Enemy always attacks first. If the enemy is Sherry, ignore this effect.
Sherry is a unique character, boasting a stat total that is unmatched by any other normal character besides un-softenedand without the drawbacks of low health like . With these stats, Sherry has two methods of play: she can either be aggressive like Peat and rely on her stats to keep her alive and KO opponents or she can play as a tank with an above average defense stat and average health stat.
Sherry's passive ability is unusual in that unlike the passive of
and panels, cards that can only be used when the player is defending can always be used, providing a leg up in battle. These battle cards are , , and .
- +Best base stats in the game
- +Can always use defensive battle cards, as a result of passive ability
- +No Hyper reliance
- -Very situational and expensive Hyper
- -Susceptible to
- -Always attacks second, so is always at a disadvantage in combat
Sherry's Hyper is Whimsical Windmill. Fight all other players in order. The enemy goes first. During battle, gain Evasion +1.
Whimsical Windmill, like Norma level requirement of 3. As a result of the price and the risk of fighting every opponent in a single turn, the viability of the Hyper is limited, and care should be taken to ensure that the reward justifies the risks of using the card. Unlike most hypers, while the card does boost Sherry's evasion stat to evade high rolls, it does not increase her attack strength or enable her to attack first meaning she will still be vulnerable. Since Sherry will attack second, all opponents will also be able to use their own battle cards to try and KO SherryThe Hyper is not without uses however. As to be expected, the Hyper is best used when all opponents are very low on health and when Sherry has full health. If the player is lucky they can activate the Hyper after multiple opponents land on , is a relatively lackluster Hyper card that is difficult to use effectively, and designed more to buffer Sherry's strong stats. The Hyper itself is rather expensive at a base price of 30 stars and a or take a risk if is activated. The risks of combat can also be reduced, as the Hyper is an event card. If Whimsical Windmill is combined with battle cards like or , it can help increase Sherry's survivability. A well timed Whimsical Windmill has the potential to KO all opponents, but if the player miscalculates or consistently rolls poorly, Sherry will very likely end up KO'd.
- Playing As Sherry
- Playing Against Sherry
Recommended Cards[edit source]
Counter Cards[edit source]
|Free Spirit||Play 10 games as Sherry.|
|A Whimsical Beatdown||KO all three other players using Sherry's hyper.|
|Combat Flight||Achieving the 14 Wins Norma while playing as Sherry three times.|
- Sherry was a member of the guild that Flying Red Barrel. She left to oppose its increasingly restrictive policing of the skies. and (formerly) are in, in
- Sherry is the stage 4 mid-boss in Flying Red Barrel.
Update History[edit source]
No version changes since release.