Star Breaker

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Star Breaker
Female Symbol.png
Star Breaker (unit).png
Base Stats
Basic Info
Voice Actor

Star Breaker (スターブレイカー Sutābureikā), also known as Reika by the community, is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 7 alongside Sweet Breaker. Star Breaker originates from the game Sora in which she was the main antagonist.

Passive[edit source]

Can only choose Wins Norma. (Chosen automatically when the player lands on a  Home panel)

Overview[edit source]

As her name and passive imply, Star Breaker is designed to steamroll opponents through brute force with a heavily buffed attack stat. While similar to Tomomo and Yuki, Star Breaker features a very high attack stat with no defense or recovery drawbacks and decent health stat for a bully character. As a result, of her passive, Star Breaker plays slightly different than other bullies. As stars are completely useless to Star Breaker since she can't use them to norma, the player can have a complete disregard for the amount of stars they have and spend them in any way they choose. The player should spend the entire game assaulting other players at every chance they have and focus fully on  Encounter panels when they are unable to reach an opponent. This makes the BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
field event particularly helpful to Star Breaker as well. Cards like  Piyopiyo Procession and  Assault can help bring in much needed KOs as the game progress, and provide Star Breaker potentially weaker opponents to pick off. It may also be in the best interest of the player to bring cards like  Dark Side of Business to prevent opponents from reaching their next norma. She also benefits from a powerful Hyper that can reduce an opponent's health to 1, however, the card is inconsistent and may yield little reward to the player depending on the opponent and the player's luck.

While possessing a rather infamous reputation for being "OP" by newer players, Star Breaker has multiple weaknesses stemming from her passive, which substantially lower her odds of winning a match. Her powerful passive forces the player to always choose wins norma (her first norma is also 1 KO, not 10 stars) which is a large hindrance to her overall gameplay. Star Breaker faces a race against the norma clock since wins do not generate themselves like stars. If the player has not KO'd at least 8 opponents by norma 4, the game will likely be over for Star Breaker, as bosses and opponent's Hypers will cripple the player's wins progress. Likewise, if the player is unfortunate enough to be against NoName, both his passive and generally carried cards like  Oh My Friend and  Overseer will make it almost impossible for the player to find easy KOs or have any chance at winning. Star Breaker will also face an uphill battle on certain fields. Small boards like Vortex and Warfare give her less walk time to attack other characters and multiple  Encounter panels to feed her wins, however, large boards like White Winter give opponents lots of space to get away from Star Breaker. In the end, Star Breaker's success is highly dependent on how well she rolls and how poorly the opponent rolls. If the player cannot roll well and KO other opponents in a timely fashion, they are more or less doomed to lose the match.

By default, Star Breaker should aim for the wins norma and play aggressively at every turn whenever the opportunity presents itself. If the player is having particularly good RNG and rolls a string of 5-6s, Star Breaker can quickly crush opponents with her +2 attack in the early game. The player's main goal should be to get wins and slow the star collecting progress of other opponents if possible. The more wins the player can amass before norma 4, the higher the player's odds of winning in the late game will be. Her Hyper may also aid the player in the late game as well if RNG is permitting.

Unlock Info[edit source]

  • Automatically unlocked if DLC 7 is owned.

Summary[edit source]

+One of the best ATK stats in game
+Passive enables the use of expensive/powerful cards
+Less stat drawbacks than most bullies
+Hyper can create chaos among other players
-Passive restricts star norma, often making it more difficult to win
-Constant combat quickly depletes HP if rolls are unfavorable
-Heavily reliant on high dice rolls to stay in the game
-Unreliable Hyper

Star Blasting FuseInvisible Bomb
Star Blasting Fuse
Star Blasting Fuse.png
Set "Invisible Bomb" on 3-5 random panels.
Hyper Info
30 ★
"Because I am Star Breaker, the blasting fuse of the world's end." -Star Breaker

Star Breaker's hyper is Star Blasting Fuse. When the Hyper is used, it causes 3 to 5 Invisible Bomb to be placed randomly on the field. Landing on an Invisible Bomb will reduce the player's health to 1. The player who activated the card cannot be affected by the trap cards and is the only player who can see the locations of the bombs.

Strategy[edit source]

Star Blasting Fuse is a relatively inconsistent hyper similar to Krila's Hyper and the field event, MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
. When activated, the resulting Invisible Bomb become an unseen hazard to any player unfortunate enough to land on a panel with the trap on it. The main advantage of this Hyper is that it affords Star Breaker an excellent opportunity to KO an opponent while they're at their most vulnerable at 1 health. As a result, it can be extremely effective against high health and tank characters such as Kyoko. While the Hyper itself is quite expensive for most characters at the price of 30 stars, the price is advantageous for Star Breaker as it will enable her to deplete her star count if she is near being KO'd. Also, since she cannot complete Star Norma, the Hyper is essentially free for use as long as she has enough stars, and there is little reason to hold onto the card for very long.

Perhaps the best aspect to the Hyper, however, is the way it deals damage. Similar to a KO effect, the Hyper sets the opponent's health to 1, which means the effect will counter through the health increase of  Dance, Long-Eared Beasts! and still decrease the opponent's health, even if they are using  Solid Witch.

