- or .
Suguri (スグリ Suguri) is one of the four starting characters in 100% Orange Juice!, that the player can select when creating a new save file. She originates from the game SUGURI in which she was the title character.
At over 10,000 years of age, Suguri is the protector of the earth, ready to fight those who would harm it with a mix of speed and power. Suguri features a specialized build, constructed around a rare, powerful +2 evasion and a slightly buffed attack stat to compensate for her below average health and defense stat. Suguri is unique in that she is the only character with a +2 evasion and positive attack value, which gives her a combat edge not afforded to any other unit. With these stats, Suguri is able to use a hit-and-run strategy against opponents, fight repeatedly against weaker opponents, often times dealing decent damage and escaping without even a scratch. In particular, Suguri can easily dominate heavily defensive characters like boss. She also features a decent late game, with a hyper can be used to deal a massive amount of damage if timed properly or combined with another card for maximum effect.with endless bullying, as she will more than likely be able to evade their counter-attack, thanks in part to their debuffed attacked stat. Likewise, most panels will not be too much of a problem for Suguri, as long as the player rolls wells enough to KO the opponent or dodge them if they fail. Suguri also has the advantage of being one of the characters that benefits the most from the battle card , which enables her to dodge even the most vicious of attacks, like those of a
While her main strength, Suguri's main weakness also stems from her stats, which come out at a rather unfortunate price. Suguri's power output and evasion ability are only exceeded by her fragility, as her slightly below average HP stat is further exacerbated by her debuffed defense stat. As a result of her stat spread, powerful opponent attacks are particularly problematic for Suguri, forcing the player to often think over the pros and cons of evading, as they stand to lose a great amount of progress if they fail to evade. The player will need to understand their defense and evasion odds better than other characters when faced with a high opponent roll, as it might be a game defining combat. For instance, if the opponent rolls a 5, Suguri will have a 50% chance of being KO'd if she evades because the player will need to roll at least a 4 for her buffed evasion to protect her. If she defends instead, she will have a 33% chance of being KO'd, as the player must roll at least a 3 to survive. Thus the player should generally try to avoid combat with opponents who are not already injured and dodgepanels when without a hyper, to avoid the possibility of being KO'd.
Like most characters in the cast, Suguri should generally aim for star norma but she can play either side depending on the player's luck and the board. If the player is having particularly good RNG, wins norma may be possible, but should not be considered the main method of victory. Early on in the game, evading and starting on the offensive is more advisable as the player will not fall back much from being KO'd and has the possibility to gain a lead over other opponents. In the late game of norma 4 and beyond, Suguri can use her hyper to defeat other players who have collected a large number of stars to put herself back in the lead or defend herself likes of bosses and pursuing opponents.
- The character can be purchased in the shop for 1200 (840 with 30% off) after beating the first campaign.
- Acquired for free by choosing Suguri as the Main Character.
- Automatically unlocked if DLC 10 or DLC 12 is owned.
- Can be obtained randomly from a character crate for 100Oranges.
- +Great stats
- +Good duelist
- +Hyper is great for assassinating a particular opponent
- -Reliant on evade success
- -Hyper is expensive and high level
- -"All or nothing" playstyle
Suguri's Hyper is Accelerator. When activated, Accelerator enables the unit that played the card to roll 2 dice for all actions during 1 chapter. (1 chapter means from the end of the player's turn to the beginning of their next turn)
Accelerator is a potentially very powerful hyper card, that can act as both a deterrent and a powerful weapon. By adding a second dice for all rolls, the hyper enables the player to perform multiple actions such as catching far away opponents, overcoming most opponent's defenses with a powerful attack, and escape unharmed with a very high evasion roll. As a result, the hyper is generally used for one game-changing power play where the player uses the card to overpower the current game leader or Boss and take their stars. For best results, however, it is generally best practice to pair the hyper with additional event or battle cards to increase the opponent's odds of being KO. Cards such as and can give the player a huge advantage when paired as they will extend the amount of time the opponent spars with the player. Or for a more direct assault approach, the player can use alongside Accelerator to practically guarantee the opponent's defeat with 4 dice. Either way, the player can make it extremely difficult for the opponent to survive the match either through extending the battle or through raw force. Accelerator can also be augmented with certain board effects such as or the double dice effect from which will both give 4 dice for an action. The hyper can also act as a major deterrent against opponents, as any other character that attacks the player during the chapter that the card is activated will have to contend with two dice when fighting. Better yet, sometimes opponents forget the effect is active, and attack the player, further increasing the odds of the player KOing the opponent. A player can maximize the use of Accelerator by attacking multiple opponents in one turn, where the effect is active in all her fights. Lastly, since Accelerator does not adjust the player's stats, it the card has the added bonus of being immune to the effects of .Accelerator, while powerful, does possess some key downsides, however. While the two dice for all actions mean great potential for high attack rolls, it is only potential, not guaranteed as the hyper doesn't affect the player's stats. If the player is particularly unlucky, they may be unfortunate enough to roll snake eyes for attack or movement and fail to either reach, defeat, or survive the opponent. As a result, it may still be best to activate the hyper when the player is very close to the opponent they want to attack. The hyper is also extremely expensive at a price tag of 30 stars. is beneficial in lower the cost but will result in the player using their entire hand to make a combo, leaving them vulnerable if an opponent approaches, especially in the late game. Also, since the hyper does not boost the player's stats in any way, it is notably countered by Sham's hyper which will cause Accelerator's double dice to become completely useless.
