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Shifu Robot
Transparent
Shifu Robot (unit)
Base Stats
HP
5
ATK
+1
DEF
±0
EVD
-1
REC
-
Passive
Start and Auto-Revive with 1 HP and a 1 HP Absorptive Shell.
Auto-Repair: At the start of your turn, every 3rd chapter, heal 1 HP and remove Absorptive Shell.
Revive with -1 MOV for 2 chapters.
Basic Info
Origin
Hono
[{{{link}}} {{{voice}}}]
Theme
For the enemy unit version of this character, see: Shifu Robot (Boss)

Shifu Robot (シフロボ Shifurobo) is one of the playable characters in 100% Orange Juice!.

Passives

  • Starts the game and revives with only 1 HP and the Absorptive Shell stock effect.
    • Absorptive Shell effect: Absorb 1 point of damage. (Consumed upon absorbing damage.)
  • Every 3 chapters, if active at the start of turn, heal 1 HP and lose Absorptive Shell.
  • Upon reviving, gain -1 MOV for 2 chapters.

Notes

Overview

Shifu Robot is the character with the best REC stat (tied with Mimyuu), instantly reviving the next turn after being taken down. It sports a balanced stat line, with an increased ATK stat, decent HP and reduced EVD stat, allowing it to perform relatively well in battles. It also automatically heals 1 HP every 3 chapters, allowing it to sustain itself relatively well. The caveat to all these advantages is that it revives and starts the match at 2 HP, leaving it very vulnerable and susceptible to a downward spiral of repeated bullying when at low HP.

These traits make Shifu Robot very frail and vulnerable at low HP, yet also make Shifu Robot decently difficult to take down when at high HP, allowing it to pick and choose its battles with almost unparalleled self-sustain. At low HP, the player will need to avoid Mass encount0 Encounter panels and other players as much as possible, turning to any healing options such as Mass check0 Home panels, its passive, or healing cards like Saki's Cookieicon Saki's Cookie or Dinnericon Dinner. Once at full HP, Shifu Robot can then decide to to go for either Stars or Wins Norma as the situation requires, taking Mass encount0 Encounter panels and challenging opponents with little risk of running out of HP in the long run.

Summary

Pros
+Auto-healing
+Above average HP and ATK
+Has the best REC stat in the game
+Hyper is able to last for multiple chapters
Cons
-Always reviving at essentially 2 HP with -1 MOV makes it prone to being repeatedly bullied
-Below average EVD makes it even harder to survive at low HP
-Hyper causes it to be at low HP even more frequently

Update History

100% Orange Juice Emoticon 100oj V3.10.2
  • Shifu Robot now starts and auto-revives with 1hp, will generate Absorptive Shell on start and auto-revive (absorbs 1 damage).
  • Healing counters are now always accrued when active and no longer removed when KO'd or at full HP, meaning Shifu Robot will now heal 1HP every third chapter at the start of their turn.
  • Turbo Charged now heals Shifu Robot for 1 HP per turn for its duration, accelerating the auto-repair.
  • Added a visual indicator for when Turbo Charged is active.

100% Orange Juice Emoticon 100oj V3.10
  • Slow Start now lasts 2 chapters, and inflicts -1 MOV instead of -1 ATK.

100% Orange Juice Emoticon 100oj V3.9.8
  • Now starts and revives at 2 HP (up from 1).
  • Upon revival, now gains -1 ATK for 3 turns.
  • Auto-repair now heals at the start of turn if active for 3 consecutive turns (changed from every 3 chapters).

100% Orange Juice Emoticon 100oj V3.8
  • Added Burn Out passive to Shifu Robot in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters.
  • Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.

100% Orange Juice Emoticon 100oj V1.17.3
  • Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.

100% Orange Juice Emoticon 100oj V1.15
  • New Hyper cards and BGM added for the 6 playable "NPC" characters.
  • Shifu Robot maximum HP is now 5 (down from 6).

100% Orange Juice Emoticon 100oj V1.11
  • Extend and Hyper Mode should now resurrect Shifu Robot with full HP.

100% Orange Juice Emoticon 100oj V1.7.7
  • Fixed Shifu Robot Color Pack I name in shop.

100% Orange Juice Emoticon 100oj V1.7
  • Renamed Schiff Robot to Shifu Robot.

