Star Breaker's hyper is Star Blasting Fuse. When the Hyper is used, it causes 3 to 5 Invisible Bomb to be placed randomly on the field. Landing on an Invisible Bomb will reduce the player's health to 1. The player who activated the card cannot be affected by the trap cards and is the only player who can see the locations of the bombs.
Strategy[edit | edit source]
Star Blasting Fuse is a relatively inconsistent hyper similar to Norma, the Hyper is essentially free for use as long as she has enough stars, and there is little reason to hold onto the card for very long.'s Hyper and the field event, . When activated, the resulting Invisible Bomb become an unseen hazard to any player unfortunate enough to land on a panel with the trap on it. The main advantage of this Hyper is that it affords Star Breaker an excellent opportunity to KO an opponent while they're at their most vulnerable at 1 health. As a result, it can be extremely effective against high health and tank characters such as . While the Hyper itself is quite expensive for most characters at the price of 30 stars, the price is advantageous for Star Breaker as it will enable her to deplete her star count if she is near being KO'd. Also, since she cannot complete Star
Perhaps the best aspect to the Hyper, however, is the way it deals damage. Similar to a KO effect, the Hyper sets the opponent's health to 1, which means the effect will counter through the health increase ofand still decrease the opponent's health, even if they are using .
The blatant disadvantages to Star Blasting Fuse, however, is that the traps must be triggered by the opponent. Also, another player may be able to get the KO instead of Star Breaker, which may be problematic based on the current standings. The Hyper can also be dangerous for Star Breaker if she is playing againstor as the trap will make them more likely to use their Hypers in response.