!||助かった―…||sōjū ga !|
|▶️||I'm getting thrown off course!||操縦が～！||tobasareru !|
|▶️||O-o-oh nooooo...||飛ばされる～！||wa, wa, waxa!|
|▶️||Where am I going?||わ、わ、わぁ！||doko iku no !|
|KO'd in Field||▶️||I'm sorry, Red Barrel.||どこ行くの～！||gomen, reddobareru-|
|▶️||I'm going down!||ごめん、レッドバレルー…||tsuirakusuru - !|
|▶️||No, I can't last anymore.||墜落するー！||dame! motanai!|
|▶️||I'm done for!||駄目っ！ もたない！||yarare ta!|
|Battle (Attacker)||▶️||Hold it right there!||やられたっ！||tomari nasai!|
|▶️||Prepare to get beaten!||止まりなさい！||kannenshi nasai!|
|▶️||Just accept my challenge!||観念しなさい！||otonashiku shite!|
|▶️||I'm taking you down!||おとなしくして！||otosu kara !|
|Battle (Defender)||▶️||Out of my way!||落とすからっ！||jamashinaide!|
|▶️||Ready to intercept.||邪魔しないで！||geigekishimasu!|
|▶️||If that's how you want it!||迎撃します！||sotchi ga kuru nara!|
|▶️||They're in my back?!||そっちが来るならっ！||ushiro o torareta !|
|▶️||This is not a threat!||撃ちます！||ikaku janai desu!|
|Light Damage||▶️||That hurts!||ファイア！||hi n !|
|Heavy Damage||▶️||That hurt so much...||わぁ！||itta xa !|
|▶️||That stings...||いったぁ！||aita xa - !|
|▶️||It was a direct hit!||あいたぁー！||chokugeki - !|
|▶️||Owwww!||直撃ーっ！||ki a !|
|Evading||▶️||Dodge it, Red Barrel!||き゛ゃあっ！||yo kete - !|
|▶️||Make a circle, Red Barrel!||避（よ）けてー！||senkai sen kai !|
|▶️||It's not gonna hit us!||旋回（せんかい）っ！||atarimasen !|
|▶️||I can see it!||当たりませんっ！||mietemasu!|
|Winning in Battle||▶️||I did it!||見えてます！||yarimashita !|
|▶️||I'm great, arenâ€™t I?||やりました！||dō desu!|
|▶️||I beat you!||どうです！||yattsuketa !|
|▶️||One down!||やっつけた！||ichi ki gekitsui !|
|KO'd in Battle/Losing Game||▶️||I didn't make it...||一機撃墜！||dame deshita xa -|
|▶️||I lost...||駄目でしたぁー…||makemashita -|
|▶️||They got me...||負けましたー…||yararemashita -|
|▶️||Too strong...||やられましたー…||tsuyoi -|
|Bonus Panel||▶️||It's a bonus!||強いー…||bo-nasu desu!|
|▶️||I'll help myself!||ボーナスです！||itadakimashita !|
|▶️||The stars are coming to me!||いただきました！||hoshi ga, atsumattekuru!|
|▶️||I found stars!||星が、集まってくる！||hoshi, mitsuketa !|
|Drop Panel||▶️||Oh no!||星、見つけた！||son naxa !|
|▶️||My stars...!||そんなぁ～！||hoshi ga xa !|
|▶️||My stars are running from me!||星がぁ！||hoshi ga nigeteku !|
|▶️||Oh no, wait!||星が逃げてく～！||a a, matte !|
|Stepping on Trap||▶️||Owwww!||ああっ、待って～！||u waxa!|
|▶️||What's going on here?||うわぁ！||nani kore !|
|▶️||I messed up!||なにこれ～！||shimatta xa !|
|▶️||I fell for a trap?!||しまったぁ！||hika katta !?|
|Boss Panel||▶️||Wow, so big!||ひかっかった！？||waxa a! ōkii !|
|▶️||A new enemy?!||わぁあ！ 大きい！||arate no teki !?|
|▶️||Here comes one big guy!||新手の敵！？||sugoi no ga dete kita! ?|
|▶️||Do I have to fight that...?||すごいのが出てきたっ！？||are to tatakau no! ?|
|Star Norma||▶️||I'm earning a ton of stars!||あれと戦うの！？||ippai kaseidekimasu!|
|▶️||I'll go gather stars!||いっぱい稼いできます！||hoshi o atsumetekimasu!|
|▶️||I hope to get a bunch.||星を集めてきます！||ippai atsumaru to ii na|
|▶️||How many am I supposed to gather?||いっぱい集まるといいな||ikutsu atsumetara ii n darou?|
|Wins Norma||▶️||I'll go shoot them down!||いくつ集めたらいいんだろう？||uchiotoshitekimasu!|
|▶️||I'll go take a lot down!||撃ち落としてきます！||ippai taoshitekimasu!|
|▶️||I'll show them what I can do!||いっぱい倒してきます！||yattemisemasu!|
|▶️||I'll go beat them all!||やってみせます！||yattsuketekimasu!|
|Selecting Character||▶️||I'll do my best!||やっつけてきます！||ganbarimasu!|
