Tomomo (Casual & Sweet Eater)
Tomomo (Casual)[edit source]
Tomomo (Sweet Eater)[edit source]
- When KO'd, discard your hand.
- Change into Tomomo (Casual) upon revival.
Tomomo (Casual) is an extremely unusual character in that she is two very different characters and similar to, requires setup to reach full strength.
Tomomo (Casual) is the base form of the unit, centered around survival. In Casual form, Tomomo is fragile and frail with a below average health and defense stat, and a slightly increased evasion stat. With her weak stats and low HP, Tomomo (Casual) will generally need to avoid combat with other players andpanels. The player's primary focus should be on panels to reach Norma 3 as quickly as possible and on panels to locate a Hyper card.
Tomomo (Sweet Eater) is the transformed version of Tomomo that replaces the Casual form once the player activates her Hyper,. In Sweet Eater form, Tomomo is a bully with incredible stats, featuring a massive health pool rivaling most tank characters and the strongest attack stat in the entire game, a +3. With such powerful stats, Tomomo (Sweet Eater) can easily dominate the game, with or without battle cards, if the player can successfully keep her alive.
Even with her powerful Sweet Eater form, Tomomo is disadvantaged in a multitude of ways, most of which stem from her primary form. In her Casual form, Tomomo is often bullied heavily as a result of her weak stats, and she will generally be targeted, the moment she draws a center deck. Perhaps the worst disadvantage, however, is Tomomo (Sweet Eater)'s passive ability which causes her to drop all cards in hand, revert to Tomomo (Casual), and contend with a Recovery stat of 6, essentially leaving the player in the most vulnerable state possible.. This ties into her second disadvantage in that if the opponent KO's her in Casual form, she will discard her Hyper, resulting in the player needing to draw another one. This can be difficult to do, considering that there are only 8 Hyper cards of the 48 cards in the
Unlock Info[edit source]
- Automatically unlocked if DLC 15 is owned.
- +Powerful hyper as Casual
- +Incredible stats as Sweet Eater, including the highest ATK (+3) and 6 HP
- +No EVD or DEF stat drawbacks as Sweet Eater
- -Hyper reliant
- -Hyper has a high level and star requirements and is lost if KO'd
- -Very fragile and easy to bully as Tomomo (Casual)
- -Very situational and expensive Hyper as Tomomo (Sweet Eater)
Tomomo (Casual & Sweet Eater) has two Hypers, with one belonging to Tomomo (Casual) and one belonging to Tomomo (Sweet Eater). These Hypers will transform into each other depending on certain criteria.
Tomomo (Casual)'s Hyper is Miracle Red Bean Ice Cream. When this Gift card is held, the player will gain +1 ATK. This card will be discarded if the player is KO'd in a battle.
If multiple copies of Miracle Red Bean Ice Cream are held, the effect will stack. The player will gain +1 ATK for each stack of the effect.
When used, this card has varying effects depending on the character that uses it.
- When this card is used by Tomomo (Casual), the player will transform into Tomomo (Sweet Eater) and fully restore HP.
- When this card is used by any character other than Tomomo (Casual), this card will be discarded.
If this card is held by Tomomo (Sweet Eater), this card will transform into Magical Revenge.
When holding this card, a icon will hover around the player.
Tomomo (Sweet Eater)'s Hyper is Magical Revenge. When used, a total amount of damage equal to the difference between the player's maximum HP and their current HP will be dealt to any non-KO'd units except the player, with each point of damage being distributed at random. The damage will be dealt all at once. The player gains 1 Win for every unit KO'd by this effect.
If this card is held by any character other than Tomomo (Sweet Eater), this card will transform into Miracle Red Bean Ice Cream.
