Shifu Robot

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Shifu Robot
Male Symbol.pngFemale Symbol.png
Shifu Robot (unit).png
Base Stats
Basic Info
Voice Actor
[ ]
For the NPC version see: Shifu Robot (Boss).

Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.

Passives[edit source]

  • Starts the game and revives with only 1 HP.
  • Auto-repair: Shifu Robot is healed for 1 HP every 3 chapters, and has a REC stat of 0.

Overview[edit source]

Shifu Robot is the character with the best REC stat (tied with Mimyuu), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased attack stat and decent HP, but some risks must be taken in order to use it at its full potential.

At the start of the match and after reviving, its HP will start at 1, so the player will need to take care after reviving. To make up for this, every 3 chapters (2 only at the start of the game), it will regenerate 1 health. As such, the player will need to stay away from encounters and turn to any healing options such as  Home panels or  Saki's Cookie to stay alive and ahead in the game. Once at full HP, Shifu Robot is a fairly decent character, and it can choose to go for either Stars or Wins Norma as the situation requires it to do so.

Unlock Info[edit source]

  • The character can be purchased in the shop for 30000Stars Icon.png (21000Stars Icon.png with 30% off) after reaching level 35.

Summary[edit source]

+Above average HP and ATK
+Has the best REC stat in the game
+Hyper is able to last for multiple chapters
-Always reviving at 1 HP makes it prone to being bullied
-Below average EVD makes it even harder to survive at 1 HP
-Hyper causes it to be at 1 HP even more frequently

Turbo Charged
Turbo Charged.png
Drop to 1 HP.
Gain +1 Attack per lost HP.
Effect Duration: As many Chapters as lost HP.
Lose 1 Attack per turn for the duration.
Effect lost on KO.
Hyper Info
20 ★
Classic wo Shinjiro
"Rumble rumble rumble." -Shifu Robot

Hyper[edit source]

Shifu Robot's Hyper is Turbo Charged. Once played, it will drop the user's HP to 1, and will add the amount of HP lost to the ATK stat. Every chapter, the attack bonus will drop by 1 until it returns to its base stat, making the duration of the effect be the same as how much HP was lost. If the player is KO'd, the effect is lost and the attack stat will return to its base value, even if the effect would have lasted after reviving.

Strategy[edit source]

Turbo Charged serves as a very powerful attack boost card that comes with a lot of risks. As it drops the player's HP to 1, they should be sure that the enemy they want to battle will be taken down after their attack and won't retaliate, since Shifu Robot won't have the tools to avoid damage unless a card like  Rainbow-Colored Circle is played.

This hyper can be combined with other attack boosting cards like  I'm on Fire! or  Accel Hyper to assure Shifu Robot's victory against opponents. The player should also consider having any healing card on their hand such as  Dinner or  Pudding to quickly heal back up after using the Hyper. It is also possible to time the use of the Hyper with its Auto-Repair passive, playing the card the turn before the passive takes place.

The player should be wary of cards like  Shield Counter or  Reverse Attribute Field which will lead Shifu Robot to fail the encounter and get KO'd. At the same time, running around the board at 1HP will incite players to use cards that deal damage at a distance such as  Long-Distance Shot or  x16 Big Rocket, or the possibility of rolling into a  Mimyuu's Hammer set by MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
, losing the bonus attack.

Tips[edit source]

Playing As Shifu Robot
  • Healing cards are imperative here, as having full health is crucial for Turbo Charged.  Saki's Cookie,  Dinner,  Pudding, &  Portable Pudding are all good choices for a Shifu Robot deck.
  •  Rbits &  Shield Counter are excellent defensive options to help stay alive.
  •  Dash! helps you reach a Home Panel much faster in order to heal up.
  •  Shield Counter &  Tactical Retreat are also excellent options. Tactical Retreat excels in the early game, while Shield Counter is potent in the late game.
  •  Extend can revive Shifu Robot to full HP next turn, instead of just 1 HP.
Playing Against Shifu Robot
  • If the player is able to pursue Shifu Robot in the early chapters of the game, when it is still at low HP, the player can KO it for 2 easy wins.
  •  Sealed Guardian is highly effective against Shifu Robot. Not only does it make it unable to use its Hyper, it also sets it up to get bullied multiple times in a row by other characters.
  •  Reverse Attribute Field and  Shield Counter are brutal against a Shifu Robot that has used its Hyper previously.

Recommended Cards[edit source]

Recommended Viable Neutral

Counter Cards[edit source]

Recommended Viable


1 Icon.png Default
0 10000 00.png
Brobo 00 00.png
2 Icon.png Attack
0 10000 00.png
Brobo 00 01.png
3 Icon.png Damage
0 10000 00.png
Brobo 00 02.png
4 Icon.png Success
0 10000 00.png
Brobo 00 03.png
5 Icon.png Failure
0 10000 00.png
Brobo 00 04.png
6 Icon.png Dice Throw
0 10000 00.png
Brobo 00 05.png
7 Icon.png Default
0 10000 00.png
not found
8 Icon.png Attack
0 10000 00.png
not found
9 Icon.png Damage
0 10000 00.png
not found
10 Icon.png Success
0 10000 00.png
not found
11 Icon.png Failure
0 10000 00.png
not found
12 Icon.png Dice Throw
0 10000 00.png
not found


0 10000 00.png
not found
0 10000 00.png
not found
0 10000 00.png
not found
0 10000 00.png
not found
0 10000 00.png
not found
0 10000 00.png
not found


Trivia[edit source]

  • Shifu Robot appears in the artwork for and is quoted in the description of  Turbo Charged. It also appears in the artwork for  Overseer.
  • It was originally named Schiff Robot before Version 1.7.

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V1.17.3
  • Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.

100% Orange Juice Emoticon 100oj.png V1.15
  • -New Hyper cards and BGM added for the 6 playable "NPC" characters.
      -Shifu Robot maximum HP is now 5 (down from 6).

100% Orange Juice Emoticon 100oj.png V1.11
  • Extend and Hyper Mode should now resurrect Shifu Robot with full HP.

100% Orange Juice Emoticon 100oj.png V1.7.7
  • Fixed Shifu Robot Color Pack I name in shop.

100% Orange Juice Emoticon 100oj.png V1.7
  • Renamed Schiff Robot to Shifu Robot.

100% Orange Juice Emoticon 100oj.png V1.3.2

Shifu Robot (unit).png