- Playing As Suguri
- Cards such as and can make a nice combo with Suguri's Hyper, as she will be able to make the most out of her doubled attack dice, and have a very high chance of KOing the opponent. However the high star cost of these cards in combination with her hyper makes the combo quite risky.
- Using at the start of the turn, then using during the battle will make the player roll four dice when they attack, almost guaranteeing the opponent's death.
- Speed based cards such as and can be very effective in helping Suguri catch up to an opponent in advance of her Hyper, or to help her escape an attacking opponent.
- pairs very nicely with Suguri's evasion stats as, while the card will lower her already low defense, it provides her with a total evasion stat of +4.
- can be used when playing aggressively to temporarily act as a bully character, giving Suguri a total ATK stat of +2. However, it does lower her defense, and is best used when there is little fear of retaliation.
- can be used to offset 's expensive star cost.
- and can increase the player's chances of picking up Suguri's powerful Hyper.
- Playing Against Suguri
- If Suguri is playing defensively, can be deadly against her. While the card will booster her DEF stat slightly, it will prevent her from being able to rely on her powerful EVD.
- As Suguri's Hyper, , is mainly about timing, cards such as can render the Hyper's power void by cancelling her ability to attack while also dealing damage.
When the player begins a new game and selects their starting main character, they will receive the cards necessary to create a deck. If a players chooses Suguri as their starting character, they will begin the game with the provided 15 cards along with Suguri's unit card and hyper card. In concurrence with Suguri's stats, Suguri's starting deck is constructed around speedy movement, evasion, and combat modifiers.
|Using a Card||▶️||I think I'll use this.||これでも使ってみようかな|
|▶️||I guess I'll do this.||これかな|
|▶️||I'll pick this.||これに決めた|
|▶️||I choose this.||これにしよう|
|Placing Trap||▶️||Trap set.||トラップ|
|▶️||It's a trap.||トラップだよ|
|▶️||Maybe like this?||こんな感じかな|
|Using Battle Card||▶️||I'm using this.||これを使うよ|
|▶️||I can't lose this game.||負けられないもんね|
|▶️||I'll do this.||やるよ|
|▶️||Alright, I can move again.||よし、動けるようになったかな|
|▶️||Okay then, I'll go again.||さて、頑張ろう|
|▶️||This is where it begins.||まだまだここからだよ|
|Revive Failed||▶️||Huh? This wasn't supposed to happen...||あれ、おかしいな…|
|(Attack)/Snowball Attack||▶️||Let's do this.||いくよ|
|▶️||I'm feeling warm.||暖かい…|
|Warping||▶️||I'm getting blown away.||飛ばされる…？|
|▶️||Where am I going?||どこに行くんだろ|
|KO'd in Field||▶️||Aaaaugh.||あぅー…|
|▶️||I need to rest a little bit...||ちょっと…お休み…|
|▶️||Ugh, I messed up.||うー…しまったな|
|Battle (Attacker)||▶️||It's time to fight.||勝負だよ|
|▶️||If you stand in my way...||邪魔するなら|
|▶️||I'm coming for you.||いくよ|
|Battle (Defender)||▶️||Are you hoping for a battle?||バトルなの？|
|▶️||Sure, bring it on.||いいよ、おいで|
|▶️||I'm not losing.||負けないからね|
|▶️||You want to fight me?||くるの？|
|▶️||I'll get you!||やるよ|
|Evading||▶️||Can't touch this.||当たらないよ|
|▶️||I dodged it.||避けられた|
|▶️||That was close.||危ないな|
|Winning in Battle||▶️||Phew, I made it.||ふぅ…なんとかなったかな|
|▶️||Looks like I won.||私の勝ちかな|
|▶️||I did my best.||頑張ったよ|
|KO'd in Battle/Losing Game||▶️||Hmm...||むー|
|Bonus Panel||▶️||They're shining.||キラキラだね|
|▶️||So many of them...||いっぱいだ…|
|Drop Panel||▶️||No, my stars...||わぁっ 星が…|