The blatant disadvantages to Star Blasting Fuse, however, is that the traps must be triggered by the opponent. Also, another player may be able to get the KO instead of Star Breaker, which may be problematic based on the current standings. The Hyper can also be dangerous for Star Breaker if she is playing against Syura or Alte as the trap will make them more likely to use their Hypers in response.

Images[edit source]

Star Blasting Fuse Example 1.png
Star Blasting Fuse Example 2.png

Tips[edit source]

Playing As Star Breaker
  • Constant bullying may not be the best approach. 4-5 HP characters even with 0 defense can survive shots with ease and do damage back. With this in mind, ignoring players with more than 3 HP can be better. The player should focus on  Encounter panels instead.
  • Since Star Breaker can't use stars as a win condition, try to prioritize  Encounter panels early. Once a player hits their fourth norma check, the  Boss panels show up, and it will substantially more difficult to get wins until the boss is defeated. Thus it may be a good idea to avoid getting to the 4th norma check until another player has.
  • Cards that can reduce other players star totals, such as  Flip Out,  Unlucky Charm and  Scary Solicitation, help slow down star progression for other players since gaining stars isn't as important.  Dark Side of Business can steal massive amounts of stars from a player that's marginally ahead of the others because of Star Breaker's base stats.
  •  Gentleman's Battle,  Piyopiyo Procession and  Assault allow Star Breaker to easily engage in battle, which she needs to do because she is so heavily reliant on wins.  Party Time can create chaos and give some wins depending on the turn order.
  • Along with the previous tip,  Lonely Chariot,  Dash! and  Windy Enchantment increase movement to close the gap for more combat opportunities.  Lost Child and  Ambush also allow creative alternatives to catch some players off-guard.
  •  Pudding and  Quick Restoration will keep HP topped off. Star Breaker has a recovery of 5, so staying healthy can prevent being KO'd and therefore reduce turns wasted on revival.
Playing Against Star Breaker
  • Summoning the boss with  Oh My Friend stops Star Breaker from getting easy wins from  Encounter panels. NoName can also use  Overseer to accomplish the same goal.
  • Surviving combat against Star Breaker is very important, because unlike  Encounter panels, players give two wins upon defeat. Characters with high defensive stats and cards such as  Tactical Retreat and  Shield will drastically reduce the chances of being KO'd. Warping with  Here and There will sometimes create distance as well.
  • Be wary that  Shield Counter won't be able to one-shot Star Breaker if she has  Super All-Out Mode or  I'm on Fire! activated. However, it will still end combat.
  • Since Star Breaker's bombs count as traps once they're set,  Star-Blasting Light will wipe the bombs off the board and can do massive damage to Star Breaker herself.

Recommended Cards[edit source]

Recommended Viable Neutral

 Flip Out
 Unlucky Charm
 Gentleman's Battle
 Piyopiyo Procession
 Lost Child
 Scary Solicitation

 I'm on Fire!
 Windy Enchantment
 Lonely Chariot
 Dark Side of Business
 Party Time
 Mimyuu's Hammer
 Final Battle
 Little War
 Sky Restaurant 'Pures'
 Big Magnum
 Long-Distance Shot
 Super All-Out Mode
 Heat 300%
 Accel Hyper
 Quick Restoration
 Brutal Prank

 Rainbow-Colored Circle
 Here and There
 Bad Pudding
 Dangerous Pudding
 Nice Present
 Gift Exchange
 Out of Ammo
 Princess's Privilege
 Cloud of Seagulls
 Forced Revival
 We Are Waruda
 For the Future of the Toy Store
 Tragedy in the Dead of Night
 Passionate Research
 Sealed Memories
 Completion Reward
 Scrambled Eve
 Present Thief
 Treasure Thief

Counter Cards[edit source]

Recommended Viable

 Oh My Friend
 Shield Counter
 Tactical Retreat
 Holy Night

 Saki's Cookie
 Nice Jingle
 Reverse Attribute Field
 Stiff Crystal
 Sealed Guardian
 Go Away
 Piggy Bank
 Mix Phenomenon
 Play of the Gods
 Star-Blasting Light
 Price of Power

Achievements[edit source]

Steam Achievements
Icon Name Description
Champion of War.jpg Champion of War Play 10 games as Star Breaker.
Unbreakable.jpg Unbreakable Win a game as Star Breaker without being KO'd by a player.
A Long Fuse.jpg A Long Fuse Deal over 50 damage in a single match with the bombs laid by Star Breaker's Hyper.
Proof of the Pudding.jpg Proof of the Pudding Complete Star Breaker's scenario on Normal difficulty or higher.


