Playing As Suguri (Ver.2)
Since she heals 1 HP per turn,
is a must have card for her. She'll never be KO'd from Lonely Chariot's HP loss drawback.
is another essential card include, thanks to Suguri Ver.2's +2 EVD stat.
is also highly useful on Suguri Ver.2. If she manages to KO the opponent, or survive the counterattack, she'll heal the lost HP the following chapter.
is risky, but Suguri Ver.2 can recover her HP to full in 3 chapters & can easily pick off the other units. Cards that deal direct damage such as
& are not as effective against Suguri Ver.2 thanks to her healing passive. Similarly,
applies direct damage over time which her passive will heal off should it happen to target her.
is completely useless for Suguri Ver.2. Her passive makes her almost never hold 3 cards in hand. Although is effective against most characters, Suguri Ver.2 is less affected by it because of her 2-card hand limit. Especially so if she used her Hyper beforehand.
Playing Against Suguri (Ver.2)
is strong against her, much like against her original counterpart. Cards that drain stars, like
, & can be used to counter her potential star gains from her Hyper. is less effective against her because of her 2 card hand limit, though. A level 4
can easily KO Suguri Ver.2 multiple times with .
& are much more effective against Suguri Ver.2 than against her original version due to not having Accelerator.
can be used to counteract by replacing the converted panels into potential or panels. Cards that forcibly discard cards such as , , and are devastating against Suguri Ver.2 due to her 2-card hand limit.