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Template:Card Effects

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[expand] Card Mechanics[edit source]

Cards are essential to a player's success during the course of the game. Strategizing and using cards at the opportune moment may make or break your chances of winning. Thus, it is very important to understand the fundamentals of how cards work:

1. Card Name
The name of the card.
2. Card Rarity
R is Rare, U is Uncommon, C is Common.
3. Level
This is the level you must be in order to use this card.
4. Cost
This is the amount of stars you must pay to use this card.
  • Green stars cost 1 star.
  • Yellow stars cost 10 stars.
5. Card Type
The card type. Can be: Battle, Boost, Event, Gift, Hyper, Trap, & Unit.
6. Illustrator
The name of the illustrator.
7. Maximum Card Number
This is the maximum number of this card you can place in your personal deck.
8. Card Effect
The effect of the card.
9. Flavor Text
Quotes from the other games. They have no effect on the game whatsoever.
Expansion Symbol
The set the card is from.
Icon Card Pack
Originalicon.png Basic Set
Expansionicon.png Expansion Set
Mixedicon.png Mixed Set
Accelerationicon.png Acceleration Set

Unit Cards[edit source]

Unit Cards are cards that shows all the statistics for a particular character. They are not placed into the deck and have no gameplay function other than to indicate and illustrate your character. Unlocking characters will add Unit cards to your Binder.

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1. Character Name
This is the Character's name (not the Player's name).
2. HP
This is the Character's max HP (Health).
3. Original Game
This is the main game that this Character appeared in.
4. Hyper Card
This is this Character's unique Hyper Card's Name.
5. Statistics
These are the Statistics the Character uses in Battle:
  • ATK (Attack) stat (amount added/subtracted to attack roll).
  • DEF (Defense) stat (amount added/subtracted to defense roll).
  • EVD (Evasion) stat (amount added/subtracted to evasion roll).
  • REC (Recovery) stat (minimum roll needed to recover on the first turn).

Card Types[edit source]

Battle Cards
Battle Cards are cards you can use at the beginning of a Battle.
  • These cards have an effect on the Battle itself, or the unit(s) participating in the Battle.
  • It can give you an advantage in Battle, often raising your character's ATK stat, or it can give you the opportunity to avoid a Battle.
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Boost Cards
Boost Cards are cards you can use at the beginning of you turn.
  • These cards generally do something slightly useful that affects the player who uses it, or in some cases, another targeted player.
  • After being used, some effects take place immediately, while others are stocked.
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Event Cards
Event Cards are cards you can use at the beginning of you turn.
  • These are cards where you often cannot choose your target, as well as cards that affect the Board itself.
  • Some Event Cards are designed to affect everyone.
  • These cards should be used with caution, as they exhibit their effects without regard to the situation.
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Trap Cards
Trap Cards are cards you can set face down on the panel you are on at the beginning of you turn.
  • All trap cards cost 0 stars to play.
  • These cards can only be activated, after a player lands on the panel they've been set on.
  • Only one trap card can be laid on a panel at a time.
  • It's difficult to target a specific opponent with these cards, but there are many that could possibly cause a comeback.
  • It should be noted that a players own trap can effect them.
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Gift Cards
Gift Cards are cards that have a continuous effect as long as the player is holding the card.
  • The process of using/discarding them is often slightly unusual.
  • These are the least common type of card and or only available in DLC card packs.
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Hyper Cards
Hyper Cards are cards that have effects that represent a Character's unique special abilities.
  • A Hyper Card can be any of the types of card listed above.
  • Each of these cards can (in most circumstances) only be drawn by a certain character (but can be held and used by anyone).
  • These are the most powerful cards in the game and with the proper usage can make or break a player's chances of winning.
  • Depending upon the character, Hyper Cards can be the most expensive cards to use.
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Card terms[edit source]

Stock Effect (x)
Stock Effect indicates that the description below the card will trigger under specific the listed conditions, equal to the number of stocks. If there aren't parenthesis next to the words "Stock Effect" than the effect will last for 1 use. If there is a number in parentheses, then it represents the layers of the effect, indicating that the effect is triggered up to x many times.
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Effect Duration: x Chapter Duration
Effect Duration indicates that the card's effect continues for x Chapters, starting with the Chapter ii is activated. The effect will remain active during other player's turns as well and will activate if the effect applies to the situation.
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Permanent Effect
Permanent Effect indicates that once the card's effect is activated, it will remain active for the rest of the game, regardless of any actions taken. As the name implies, the effect is permanent.
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Countering Card Effects[edit source]

There are certain scenarios where some cards can counter the effects of others, in cases other than combat:

Example
  • Cards from the most recent turn take priority.
Say Player 1 is using Sham and activates the Hyper, Delta Field, which causes all players to roll 1 for all rolls. If player 2 is using Sora and uses the Hyper, Extraordinary Specs, the effect will counter Sham's Hyper effect. As a result, Sora will have rolls of 6 instead of 1.
Example
  • Cards with stock effects cannot be stacked, only overwritten.
For example, Kyoko's Hyper, Crystal Barrier, is a 3 stock effect. If the player were to use another Crystal Barrier the following turn, the stocks would not be doubled to 6 and the player would spends stars for nothing. If the Barrier has taken damage, however, and lost a stock, the Barrier will be restored 3 stocks when the Hyper is activated.

Card Binder[edit source]

The Card Binder (located in Player Info section of the Main Menu) is where all cards the player has purchased/owns will appear for viewing. When a player buys a new unit/character, they will automatically receive that unit's card and hyper card in their Binder. Cards can be sorted type, name, and rarity for the player's convenience. The player can only own a total of 9 of each card (not including Hyper and Unit Cards).

Card Binder.png

Deck Builder[edit source]

The Deck Builder is a screen that enables players to construct a deck for the game. Before the start of a game, all four players must assemble a deck of 10 cards composed of any cards they own (There is an achievement for trying to leave with less, however, so it is advised the player makes the mistake at least once, either by accident or design). A player may use any cards they have collected in their binder and may use as many as listed per the Maximum Card Number on the card. The player may also save a total 5 different decks.

Deck Building.png

A player should think about what cards they would like to draw, and what cards they would like to see their opponent draw, as their is no guarantee they will draw the cards in their deck and their opponent may draw them instead (this will be addressed in the next section below).

Center Deck[edit source]

Once the game starts, all four decks are collected from the players and shuffled together into a single deck. The game then adds eight blank Hyper cards to the deck, assembling the Center Deck, which is placed in the center of the board.

As a result of this setup, it is possible that you will not draw the cards in your deck, and you may draw cards from someone else's deck. When you draw a Hyper Card, it will become the Hyper Card corresponding to your character.

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