User:Supersonic Boy/sandbox30

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Last Problem?[edit | edit source]

All dual character tooltips are broken only linking to one character
Tomomo (Casual)
Tomomo (Sweet Eater) <- Should be Tomomo (Sweet Eater)
Tomomo (Casual & Sweet Eater) <- Should be double card
Tomato
Mimyuu <- Should be Mimyuu
Tomato & Mimyuu <- Should be double card

Proper results from old wiki: https://onehundredpercentorangejuice.wikia.com/wiki/User:Supersonic_Boy/sandbox30


All dual/triple hypers are broken only linking to first hyper card. Example dual and triple Hyper character: Star Breaker/Hyper & Tomato & Mimyuu/Hyper


Dual Hypers

 Magical Revenge <- Should be Magical revenge
 Dance, Long-Eared Beasts! <- same issue with all after this point.
 Invisible Bomb
 Flying Pirate

Triple Hypers

 True White Christsmasher
 Red & Blue
 Evil Spy Work - Execution
 Waruda Machine, Blast Off!


Seconday words cause the character template to break Cards can use a seconds varaible in the Ca template to change the link word but not change the destination.


Sherry
Sherry's

{{Ca|Sherry|Sherry's}}






CA (Broken)[edit | edit source]

Suguri

CI (Working)[edit | edit source]

 Hyper Mode  Final Battle

CCi (Broken)[edit | edit source]

CH (Broken)[edit | edit source]

 Final Battle

  • Related Template: Unknown? (Same templates as Ci I would think?)

CI2 (Broken)[edit | edit source]

  • Related Template: Unknown? (Same templates as Ci I would think?)

CI3 (Broken)[edit | edit source]

Final Battle.pngFinal Battle.png

  • Related Template: Unknown? (Same templates as Ci I would think?)

PA (Working- Both links work)[edit | edit source]

link Frozen  Ice
 Bonus  Bonus
 Drop  Drop
 Draw  Draw
 Neutral  Neutral
 Warp  Warp
 Encounter  Encounter
 Boss  Boss
 Move  Move
 Home  Home
 Heal  Heal


FE (Broken- Both links broken)[edit | edit source]

  • Air RaidAir Raid
    Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
    Air RaidAir Raid
    Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.

  • AmplifyAmplify
    Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1
    AmplifyAmplify
    Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1

  • BacktrackBacktrack
    Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
    BacktrackBacktrack
    Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.

  • BattlefieldBattlefield
    Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
    BattlefieldBattlefield
    Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.

  • BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
    BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.

  • CharityCharity
    Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
    CharityCharity
    Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.

  • ConfusionConfusion
    Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
    ConfusionConfusion
    Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.

  • FreezeFreeze
    Every 5 Chapters, 1/3 of the board's panels become frozen panels. This effect lasts for the duration of the Chapter and does not effect PHome.png Home panels.
    FreezeFreeze
    Every 5 Chapters, 1/3 of the board's panels become Pfrozen.png Frozen panels. This effect lasts for the duration of the Chapter and does not effect PHome.png Home panels.

  • Home RouletteHome Roulette
    Every 9 Chapters, all player PHome.png Home panels are randomly rotated.
    Home RouletteHome Roulette
    Every 9 Chapters, all player PHome.png Home panels are randomly rotated.

  • MinelayerMinelayer
    Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
    MinelayerMinelayer
    Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer

  • MiracleMiracle
    Every 5 Chapters, All PBonus.png Bonus, PDrop.png Drop, PEncounter.png Encounter and PMove.png Move panels will all become Doublepanel.gif Double panels accordingly. Players will receive double Wins This effect lasts for the duration of the Chapter.
    MiracleMiracle
    Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, and PHeal.png Heal panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.

  • Random WarpRandom Warp
    Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.
    Random WarpRandom Warp
    Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter.

  • RegenerationRegeneration
    Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
    RegenerationRegeneration
    Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.

  • SprintSprint
    Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
    SprintSprint
    Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.

  • TreasureTreasure
    At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.                                                                                                            Treasure chest stars.png Gives stars equal to the current number of Chapters.                              Treasure chest cards.png Gives a random hyper card.
    TreasureTreasure
    At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
    Treasure chest stars.png Gives stars equal to the current number of Chapters.
    Treasure chest cards.png Gives a random hyper card.

  • MysteryMystery
    Every 5 chapters, causes any Field Event to occur.
    MysteryMystery
    Every 5 chapters, causes any Field Event to occur.

Original Fandom Tooltip[edit | edit source]


Tool Tip DO NOT TOUCH[edit | edit source]

 Lonely Chariot