1 Icon.pngDefault
0 10000 00.png
Starb 00 00.png
2 Icon.pngAttack
0 10000 00.png
Starb 00 01.png
3 Icon.pngDamage
0 10000 00.png
Starb 00 02.png
4 Icon.pngSuccess
0 10000 00.png
Starb 00 03.png
5 Icon.pngFailure
0 10000 00.png
Starb 00 04.png
6 Icon.pngDice Throw
0 10000 00.png
Starb 00 05.png
7 Icon.pngDefault
0 10000 00.png
not found
8 Icon.pngAttack
0 10000 00.png
not found
9 Icon.pngDamage
0 10000 00.png
not found
10 Icon.pngSuccess
0 10000 00.png
not found
11 Icon.pngFailure
0 10000 00.png
not found
12 Icon.pngDice Throw
0 10000 00.png
not found


Red Icon.pngRed
0 10000 00.png
Starb 01 00.png
Blue Icon.pngBlue
0 10000 00.png
Starb 02 00.png
Green Icon.pngGreen
0 10000 00.png
Starb 03 00.png
Yellow Icon.pngYellow
0 10000 00.png
Starb 04 00.png
Pink Icon.pngPink
0 10000 00.png
Starb 05 00.png
Purple Icon.pngPurple
0 10000 00.png
Starb 06 00.png
Teal Icon.pngTeal
0 10000 00.png
Starb 07 00.png
Black Icon.pngBlack
0 10000 00.png
Starb 08 00.png
Rad Poppo Icon.pngRad Poppo
0 10000 00.png
not found
Halloween Color Icon.pngHalloween
0 10000 00.png
Starb 10 00.png
Silver Icon.pngWhite
0 10000 00.png
Starb 11 00.png
Red and Blue Icon.pngRed & Blue
0 10000 00.png
Starb 12 00.png
Dapper Poppo Icon.pngDapper
0 10000 00.png
not found
Cyborg Poppo Icon.pngCyborg
0 10000 00.png
not found
Christmas Color Icon.pngChristmas
0 10000 00.png
Starb 15 00.png
Tuxedo Poppo Icon.pngTuxedo
0 10000 00.png
not found
Chocolate Color Icon.pngChoco
0 10000 00.png
not found
School Color Icon.pngSchool
0 10000 00.png
not found


1 Icon.png Hair 1
Starb 00 00.png
Starb 3000 00.png
2 Icon.png Hair 2
Starb 00 00.png
Starb 3001 00.png
3 Icon.png Hair 3
Starb 00 00.png
Starb 3002 00.png
4 Icon.png Hair 4
Starb 00 00.png
Starb 3003 00.png
5 Icon.png Hair 5
Starb 00 00.png
Starb 3004 00.png
6 Icon.png Hair 6
Starb 00 00.png
Starb 3005 00.png
7 Icon.png Hair 7
Starb 00 00.png
Starb 3006 00.png
8 Icon.png Hair 8
Starb 00 00.png
Starb 3007 00.png
9 Icon.png Hair 9
Starb 00 00.png
Starb 3008 00.png
10 Icon.png Hair 10
Starb 00 00.png
Starb 3009 00.png
11 Icon.png Hair 11
Starb 00 00.png
Starb 3010 00.png
12 Icon.png Hair 12
Starb 00 00.png
Starb 3011 00.png


Trivia[edit source]

  • Star Breaker appears in the artwork for and is quoted in the descriptions of  Star Blasting Fuse and  Invisible Bomb. She also appears in the artwork for  Star-Blasting Light and  Accelerating Sky.
  • Star Breaker is the final boss in the game Sora, and is known as the blasting fuse to the world's end.
  • Before being enlisted in the war and becoming Star Breaker, she was originally a young woman named Hoshino Reika. Reika's transformation into Star Breaker is one of the scenarios explored in 200% Mixed Juice!
  • A drama CD, titled Love Love★Star Breaker, was released at Comiket 82.[1] It features an alternate reality story, with Reika (Voice: Reina Toda) living out a normal day as a high school student, having never become Star Breaker.
  • Star Breaker is 16 years old.[2]
  • The release of Star Breaker as a playable character in 100% Orange Juice! was teased in an April Fools announcement shortly before being added.

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V2.4.1
  • Character voice added to DLC 7.

100% Orange Juice Emoticon 100oj.png V2.0.1
  • Co-op: Made Star Breaker's "Invisible Bomb" Hyper card available for unit card previews in Deck Builder and in-game player info plate.
  • Spectators can now see Invisible Bomb traps in co-op.

100% Orange Juice Emoticon 100oj.png V1.21
  • Fixed Star Breaker's bomb damage not showing the DAMAGE message.
  • The following "set HP to" effects now correctly ignore  Solid Witch: Invisible Bomb explosion,  Sealed Guardian,  Turbo Charged.

100% Orange Juice Emoticon 100oj.png V1.14
  • Invisible Bombs are now properly removed by  Stiff Crystal.
  • Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb,  Dance, Long-Eared Beasts!).

100% Orange Juice Emoticon 100oj.png V1.13.4
  • Fixed a slight misalignment of Star Breaker crowns.
  • Invisible Bomb trap is now correctly level 3.

100% Orange Juice Emoticon 100oj.png V1.13.3
  • Invisible Bombs now appear faster for the player who used Star Blasting Fuse.

100% Orange Juice Emoticon 100oj.png V1.13.2
  • The Duelist achievement should now work when using Star Breaker.

100% Orange Juice Emoticon 100oj.png V1.13
  • Added to the game with DLC 7.

References[edit source]

Star Breaker (unit).png