100% Orange Juice Emoticon 100oj V1.5
  • Lowered Shifu Robot's max HP to 6 (down from 7)

100% Orange Juice Emoticon 100oj V1.3.2

Turbo Charged
Turbo Charged
Drop to 1 HP. Gain 1 stack of Turbo Charged per lost HP.
Effect Duration: As many chapters as stacks of Turbo Charged. Gain +1 ATK per stack. Lose 1 stack per turn.
If target is Shifu Robot, at the start of turn also heal 1 HP and remove Absorptive Shell, but do not heal from Auto-Repair.
Effect expires on KO.
Hyper Info
Boost
Level
2
Cost
20 ★
Symbol
[[File:|30px|link=]]
Classic wo Shinjiro
"Rumble rumble rumble." ―Shifu Robot

Effect

Shifu Robot's Hyper is Turbo Charged. Upon use, the player's HP will be set to 1, and the player will gain +1 ATK for every point of HP lost, indicated by the Turbo Charged stock effect.

This card can have additional effects depending on the character that uses it.

  • When this card is used by Shifu Robot, the player will heal 1 HP at the start of their turn for the duration of the effect. This healing will remove Absorptive Shell. In addition, the player does not receive healing from Auto-Repair for the duration of the effect.

The player will lose one stack of this effect every chapter. In addition, the player will lose all stacks upon KO.

Strategy

Turbo Charged serves as a very powerful ATK boost card that comes with a lot of risks. Since it drops Shifu Robot's HP to 1, care must be taken when using it. You will either need to make sure your opponent won't be able to retaliate, since Shifu Robot does not have the tools to avoid damage unless a card like Rainbow-Colored Circleicon Rainbow-Colored Circle or Desperate Modificationicon Desperate Modification is played, or you will have to heal up before challenging someone, losing out on some of the ATK boost for a lot more safety. The card is usually used at max HP and to specifically make use of the ATK boost on the chapter it is used, with the lingering ATK boost being more of a bonus. When used at full HP, Shifu Robot will reach a total of +5 ATK for an entire chapter.

Portable Puddingicon Portable Pudding is arguably enough the best card to combo with this Hyper, as it allows you to heal straight up again, removing any risk the Hyper would usually bring. It can also allow for exciting mind games, such as using the Hyper in front of a player in hopes they will challenge you, then turning the tables on them by healing up, most likely KOing them once you retaliate with your ATK boost.

Below is a table of the chances of you winning a fight without the opponent retaliating based on your ATK, also known as a "One-shot".

1-Hit KO

Chance

QP

5HP

4HP 3HP SUGURI

4HP

3HP SHERRY

5HP

4HP 3HP FERNET

6HP

3HP
+4 ATK 41.67% 58.33% 72.22% 72.22% 83.33% 27.78% 41.67% 58.33% 8.33% 41.67%
+5 ATK 58.33% 72.22% 83.33% 83.33% 91.67% 41.67% 58.33% 72.22% 16.67% 58.33%
+6 ATK 72.22% 83.33% 91.67% 91.67% 97.22% 58.33% 72.22% 83.33% 27.78% 72.22%

If you don't have Portable Pudding on hand, unless the reward is worth it or you are desperately trying to turn a game around, using the Hyper on its own against opponents with >=5HP and a >=0 DEF stat is typically not worth the risk. Combining the Hyper with cards like I'm on Fire!icon I'm on Fire!, Big Magnumicon Big Magnum, or Accel Hypericon Accel Hyper on the other hand can drastically improve your chances of KOing your opponent, allowing you to take on full HP targets with much more confidence. Note that using Big Magnumicon Big Magnum will require a bit of planning, as you will have to wait 1 chapter for the auto-heal to kick in to get the HP to use it.

Gentleman's Battleicon Gentleman's Battle will typically require one of the aforementioned cards to be worth using, as you will only get to use it when 1 Stack of Turbo Charged has run out, reducing your ATK to +4 without additional cards. When the situation presents itself however, Shifu Robot is offered great flexibility as it can pick a safe spot on the map and snipe whoever it wants, often turning games around on the spot.

