Roles are a crucial part of 100% Orange Juice!'s co-op mode. Given that co-op mode centers around defeating raid boss-esque bosses, they require specialized strategies to defeat. Roles provide the means for creating a strategy by providing unique abilities/loadouts that the players can use to support each other and deal potentially much greater damage to the boss.
As a result, picking the right character with the right role for the right boss can make a huge difference in the match's outcome. Generally, the better the team synergy, the better the team will perform against the boss.
Role Selection[edit | edit source]
When the player is taken to the deck builder screen before a match, their character will be featured with a symbol on their left. This symbol indicates the current role the player is set as. Likewise, if the player is playing with others online, they will be able to see what roles the other players are using as well as their level in that role above their deck. To change their role, the player can press the symbol next to their character which will pull up the role selector menu. From top to bottom, this menu displays: buttons to change roles, the player's current role, the option to swap their hyper with a role hyper, bullet points of the role's abilities that display more detail when hovered over, the player's current role level, the player's current experience points in the role, and what abilities have been unlocked at the bottom. Some of these options are locked until the player levels up their role. Below is an example of the difference in options available between a low-level role and a high-level role selector menu.
At the top of the role selector menu, the player can press a different symbol to change roles. Each symbol is marked with that character's role rank in each role, which varies from character to character (For a reference of all the ranks see the co-op character ranks chart). A character's role rank will range from A-E, and indicates how well the character is expected to do in a specific role based on their stats, passives, and Hyper. For instance, a character like is a Rank B Dealer, as the Dealer role increases the player's hand size which works well with Peat's Hyper, . In contrast, Peat is a Rank E Avenger, as the Avenger role works better on high HP characters.
Role Characteristics[edit | edit source]
Each role in co-op mode features unique characteristics that provide the player with effects and stat modifications. Generally, roles focused on damage such as the Attacker and Avenger role focus more on modifications that are primarily to aid the player in defeating the boss, as it gets stronger the longer the game progresses. Roles such as Guardian, Support, and Dealer are generally more focused on supporting the attacking players and provide abilities that enable the player to aid their fellow players in a multitude of ways.
The Attacker, Guardian, and Support roles are unlocked by default. The Avenger and Dealer roles must be unlocked either by reaching Level 10 in other roles, or from certain events. Finishing a game as any role will grant experience towards its role level.
Role Level[edit | edit source]
Role level, not to be confused with role rank, is a numerical value indicating how much experience the player has earned in a specific role. Each time the player finishes a co-op game, they will receive experience toward the role they were playing as. The higher the boss's difficulty, the more experience the player receives. It should be noted that in singleplayer, the player will receive a penalty if they use control + shift during the match. Leveling up a role will unlock certain bonus effects for that role.
When any role is leveled up to 2, 4, 6, 8, and 10 the player will receive an additional +1 deck point for that role. For more details on points see the deck points page.
Role HypersOnce a player reaches level 5 in a role, they will receive access to a special role-specific Hyper card that they can choose to use in place of a character's original Hyper card, by pressing the switch logo on the role selector menu. While Hypers are specific to a role, the players can still obtain a different role's Hyper using cards such as or .
Each role also features a special ability that is unlocked once the player reaches level 10 with that role. This ability is accessible as an extra button alongside the "Move" and "Cards" buttons that appear at the start of the player's turn. These abilities have similar effects to that role's Hyper card, but have the advantage of being free to use and readily available. The abilities have a cooldown between each use, and each ability has a different cooldown rate. Below is a table of these special abilities: