Serene Hush is a 2-star event card that prevents all battles from taking place for one chapter. This includes battles between players, battles caused by cards, and battles caused byand panels.
Strategic Info[edit | edit source]
Serene Hush offers players a turn without having to worry about bosses or enemy players smashing their HP and taking their hard-earned stars. Serene Hush is extremely useful duringor , as players cannot trigger the panels while it is active. This allows more passive characters to go a turn without worrying about taking damage from combat and can deny more offensive characters some wins. Since the card prevents players from challenging opponents that they pass, Serene Hush can be an effective tool for players to get their opponents in front of them. From there, the player can seize the initiative in combat the next turn or keep the player from attacking them by staying behind them. Just about any character that plays cards can benefit from Serene Hush, but passive players tend to get the most use out of it.
Although aggressive characters likeor can benefit from the card if played on their terms, it can also be used by their opponents to escape their attacks. Serene Hush can also cause characters like with hypers that provide a multi-turn combat advantage, in case , to lose a valuable turn of their boost. is perhaps the character most harmed by this card, as she depends on gaining wins from battles in order to level up and win.
Extra Info[edit | edit source]
- Cards that initiate battles can still be used, but will not cause the battle to happen. Other effects of the card still trigger.
- and will end the player's turn.
- , , , and will be triggered, but do nothing.
- will move the player to the target, then end their turn.
- will stop players on the user's panel, but no combat will take place.
- and effectively do nothing.