Alternatively, using Party Timeicon Party Time before the Hyper can set the scene for devastating plays, as it allows Shifu Robot to put all players within range regardless of their HP to attack with its boosted ATK. The downside to this card, however, is that Shifu Robot might fail to reach the target and that Shifu Robot might end up in uncomfortable situations if some players have too much HP.

To ensure that Shifu Robot will actually survive after using the Hyper, the player should have healing cards like Dinnericon Dinner or Puddingicon Pudding on hand, or at the very least, combo the usage of the card with minor healing effects such as Regeneration or a Mass check0 Home panel. Failure to do so will leave Shifu Robot in its most vulnerable state, prone to lose whatever stars it gained with the usage of the Hyper. If possible, battles may also be delayed slightly to accrue some healing from the Hyper's auto-heal, at the cost of some ATK.

Before using the Hyper the player should also assess the likelihood of them actually reaching the target they want to challenge; if the target is further than 3 spaces away it generally is not worth the risk of not reaching them and being a sitting duck for any other player to KO you.

Desperate Modificationicon Desperate Modification will only grant improved chances of KOing a target when the odds are already stacked against you, such as against a full HP Fernet (16.67% > 25% when DM is used with an ATK boost of +5). In any other situation, it will typically keep the chances of a successful One-Shot the same, or make them worse. Lucky Sevensicon Lucky Sevens has a similar effect, though with more negligible changes in chance.

And at last, Quick Restorationicon Quick Restoration can be used when you want to "weaken" opponents in battles before using the Hyper, keeping your HP high so you can get the full ATK boost in case the battle has put them into appropriate range next turn.

The player should be wary of cards like Shield Countericon Shield Counter or Reverse Attribute Fieldicon Reverse Attribute Field which can lead Shifu Robot to fail the encounter and get KO'd. At the same time, running around the board at 1 HP will incite players to use cards that deal damage at a distance such as Long-Distance Shoticon Long-Distance Shot or X16 Big Rocketicon x16 Big Rocket, or the possibility of rolling into a Mimyuu's Hammericon Mimyuu's Hammer set by MinelayerMinelayer
Every 3 Chapters, a Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.)
, losing the stock effect.

