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User:Supersonic Boy/sandbox07

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Panels.png

Norma is the key to victory in 100% Orange Juice's traditional mode. The ultimate goal of a game is to reach norma level 6 before any of the other players, which will result in the player winning.

Despite its strange name, "Norma" is nothing more than a series of levels, with each norma level requiring the player to fulfill some objective to reach to level up.


Every board in 100% Orange Juice! is composed of numerous panels that add an extra layer of difficulty and confusion to the game. The effect of each panel will take place when the player lands on it or after combat with any player on the panel.

Some panels may only occur during certain field events.

Basic Panels[edit | edit source]

Icon Name Effect
PHome.png Home Panel / Check Panel Marked by a signpost with a player number and color.
  • Stop here to level-up if the norma objective has been achieved.
  • Heal 1 HP (only up to full HP).
  • Players start the game on their home panel. When you pass your own home panel (but not other player's panels), you are given the choice to stop on it instead of continuing forward.
PNeutral.png Neutral Panel Nothing happens.
PBonus.png Bonus Panel Roll to gain star amount multiplied by your level (up to level 3 in normal mode).
PDrop.png Drop Panel Roll to lose star amount multiplied by your level.
PDraw.png Draw Panel Draw a card from the top of the deck.
PWarp.png Warp Panel Teleport to any Warp or Warp Move panel.
PWarp Move.png Warp Move Panel Teleport to any Warp or Warp Move panel, and then roll and move again.
PEncounter.png Encounter Panel Face a random wild unit in combat (Chicken, Robo Ball, Seagull).
PBoss.png Boss Encounter Panel Face this board's boss in combat (Store Manager, Shifu Robot, Flying Castle).
PMove.png Move Panel Roll and move again.
PIce.png Ice Panel Slide to the next panel without deducting from the move roll.
PHeal.png Heal Panel Heal 1 HP (only up to full HP).
PDamage.png Damage Panel Take 1 HP of damage.
PMinigame.png Minigame Panel Panel set by the Playground! field event. Triggers a minigame for the player to play when landed on.

Double Panels[edit | edit source]

Icon Name Effect
PBonus (x2).png Bonus (x2) Roll twice the dice to gain star amount multiplied by your level (up to level 3 in normal mode).
PDrop (x2).png Drop (x2) Roll twice the dice to lose star amount multiplied by your level.
PDraw (x2).png Draw (x2) Draw two cards from the top of the deck.
PWarp Move (x2).png Warp Move (x2) Teleport to any Warp or Warp Move panel, and then roll twice the dice and move again.
PEncounter (x2).png Encounter (x2) Face a random wild unit in combat (Chicken, Robo Ball, Seagull). KOing the unit gives twice the wins.
PMove (x2).png Move (x2) Roll twice the dice and move again.
PHeal (x2).png Heal (x2) Heal 2 HP (only up to full HP).
PDamage (x2).png Damage (x2) Take 2 HP of damage.

Co-Op Only Panels[edit | edit source]

Icon Name Effect
PBossHome.png Boss Home Panel The boss starts the game on this panel. Functions as a Boss Panel when stepped on.