While Miracle Red Bean Ice Cream is not a particularly powerful card in its own right, its ability to transform Tomomo (Casual) into Tomomo (Sweet Eater) usually makes it incredibly central to her general gameplan. It can often be detrimental to draw too early, as Tomomo (Casual)'s poor HP makes her fairly easy to KO in battle in order to forcibly discard her Hyper before she can use it. Due to this, it can be effective to avoidMagical Revenge is a powerful but risky Hyper; the damage it can deal and the wins it can grant can be game-changing, but Tomomo (Sweet Eater) does not particularly like being at the low HP required to make use of it, so the Hyper is somewhat of a double-edged sword. One potential use is to use it to try and weaken a target before attacking them - this makes it more likely for Tomomo (Sweet Eater) to KO her target without getting counterattacked, but the random target selection of the Hyper makes it inconsistent in this regard. The Hyper can also be useful if Tomomo (Sweet Eater) is getting bullied by another player; it's likely that both players will be left at low HP from a single encounter, making it more likely for the Hyper to KO her attacker before they can attack again. This can buy her enough time to heal or complete a norma. In any case, as Tomomo (Sweet Eater) discards her hand upon KO, there's little reason to hold off using the Hyper in such situations. panels until Norma 3 to avoid becoming a target. Once the Hyper is drawn, it is generally a good idea to use it immediately to avoid losing the card, but it can occasionally be worth waiting a chapter or two to take damage from a Bomber or Air Raid field event before healing the damage upon transforming. is useful for all characters with powerful Hypers, but Tomomo (Casual) in particular can hold onto it to draw Hypers without making herself a target. can also be used to avoid battles that could thwart Tomomo (Casual)'s transformation. can be used to transform early at Norma 2, though the 35 star cost still makes this difficult. and can be useful for bringing opponents to 1 HP where Magical Revenge only needs to hit once to score a KO, though the latter puts Tomomo (Sweet Eater) at risk of a KO herself. will restore all missing HP when Magical Revenge is used, but Tomomo (Sweet Eater) should generally avoid cards that deal self damage as she is put in a highly disadvantageous state if KO'd.
- Playing As Tomomo (Casual)
- Your hyper is one of the most powerful hypers in the game. Early on it is the only way to get beyond your lackluster stats with its attack boost. As such your early game should focus on drawing cards first and foremost.
- Play defensively at this point since getting knocked out sets you back very far due to losing all cards associated with her hyper.
- Playing As Tomomo (Sweet Eater)
- After level 3, your hyper becomes an insane transformation, along with a full heal, 4 additional attack, and a new hyper card that acts as a less predictable air raid based on health you're missing. Win normas seem to be what this mode is designed for, though it really depends on where casual mode left you whether you want to hunt people down or just collect stars with a very intimidating stat line.
- Playing Against Tomomo (Casual)
- Hound her with battles nonstop, as her stats in this form are lackluster and knocking her out removes any ice cream she's holding.
- Playing Against Tomomo (Sweet Eater)
- Out of battle KOs return Tomomo (Sweet Eater) to Tomomo (Casual). This includes cards such as Gamble! and Long-Distance Shot
Recommended Cards[edit source]
Counter Cards[edit source]
|Leisure Time||Play 10 games as Tomomo (Casual & Sweet Eater).|