|▶️||Standing by!||頑張ります！||sutanbai !|
|▶️||I'm good to go anytime!||スタンバイ！||itsu demo okke- desu|
|▶️||We're up, Red Barrel.||いつでもオッケーです||deban da yo, reddo bareru|
|Starting Game||▶️||Let's roll out, Red Barrel.||出番だよ、レッドバレル||Ikuyo, reddo bareru !|
|▶️||We'll give it all we've got, Red Barrel.||いくよ、レッドバレル！||ganbarou, reddo bareru !|
|▶️||Take off!||頑張ろう、レッドバレル！||teikuofu !|
|▶️||Red Barrel is ready to fly!||テイクオフ！||reddo bareru, ikimasu!|
|Winning Game||▶️||I did it! I'll be the winner next time too!||レッドバレル、いきます！||yarimashita! tsugi mo ganbarimasu!|
|▶️||Let's win the next game too, Red Barrel!||やりました！ 次も頑張ります！||mata ganbarou, reddo bareru !|
|▶️||We really did it, Red Barrel!||また頑張ろう、レッドバレル！||yatta ne, reddo bareru !|
|▶️||A job well done!||やったね、レッドバレル！||ii shigoto dekita !|
|Item Drop/Crate Drop||▶️||Yay!||いい仕事できた！||yatta xa !|
|▶️||A new upgrade!||やったぁ！||shin sōbi !|
|▶️||What could this be?||新装備！||nan darou! ?|
|▶️||This is good to have!||なんだろう！？||yoroshiku ne!|
|Whack a Poppo/Track the Card||▶️||Okay.||よろしくね！||o-ke- desu!|
|▶️||That went pretty well.||オーケーです！||umaku ikimashita !|
|Whack a Poppo||▶️||Yes.||上手くいきました！||hai|
|Whack a Tomomo/Alte||▶️||Negative.||はい||iie|
|Bad Prize||▶️||That's horrible.||いいえ||hidoi desu|
|Star Treasure||▶️||Something good just happened!||ひどいです…||ii koto arimashita !|
|Neutral Prize||▶️||Well, um...||いいことありました！||e tto|
|Battle Prize||▶️||Let's go, Red Barrel.||え…っと||saxa ikou, reddo bareru !|
|▶️||Please be a good roll!||さぁ行こう、レッドバレル！||o negai i !|
|▶️||Here I go.||お願いっ！||ikimasu!|
|Greeting (Home Screen/Joining Lobby)||▶️||Hello!||いきます！||konnichiha|
|Miss Prize/Track the Card||▶️||Hmm...||こんにちは||u-n|
|▶️||Nice!||うーん…||ii chōshi !|
|Hyper Treasure/Good Prize||▶️||Perfect.||いい調子！||batchi ri!|
|Miss Match/Bad Prize (Match 2)||▶️||Oh no...||ばっちり！||son naxa-|
|Unique Interaction Lines|
|Defeat Seagull||▶️||Mr. Seagull, I'm so sorry!||そんなぁー…||kamome san, gomennasai !|
|Attack Peat with a battle card while he uses Blue Crow the Second||▶️||Geez, you're equipped with something stupid again.||カモメさん、ごめんなさいっ！||mata, sonna mono tsukete!|
|Defeat Poppo||▶️||You deserved a punishment!||また、そんなもの付けて！||oshioki na n da kara!|
|Vs. Flying Castle||▶️||Geez, you built something like that again!||お仕置きなんだから！||mata, konna mono tsukutte!|
|Defeat Fernet||▶️||I went too far!||また、こんなもの作って！||yarisugi ta!|
|Defeat Peat (defending)||▶️||I told you not to get in my way!||やりすぎたっ！||jamashinaidette itta desho !|
|Vs. Sherry||▶️||Here I come!||邪魔しないでって言ったでしょ！||ikimasu!|
|Vs. Cast Off Kyousuke||▶️||A flying... pervert?||いきます！||sora tobu henshitsusha|
- Credit to user Fly for finding the triggers for the events. Special thanks to user Kida and WindowsGuyJim.
- Marc appears in the artwork for and is quoted in the descriptions of , , and . She also appears in the artwork for , , , , and and is quoted in the description of .
- Marc debuted in Flying Red Barrel, as the main protagonist and playable character, alongside her friend and her rival .
-  and Marc were classmates despite the difference in social class, until Marc presumably dropped out to join the guild.
- Marc is 15 and the youngest pilot in the guild in Flying Red Barrel.
Update History[edit source]