Tips

Playing As Shifu Robot
  • When at 1 HP, positioning is key, especially in the early game. Take longer, unpopular paths to make time for Auto-Heal to kick in and when an opponent is likely to KO you after your turn, consider landing on Encounter, Drop or Boss panels to make it as unappealing as possible to challenge you.
  • Healing cards are imperative here, both to make the best use of Turbo Chargedicon Turbo Charged and to avoid being repeatedly bullied after recovering. Because of their importance, focus draw panels over star panels whenever you don't have any and try only using them when you cannot wait for Shifu Robot's passive to heal you instead.
  • Portable Puddingicon Portable Pudding is a must have for any Shifu Robot deck. It's arguably enough the best card to use in combination with Turbo Chargedicon Turbo Charged allows Shifu Robot to turn the tables when being challenged at low HP, and generally allows Shifu Robot to try to rely on its auto-heal passive as much as possible with no risk.
  • Dinnericon Dinner & Puddingicon Pudding are also incredibly useful with Saki's Cookieicon Saki's Cookie being an early game savior. It's important to diversify healing cards, as only packing late-game cards might spell disaster for early game Shifu Robot.
  • Party Timeicon Party Time is another great card to use in combination with Turbo Chargedicon Turbo Charged since it can be used against already damaged players, reducing the risk of retaliation significantly. It can also enable Shifu Robot to KO multiple targets at once, making the most of its long lasting ATK boost, or as a defensive measure to skip a turn and stay behind players in case its at low HP. The main downside is that it can also be used against Shifu Robot when its at 1 HP, setting it up for repeated bullying.
  • Desperate Modificationicon Desperate Modification is a great pick for both defensive and offensive purposes. It can greatly increase the chance of Shifu Robot surviving when challenged at 1 HP after reviving, potentially stopping a devastating repeated bullying session, and can also be used as a last-ditch effort in combination with Turbo Chargedicon Turbo Charged to take down a high HP target.
  • Accel Hypericon Accel Hyper in combination with Turbo Chargedicon Turbo Charged can allow Shifu Robot to reliably KO full HP targets with relatively little chance of failing.
  • I'm on Fire!icon I'm on Fire! and Big Magnumicon Big Magnum are great cards to combine with Turbo Chargedicon Turbo Charged, allowing Shifu Robot to take down even higher HP targets with much more confidence.
  • Gentleman's Battleicon Gentleman's Battle in combination with Turbo Chargedicon Turbo Charged can allow Shifu Robot to snipe most 4 MAXHP characters in the game with little risk of failing. While Shifu Robot will be forced to miss out on +1 ATK due to being unable to play both cards in the same turn, it can use that delay to heal using its passive and/or a Home panel, reducing risk in case of bad rolls. Combining the cards with the aforementioned Accel Hypericon Accel Hyper or other ATK boosting cards can extend Shifu Robot's reliable snipe range drastically.
  • Quick Restorationicon Quick Restoration can help Shifu Robot offensively and defensively. Defensively, it will naturally allow Shifu Robot to keep its HP high, while offensively it can be used to weaken targets in advance while keeping Shifu Robot at high HP. This can allow Shifu Robot to either decide to go for the KO with a max power Turbo Chargedicon Turbo Charged in case the previous battle went favorable, or continue on passively in case the battle wasn't enough to put the opponent in reliable KO range.
  • Here and Thereicon Here and There can be used to defuse potentially dangerous situations, or potentially bring the player closer to their Home Panel for healing.
  • Dash!icon Dash! and Overtimeicon Overtime can be great ways to reach the player's Home Panel faster for healing, stay out of harm's way when low, or to catch an opponent after having used Turbo Chargedicon Turbo Charged. However, the opponents are more likely to draw these, potentially using them to escape a challenge.
  • Rainbow-Colored Circleicon Rainbow-Colored Circle is a good defensive card, as it can allow Shifu Robot to more reliably survive low HP battles, while making it unlikely for opponents to benefit from it when challenging them after having used Turbo Chargedicon Turbo Charged.
  • Tactical Retreaticon Tactical Retreat and Serene Hushicon Serene Hush can enable Shifu Robot to more reliably survive at low HP. However, care must be taken, as both of these cards can potentially ruin a high-stakes Turbo Chargedicon Turbo Charged play. The same can be said for Rbitsicon Rbits and Shieldicon Shield.
  • Deceptive Disarmingicon Deceptive Disarming can also be used to prevent an opponent from playing potentially disruptive cards when challenging them after having used Turbo Chargedicon Turbo Charged.
  • Passionate Researchicon Passionate Research is a good pick to make it easier to draw Turbo Chargedicon Turbo Charged, while Nice Presenticon Nice Present can make it easier to draw the healing and positioning cards Shifu Robot needs.
  • Sweet Destroyericon Sweet Destroyer can be used to more reliably get a hold of important healing cards such as Puddingicon Pudding & Portable Puddingicon Portable Pudding.
  • Since Shifu Robot revives with 1 HP anyways, Forced Revivalicon Forced Revival can be brought into the game with significantly less risk than any other character in the game.
  • Home Improvementicon Home Improvement both helps Shifu Robot draw the cards it wants and reach its Home Panel sooner depending on its current position.
  • Sink or Swimicon Sink or Swim can enable Shifu Robot to get a lot more Stars from KOs after having used Turbo Chargedicon Turbo Charged at high HP, since the -1 ATK is negligible when boasting +5 ATK. On the flipside, it can also be used against Shifu Robot with ease, considering how often it will be at low HP.


