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Trap Card
Wanted
Stock Effect
You give double wins on KO from battle. Effect expires on KO.
Level
3 ☆
Cost
0 ★
Limit
3 per Deck
N/A
Escanda
Uncommon Card
"Over here! My nose is never wrong!" ―QP

Wanted is a collectible Trap card that can be acquired from the Community Pack 1.

Effect[ | ]

Upon use, this Trap card is set on the player's current panel. When triggered, the affected unit gains the Stock Effect Wanted, which makes them give double wins on KO from battle. The effect expires on KO.

Notes[ | ]

  • While most characters are worth 4 wins after landing on Wanted, Mimyuu, Chicken, Robo Ball, and Seagull will be worth 2 wins after landing on this trap, whereas Malt will be worth 6.
  • KO'ing an opponent with X16 Big Rocketicon x16 Big Rocket will not give 4 wins because Wanted stipulates battle only, and the 2 wins provided by the hyper card are only because of the hyper's effect.

Strategy[ | ]

Wanted is an underused but powerful Trap ideal for any character aiming for wins norma. Most affected characters will give 4 wins upon KO with few exceptions. As to be expected, this Trap can be extremely beneficial in the hands of Star Breaker, Tomomo, and any character seeking wins. As the player will need 4 KOs or 70 stars to be a high enough level to activate the Trap, the card is used later in the game and meant to help the player quickly achieve the last KOs. Moreover, the player will be able to gain more wins from an opponent than the 3 provided from the much riskier boss, and be able to chase the target instead of hoping they will land on the Mass encount1 Boss panel first.

Unfortunately, the card does have some key drawbacks, due to its nature. As the card is a Trap, the player will need to place it on an opponent's Mass check0 Home panel to maximize the possibility of the opponent landing on it. This would still not be guaranteed to hit the player, as the wrong opponent may still step on it if they roll onto the other opponent's home. The card's strength is also its greatest weakness. The Trap essentially puts a crosshair on the back of any player unfortunate enough to land on it, meaning even characters that normally would not attempt combat will try to KO the victim of the Trap. This can cause an even worse situation if another opponent gets the card and uses it on the player, as the predator will more or less become the prey.

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