Hyper[edit | edit source]
Shifu Robot's Hyper is Turbo Charged. Once played, it will drop the user's HP to 1, and will add the amount of HP lost to the ATK stat. Every chapter, the attack bonus will drop by 1 until it returns to its base stat, making the duration of the effect be the same as how much HP was lost. If the player is KO'd, the effect is lost and the attack stat will return to its base value, even if the effect would have lasted after reviving.
Strategy[edit | edit source]
Turbo Charged serves as a very powerful attack boost card that comes with a lot of risks. As it drops the player's HP to 1, they should be sure that the enemy they want to battle will be taken down after their attack and won't retaliate, since Shifu Robot won't have the tools to avoid damage unless a card likeis played.
This hyper can be combined with other attack boosting cards likeor to assure Shifu Robot's victory against opponents. The player should also consider having any healing card on their hand such as or to quickly heal back up after using the Hyper. It is also possible to time the use of the Hyper with its Auto-Repair passive, playing the card the turn before the passive takes place.
The player should be wary of cards likeor which will lead Shifu Robot to fail the encounter and get KO'd. At the same time, running around the board at 1HP will incite players to use cards that deal damage at a distance such as or , or the possibility of rolling into a set by , losing the bonus attack.