Playing Against Shifu Robot
  • If the player is able to pursue Shifu Robot in the early chapters of the game, when it is still at low HP, the player can KO it for 2 easy wins.
  • Reverse Attribute Fieldicon Reverse Attribute Field, Shield Countericon Shield Counter, Serious Battleicon Serious Battle and to a certain extent Poppoformationicon Poppoformation are brutal against a Shifu Robot that has used its Hyper previously.
  • Sealed Guardianicon Sealed Guardian is highly effective against Shifu Robot. Not only does it make it unable to use its Hyper, it also sets it up to get bullied multiple times in a row by other characters.
  • Tactical Retreaticon Tactical Retreat can be used to escape otherwise fatal encounters in case Shifu Robot has previously used its Hyper.
  • Traps that most likely will deal damage to Shifu Robot such as Mimyuu's Hammericon Mimyuu's Hammer, Invasionicon Invasion and Piyopiyo Processionicon Piyopiyo Procession can often lead to it being KO'd due to the high frequency of it moving at low HP, setting it up for repeated bullying.
  • Traps that make Shifu Robot lose its cards such as Flamethrowericon Flamethrower, Bad Puddingicon Bad Pudding, Present Thieficon Present Thief, Tragedy in the Dead of Nighticon Tragedy in the Dead of Night and Brutal Prankicon Brutal Prank can seriously set it back.
  • Gift Exchangeicon Gift Exchange and Scrambled Eveicon Scrambled Eve can make Shifu Robot lose access to the very cards it depends on, especially when at low HP.
  • Considering the frequency Shifu Robot wants to aim for its Home Panel and how often it is at low HP, Wantedicon Wanted can make bullying it even more fruitful.
  • Out of Ammoicon Out of Ammo can prevent Shifu Robot from healing itself via cards or potentially sniping players with Gentleman's Battleicon Gentleman's Battle, causing it to lose an extra ATK boost since it will have to wait a chapter.
  • Long-Distance Shoticon Long-Distance Shot can easily snipe a 1 HP Shifu Robot and set it up for repeated bullying. Cloud of Seagullsicon Cloud of Seagulls, though more RNG reliant, can also do it.
  • Taking Sink or Swimicon Sink or Swim against Shifu Robot can be a beneficial investment, given how often it will be at 1 HP.


Recommended Cards

Standard Recommended Viable

Portable Puddingicon Portable Pudding
Puddingicon Pudding
Dinnericon Dinner
Saki's Cookieicon Saki's Cookie
Party Timeicon Party Time
Big Magnumicon Big Magnum
I'm on Fire!icon I'm on Fire!
Gentleman's Battleicon Gentleman's Battle

Accel Hypericon Accel Hyper
Quick Restorationicon Quick Restoration
Dash!icon Dash!
Overtimeicon Overtime
Here and Thereicon Here and There
Rainbow-Colored Circleicon Rainbow-Colored Circle
Passionate Researchicon Passionate Research
Desperate Modificationicon Desperate Modification

Deceptive Disarmingicon Deceptive Disarming
Rbitsicon Rbits
Sweet Destroyericon Sweet Destroyer
Tactical Retreaticon Tactical Retreat
Home Improvementicon Home Improvement
Sink or Swimicon Sink or Swim
Nice Presenticon Nice Present
Serene Hushicon Serene Hush
Shieldicon Shield
Forced Revivalicon Forced Revival

Counter Cards

Recommended Viable

Long-Distance Shoticon Long-Distance Shot
Shield Countericon Shield Counter
Serious Battleicon Serious Battle
Reverse Attribute Fieldicon Reverse Attribute Field
Sealed Guardianicon Sealed Guardian
Sink or Swimicon Sink or Swim

Out of Ammoicon Out of Ammo
Cloud of Seagullsicon Cloud of Seagulls
Gift Exchangeicon Gift Exchange
Scrambled Eveicon Scrambled Eve
Tactical Retreaticon Tactical Retreat
Wantedicon Wanted
Poppoformationicon Poppoformation
Piyopiyo Processionicon Piyopiyo Procession
Mimyuu's Hammericon Mimyuu's Hammer
Invasionicon Invasion
Flamethrowericon Flamethrower
Tragedy in the Dead of Nighticon Tragedy in the Dead of Night
Present Thieficon Present Thief
Bad Puddingicon Bad Pudding
Brutal Prankicon Brutal Prank

Dialogue R sm

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Shifu Robot (Co-op)
Transparent
Shifu Robot (Co-op) (unit)
Base Stats
HP
5
ATK
+1
DEF
±0
EVD
-1
REC
-
Passive
Start and Auto-Revive after 2 turns with 1 HP and a 1 HP Absorptive Shell.
Auto-Repair: At the start of your turn, every 3rd chapter, heal 1 HP and remove Absorptive Shell.
Gain a stack of Burn Out every time you revive.
Stock Effect: Recovery is delayed 1 turn for each stack.
Basic Info
Origin
Hono
[{{{link}}} {{{voice}}}]

Co-op

Shifu Robot's stats, passive, and Hyper are unchanged in Co-op mode. Despite having a positive ATK stat, Shifu Robot retains its instant recovery and is not subjected to REC debuffs.

