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Delta Field
Delta Field.png
All other units receive the following effect until your next turn:
All Dice rolls will be 1.
Hyper Info
20 ★
"If you insist on staying here, I'll take you back no matter how!"

Hyper[edit | edit source]

Sham's hyper is Delta Field. When the Hyper is used, all dice rolls performed by the opponent will be 1s. (This includes multiple dice effects)

Strategy[edit | edit source]

Delta Field, if timed properly, can be used to great effect in a variety of ways. Similar to  Witch's Hair Lock, the card enables the player to control the player's next action at a relatively cheap price, but also features the added bonus of making the opponent extremely vulnerable in the process. The Hyper also essentially removes all the power from multiple dice cards such as  Accelerator and  Accel Hyper and the SprintSprint
Every 6 Chapters, all players roll a base two dice for movement (up to 4 if using a card increasing your role). This effect lasts for the duration of the Chapter.
field event, as a result of forcing 1s. As to be expected, the effect enables a variety of both offensive and defensive tactics, including, but not limited to:

  • Causing the lead player to land on a  Boss panel at low health resulting in the player likely being KO'd.
  • Use the Hyper before fighting an opponent for a high chance of surviving the battle, as the opponent needs to have at least +3 ATK to do more than 1 damage to Sham.
  • Slowing the opponent to prevent them from getting to their  Home panel or for the player to catch them.
  • Force the opponent to land on  Drop panel for a small star loss.
  • Force an opponent to land on a  Home panel so that the player can attack them to land on that home panel.

The main downside to Delta Field, however, is that it is only powerful at the opportune moment and is solely based on the opponents movement/luck. As the Hyper's effect does not deal damage, or increase Sham's stats, it is critical that the player times the effect perfectly or its effect will be wasted and have very little impact. The Hyper is also specifically vulnerable to Sora and cards like  Extraordinary Specs as the most recent roll effect will take precedence. Sora (Military) also can use  Awakening of Talent in battle as well, easily countering the Hyper.