|Magical Miracle!||As Tomomo (Sweet Eater), KO at least 2 players using one Magical Revenge.|
|A Fine Day to Stay in Bed||Win a game as Tomomo (Casual) without turning into Tomomo (Sweet Eater).|
Voice Lines[edit source]
|▶️||There we go!||はいやぁ！|
|▶️||This thing's quite heavy...||割と重いねこれ|
|Using a Card||▶️||I choose this card!||このカードだぁ！|
|▶️||Here I go!||やるぞー！|
|Placing Trap||▶️||Magical Trap!||マジカルトラップー|
|▶️||It's twap time!||わにゃにゃのだ！|
|▶️||Let's see what will happen.||さぁて、どうなるかなぁ|
|Using Battle Card||▶️||Ima crush ya down!||捻り潰すよ！|
|▶️||Now phear my powers!||さぁ、恐怖におののけぇ！|
|▶️||Grow up, you say? Thanks for the compliment!||大人げない？褒め言葉だぁ！|
(Also for Magical Revenge)
|▶️||It's magical revenge time!||マジカルリベンジの始まりだぁ！|
|▶️||I'm not going down yet!||まだ負けてないんだから！|
|▶️||Uooooh! I'm getting up!||うおおおお、立ち上がるぞ私！|
|(Attack)/Snowball Attack||▶️||Magical Attack!||マジカルアタック！|
|▶️||Here comes pain for ya!||痛いのいくよー！|
|▶️||That friggin' hurt!||痛いじゃん！|
|▶️||Howah, my skin's all aglow!||ほわぁ、お肌のハリが！|
|▶️||Oh boy, magical power is welling up inside me.||魔力みなぎるわーこれ|
|▶️||I think I can go on!||まだがんばれそう！|
|▶️||It's warp time!||ワープだぞ！|
|▶️||I'm going to fly over!||飛ぶよ！|
|KO'd in Field||▶️||Guaaaah...||ぐあああああ|
|Battle (Attacker)||▶️||Let me teach you a lesson!||我が洗礼を受けよぉ！|
|▶️||You are in for a lot of pain!||痛い目見せてあげるぞ！|
|▶️||I suggest you surrender before I make you cry!||泣いちゃう前に降参したほうがいいぞー！|
|Battle (Defender)||▶️||Oh, ya coming at me? Ya coming at me?||お、来るのか来るのか？|
|▶️||Come find out what I'm actually made of!||来ちゃいなよ！格の違いを見せちゃうぜぇ？|
|▶️||Huh? You sure you wanna do this?||えー、まじでやるのー？|
|▶️||Hey, that hurts!||ちょ、痛いってば|
|▶️||Ugh, that was a pretty good one...!||ぐぉ、いいとこに入った…！|
|▶️||That freaking hurts!||痛いのじゃー！|
|▶️||C'mon, don't go overboard, please!||ちょっ、マジ殴りやめてっ|
|▶️||Dancing like a butterfly.||蝶のように舞うのだ|
|▶️||That won't touch me!||当たらないぞー！|
|Winning in Battle||▶️||Heeya-hooo!||ひゃっほーう！|
|▶️||You really think you'd beat me?||私に敵うと思ったか！|
|KO'd in Battle/Losing Game||▶️||D-d-d-defeateeeed!||まままま負けたぁああ|
|▶️||You will not... get away with this..||この恨みは…忘れない…|
|▶️||Gimme more of 'em!||もっとよこせ！|
|▶️||I'm taking all of these!||いただきまーす！|
|▶️||I've never been happier!||うん、幸せー！|
|Drop Panel||▶️||My wageeees!||わたしのおちんぎんがあああ|
|▶️||Wait up, my staaaars!||待って、私のスタァァァ！|
|Stepping on Trap||▶️||Au! Who the hell set a trap here!?||あう！ 誰だこんなとこにトラップ張ったヤツは！|
|▶️||What? A trap?||罠だってぇ！？|
|▶️||Fueeee! A trap? ...You gotta be kidding me!?||ふえぇぇぇ！ 罠とか…嘘でしょ！？|
|Boss Panel||▶️||Here comes a boss!||ボスキャラ登場だね！|
|▶️||It's boss time. Who will it be?||ボスかー！ 誰が来るかな？|
|▶️||Fufufu, fear the boss!||ふっふっふ、ボスの恐怖に怯えるがいい！|
|▶️||We got one hell of a giant here!||でっかい怖いのが出てきたぞー！|
|Star Norma||▶️||Stars, what else?||もちろんスター！|
|▶️||I'll be a star collector!||星を集めるぞ！|
|▶️||I'm getting a hella lot of stars!||いっぱい集めるんだ！|
|▶️||Stars, stars, and stars!||スター！スター！スターだよ！|
(Also for Miracle Red Bean Ice Cream)
|▶️||I'm gonna kick everybody's ass!||片っ端からポコるよ！|
|▶️||I'll show y'all my Magical Massacre!||私の殺戮魔法、見せてあげる！|
|▶️||Be afraid of my powers!||私の力に怯えるがいい！|
|▶️||Fuhaha! Y'all are gonna experience the overwhelming violence of a magical girl!||ふはは！魔法少女の圧倒的暴力！|
|Selecting Character||▶️||It's Tomomo. What's up?||あーい、トモモだよー|
|▶️||Let's have some fun.||よろしくねー|
|▶️||Alright, it's time to show those people what I've got...!||さぁ、私の力を見せる時が来たか…！|
|▶️||Fufufu, time to put the fear of god in people!||ふっふっふ、恐怖のはじまりだ！|
|Starting Game||▶️||Okay then, here we go!||よっしゃいくぞー！|
|▶️||I'm so ready to work today!||今日も元気にお仕事だぞー！|
|▶️||Here I go!||いっくぜー！|
|▶️||Yahooo! The game is on!||ひゃっほー！始まったー！|
|Winning Game||▶️||Well, just the logical conclusion, right?||ま、当然の結果だよね|
|▶️||Hooray! I won! I won!||やったやった！勝った勝ったぁ！|