|Stepping on Trap||▶️||A trap?!||罠…！？|
|▶️||I never noticed that...||こんなところに…|
|▶️||Ugh, shoot.||わっ しまった…|
|Boss Panel||▶️||A big one appeared...||大きいのが出てきた？|
|▶️||I'd better be cautious.||気をつけないと…|
|▶️||A strong one came out.||強いのが出た|
|Star Norma||▶️||I'm gathering stars.||星を集めるよ|
|▶️||I choose stars.||スターにしよう|
|▶️||I'll get a lot of stars.||星、いっぱい集めよう|
|Wins Norma||▶️||I guess I'll pick battles.||バトルかな|
|▶️||I'll go get wins.||勝ちにいくよ|
|▶️||I choose to fight.||私は戦うよ|
|▶️||Alright, I'll win.||よし、勝つよ|
|Selecting Character||▶️||Okay, good to play with you.||うん、よろしくね|
|▶️||You can count on me.||まかせて|
|▶️||Let's do our best.||頑張ろう|
|Starting Game||▶️||I'll go all out.||頑張るね|
|▶️||Let's get going.||いこうか|
|▶️||What should I do?||どうしよっか|
|Winning Game||▶️||Well played.||やったね|
|▶️||We managed to get through this.||なんとかなった…|
|▶️||Hehheh, I did a good job, didn't I?||ふふ 頑張ったでしょ|
|Item Drop/Crate Drop||▶️||We've got something new.||新しいのが出たみたい|
|▶️||It's a new item.||NEWアイテム…だね|
|▶️||Haven't seen that before.||見たことないのだね|
|▶️||Did you get something good?||いいの手に入った？|
|Whack a Poppo/Track the Card||▶️||Okay.||いいよ|
|Whack a Poppo||▶️||Yeah.||うん|
|Whack a Tomomo/Alte||▶️||No.||ううん|
|Star Treasure||▶️||Good job.||やったね|
|Battle Prize/Supporter Revive||▶️||Okay, let's go.||さぁ、いこうか|
|▶️||Be a good roll.||いい目が出ますように|
|▶️||Let's do this.||やるよ！|
|Greeting (Home Screen/Joining Lobby)||▶️||Hi.||やあ|
|Miss Prize/Track the Card||▶️||Hmm.||んー…|
|Hyper Treasure/Good Prize||▶️||That is amazing.||すごいよ|
|Miss Match/Bad Prize (Match 2)||▶️||Ugh...||うう…|
|Using Other Hyper||▶️||Let me borrow this for a bit.||ちょっと借りるね|
|▶️||Can I use this?||使わせてもらってもいいかな|
|▶️||This isn't my own power, but...||借り物の力だけれど|
|▶️||I'll try this one...!||やってみる…！|
|Unique Interaction Lines|
|Vs. Hime (attacking)||▶️||Let's play, Hime.||ヒメ、遊ぼうか|
|Vs. Poppo (any)||▶️||It's a little child...||ちっちゃい子だ…|
|Vs. Sora (any) (attacking)||▶️||Here I come, Sora.||いくよ、ソラ|
|Roll 6 or higher for movement||▶️||I'm dashing through!||駆け抜ける…っ|
|Vs. QP (any)||▶️||The god of... Pudding...||プリンの神様…|
|Vs. Star Breaker||▶️||Star Breaker... I'm stopping you.||スターブレイカー…好きにはさせないよ|
|Vs. Flying Castle||▶️||Wow, that is one big castle...||わ…おっきいお城だ…|
|Vs. NoName||▶️||I won't let you do whatever you please.||好き勝手はさせないよ|
|Vs. Suguri (46 Billion) (attacking)||▶️||Is that another me...?||私がもう一人…？|
|Vs. Suguri (46 Billion) (defending)||▶️||"The past me"...? What do you mean?||昔の…？ どういうこと？|
|Defeat Suguri (46 Billion)||▶️||This is a complicated feeling...||なんだろ、この不思議な感覚|
|KO'd by Suguri (46 Billion)||▶️||Are you really me?||やっぱりキミは私なの？|
|Vs. Hime (defending)||▶️||Sure, I'm in.||うん、お相手するよ|
|Defeat Hime||▶️||You got carried away, Hime.||はしゃぎ過ぎだよヒメ|
|KO'd by Hime||▶️||Yeah, I had fun, too.||うん、私も楽しかったよ|
|Vs. Sora (any) (defending)||▶️||I know you're not easy to beat, Sora.||ソラが相手なら私も頑張らないと|
|Defeat Sora (any)||▶️||Fufu, that was fun, Sora.||ふふ、楽しかったよ、ソラ|
|KO'd by Sora (any)||▶️||I'm impressed how strong you still are.||やっぱりソラはすごいね|
- Suguri debuted in Suguri, as the main protagonist and playable character.
- Suguri appears in the artwork for and is quoted in the descriptions of , , , , , , , , , , and . She also appears in the artwork for , , , , , and , and is quoted in the description of .
- Suguri's Hyper is based off of the Accelerator, the final weapon in Suguri, which can be unlocked by defeating Hime on the hardest difficulty in Boss Battle mode. 
- Suguri is about 140cm tall.