Co-op Rank
Attacker Guardian Support Avenger Dealer
A C A B C

Bounty Hunt

Shifu Robot's passive and Hyper are unchanged in Bounty Hunt mode.

Shifu Robot's base stats give it 34 starting stars and a markup of +15% at shops.

Character

To unlock Shifu Robot as a playable character, along with its unit card and Hyper card as binder collectibles:

  • Purchase for 30000Stars Icon in the Shop after reaching level 35 in Multiplayer.

Unit Colors

Name Current Unlock Conditions
Pink IconPink color Receive as a random drop after finishing an online game.
Purple IconPurple color Purchase for 20000Stars Icon in the Shop after reaching Level 50.
Teal IconTeal color Purchase for 10000Stars Icon in the Shop after reaching Level 25.
Black IconBlack color Receive as a random drop after finishing an online game.
Silver IconSilver color Purchase for 40000Stars Icon in the Shop after reaching Level 75.
Red and Blue IconRed and Blue color Purchase for 60000Stars Icon in the Shop after reaching Level 100.
Christmas Outfit IconChristmas Outfit color
Chocolate IconChocolate color Currently unavailable.

Accessories

Name Current Unlock Conditions
Santa Hat IconSanta Hat Purchase for 5000Stars Icon in the Shop after giving out 10 cards with Present for Youicon Present for You as Aru.
Brown AntlersBrown Antlers Receive as a random drop after finishing an online game as Shifu Robot.
Red AntlersRed Antlers Receive as a random drop after finishing an online game as Shifu Robot.
Red CrownsRed Crown Complete all base-game campaigns and extra episodes on Normal difficulty or higher.
Purple CrownsPurple Crown Complete all base-game campaigns and extra episodes on Extreme difficulty.
Halloween Costume '16 IconHalloween Costume '16 Receive randomly from the Mystery Bag.
Poppo Mask IconPoppo Mask Purchase for 99999Stars Icon in the Shop.
Halloween Costume '17 IconHalloween Costume '17 Receive randomly from the Mystery Bag.
Reindeer KigurumisReindeer Kigurumi Complete Waruda Christmas Party on any difficulty.
Leo KigurumisLeo Kigurumi Currently unavailable.
PigformationPigformation Currently unavailable.
Cow KigurumisCow Kigurumi Purchase for 60Oranges IconOranges in the Shop.
Tiger KigurumisTiger Kigurumi Purchase for 80Oranges IconOranges in the Shop.
Bunny Ears IconBunny Ears Receive as a random drop after finishing an online game as Shifu Robot.
Name Current Unlock Conditions
Eyeglasses IconEyeglasses Receive as a random drop after finishing an online game.
Sunglasses IconSunglasses Receive randomly from the Mystery Bag.

Other

Name Current Unlock Conditions
Poses 2 Icon 3 Icon 4 Icon 5 Icon 6 Icon Receive randomly from the Regular Crate.

Poses

1 IconDefault
0 10000 00
Brobo 00 00
2 IconAttack
0 10000 00
Brobo 00 01
3 IconDamage
0 10000 00
Brobo 00 02
4 IconSuccess
0 10000 00
Brobo 00 03
5 IconFailure
0 10000 00
Brobo 00 04
6 IconDice Throw
0 10000 00
Brobo 00 05
7 IconDefault
0 10000 00
not found
8 IconAttack
0 10000 00
not found
9 IconDamage
0 10000 00
not found
10 IconSuccess
0 10000 00
not found
11 IconFailure
0 10000 00
not found
12 IconDice Throw
0 10000 00
not found

Colors

0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found
0 10000 00
not found

Accessories

Glasses

Trivia

  • Shifu Robot appears in the artwork for and is quoted in the description of Turbo Chargedicon Turbo Charged. It also appears in the artwork for Overseericon Overseer.
  • It was originally named Schiff Robot before Version 1.7.
  • Prior to Version 1.15, Shifu Robot had no music theme of its own; when leveling up, Suguri's theme ▶️ was played instead.
  • Prior to Version 3.9.8, Shifu Robot's HP regeneration passive was named Auto-repair.

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