Shifu Robot/Hyper

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Turbo Charged
Turbo Charged.png
Drop to 1 HP.
Gain +1 Attack per lost HP.
Effect Duration: As many Chapters as lost HP.
Lose 1 Attack per turn for the duration.
Effect lost on KO.
Hyper Info
Boost
Level
2
Cost
20 ★
Symbol
[[File:|30px|link=]]
Classic wo Shinjiro
"Rumble rumble rumble." -Shifu Robot

Hyper[edit | edit source]

Shifu Robot's Hyper is Turbo Charged. Once played, it will drop the user's HP to 1, and will add the amount of HP lost to the ATK stat. Every chapter, the attack bonus will drop by 1 until it returns to its base stat, making the duration of the effect be the same as how much HP was lost. If the player is KO'd, the effect is lost and the attack stat will return to its base value, even if the effect would have lasted after reviving.

Strategy[edit | edit source]

Turbo Charged serves as a very powerful attack boost card that comes with a lot of risks. As it drops the player's HP to 1, they should be sure that the enemy they want to battle will be taken down after their attack and won't retaliate, since Shifu Robot won't have the tools to avoid damage unless a card like  Rainbow-Colored Circle is played.

This hyper can be combined with other attack boosting cards like  I'm on Fire! or  Accel Hyper to assure Shifu Robot's victory against opponents. The player should also consider having any healing card on their hand such as  Dinner or  Pudding to quickly heal back up after using the Hyper. It is also possible to time the use of the Hyper with its Auto-Repair passive, playing the card the turn before the passive takes place.

The player should be wary of cards like  Shield Counter or  Reverse Attribute Field which will lead Shifu Robot to fail the encounter and get KO'd. At the same time, running around the board at 1HP will incite players to use cards that deal damage at a distance such as  Long-Distance Shot or  x16 Big Rocket, or the possibility of rolling into a  Mimyuu's Hammer set by MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
, losing the bonus attack.