|▶️||Kuhihi, hell yeah!||くひひ、やったぜぇ！|
|▶️||Victory's mine! Uoooh!||私の勝ちだぁー！うおおー！|
|Item Drop/Crate Drop||▶️||Got something new!||新しいのげっとだぞー！|
|▶️||It's a new Magical Item!||ニューマジカルアイテムだぁ！|
|▶️||Great, I got some nice stuff.||うっしゃ！良い物見つけたぞー！|
|▶️||My luck brought this to me!||私のラッキーパワーでアイテムゲットぉ！|
|Whack a Poppo/Track the Card||▶️||Okay.||よーし交代だー！|
|▶️||Good, very good.||後はたのんだぞよー|
|Whack a Poppo||▶️||Yeah!||まかせたからねー|
|Whack a Tomomo/Alte||▶️||No!||まかせたなりー|
|Star Treasure||▶️||Good job!||やったね！|
|Battle Prize/Supporter Revive||▶️||Let's go!||いこうぜー！|
|▶️||Time to roll the dice!||サイコロだー！|
|Greeting (Home Screen/Joining Lobby)||▶️||Yahoo!||やっほー！|
|Miss Prize/Track the Card||▶️||Umm?||むーん？|
|Hyper Treasure/Good Prize||▶️||That was superb!||すっごいねぇ！|
|Miss Match/Bad Prize (Match 2)||▶️||Seriously...||まじかよ…|
|Using Other Hyper||▶️||I'm using this hyper!||使わせてもらうぜー！|
|▶️||This is mine now!||いただき！|
|▶️||Let's see what this does!||さぁて、どんな力かな！|
|▶️||I'm gonna borrow your power!||キミの力、借りるぜぇ！|
|Unique Interaction Lines|
|Vs. Star Breaker (attacking)||▶️||Holy crap, it's the crazy girl...||あやや、やべぇ子だ|
|Vs. Star Breaker (defending)||▶️||Boy, she's kinda scaring the hell out of me!||うわぁ、怖いよこの子！|
|Defeat Star Breaker||▶️||Phew... I broke a cold sweat...||ふぅ…冷や汗かいたよ|
|KO'd by Star Breaker||▶️||Ugh, please don't go way too far...||うぬぬ、あんまり暴れないでねぇ|
|Vs. Sweet Breaker/Natsumi (attacking)||▶️||A battle between two Sweet Gods! I won't lose!||甘味の神様対決だ！負けないぞ！|
|Vs. Sweet Breaker/Natsumi (defending)||▶️||This is going to be divine!||まさに神々の戦いだ！|
|Defeat Sweet Breaker/Natsumi||▶️||Sweet Eater's the winner!||このスイートイーターの勝ちだね！|
|KO'd by Sweet Breaker/Natsumi||▶️||As a god, your position's better than mine, after all...||神としての格は…やっぱりキミが上か…|
|Vs. Saki (attacking)||▶️||Sweet Maker, we'll fight, you and I!||スイートメイカー！勝負だ！|
|Vs. Saki (defending)||▶️||Something smells super sweet... Is that you, Sweet Maker?!||この甘ったるい匂い…スイートメイカーか！|
|Defeat Saki||▶️||Fufufu, I win. You're going to make pudding for me later!||ふふふ、私の勝ちだよ！今度プリン作ってよね！|
|KO'd by Saki||▶️||Fuaah... Fighting you makes me so hungry...||ふぁあ…キミと戦うとお腹空くんだよぉ…|
|Vs. QP (Dangerous) (attacking)||▶️||Show me your power to protect!||キミの守る力、見せてごらんよ！|
|Vs. QP (Dangerous) (defending)||▶️||You turned into Sweet Guardian, Q-chan!||スイートガーディアンに目覚めたんだね、きゅーちゃん！|
|Defeat QP (Dangerous)||▶️||Q-chan, is that all you've got?||きゅーちゃん、そんなものかい？|
|KO'd by QP (Dangerous)||▶️||You only just became a god. You still have a long way to go.||まだ神様になりたてだもんね、無理しちゃだめさ|
|Vs. Alte/Kyoko/Sherry||▶️||Wow, she's too stunning! I kinda want that to be me...||わぉ、大人のお姉さんだ！憧れるぜぇ…|
|Use Super All-Out Mode||▶️||This is my super all-out mode!||これが私の超絶本気モードだぁ！|
|Vs. Poppo (any) (attacking)||▶️||Poppo, out of my way!||ぽっぽ、ちょっと邪魔だぞ！|
|Vs. Poppo (any) (defending)||▶️||Can't believe you're rebelling against me, Poppo...||ぽっぽ、キミが私に逆らうのか|
|Defeat Poppo (any)||▶️||Don't you ever think about rebelling again, okay?||まったく、私に逆らうなんてダメだぞー|
|KO'd by Poppo (any)||▶️||Against Poppo... this can't be true...||まさか、私がぽっぽに…|
- The design for Tomomo (Casual) first appeared in 200% Mixed Juice!, although her Sweet Eater design did not. The earliest rendition of the Sweet Eater design first appeared on Hono's Twitter before being added to 100% Orange Juice! two months later.
- Sweet Eater is Tomomo's Sweet Gods name, as revealed in 200% Mixed Juice!.
- The title of Sweet Eater was once stated to belong to Suguru, the QP Kiss version of . However, this was either a joke or retconned later by Hono.
- Tomomo (Casual) was originally supposed to release as her own character, until Hono requested Fruitbat Factory to give her the Sweet Eater form as well.
Update History[edit source]