School Crashers (2020 Rerun)

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Event Timeline
Previous Master of the Minions - Next
Event Info
Title School Crashers (2020 Rerun)
Spring2018 logo.png
Start February 10th, 2020
End March 10th, 2020
Event Clock
Story Campaign Story
Update Version 2.8

School Crashers (2020 Rerun) is a rerun of the original School Crashers event that ran in 2018. The rerun offers an updated experience, with a selection of new cosmetics, new minigames that can be played on Playground panels, and new effects that can be earned from those panels. NoName parts are also more common than they were in the original event.

The rerun will run from February 10th, 2020 - March 10th, 2020.

Overview[edit | edit source]

In one of many potential OJ parallel universes, Marc, Syura, Sora, & Peat are enjoying their school life at Ebimanyou Private Academy. That is, until an accident leaves their teacher, NoName, as a talking head! Will they be able to get NoName's body parts back from the rats that roam the school before they get expelled?!

  • The goal of the event is to retrieve NoNames body parts from the rats infesting the school. This requires the player to play many games in single player or multiplayer, and participate in multiple minigames to retrieve each part. NoName body parts are not guaranteed to be in any match and can occur in any of the minigames, thus recovering each piece may take some time.

Rule Changes[edit | edit source]

Spring2018 tutorial 00.png

The School Crashers event once again primarily involves use of the Playground! field event. This is a unique field event that sets several  Minigame panels across the board, which will trigger a minigame for any players who land on one. For the duration of this event, the Playground! event causes Minigame panels to spawn every 3 chapters instead of every 5. The panels can appear on any panel with exception of  Home panels and when active negate the effect of the panel they are on top of. Thus if a player lands on an  Encounter panel with a minigame panel over it, no encounter with a NPC will occur before or after the minigame begins. There are a total of 6 possible minigames triggered by these panel and each game uses special cards that grant the player an effect or reward upon completion.

Note that unlike the original School Crashers, the Playground! field event must be enabled in order for Minigame panels to spawn. NoName parts cannot be earned otherwise. Since this field event cannot be enabled in Co-op Mode, NoName parts can only be earned from Normal Mode. Bonus Items received as random drops can still be earned from Co-op Mode games, however.

Minigame Panel.png

The goal of these minigames is to collect the four missing parts of NoName's body which are dispersed amongst different minigames. NoName's parts can be found in any minigame. This includes 4 parts: His right arm, his torso, his left leg, and his right leg. If any part is present in a minigame (besides Whack a Poppo and Poppo March), NoName's head will appear on the wheel panel, card, or balloon to signify such. In the two mentioned mini-games, the player has a random chance to receive the part after winning the mini-game. The specific part that the player will receive is random. The parts can be found in both singleplayer (with the exception of campaign) and online games. It should also be noted that when one player gets the part, the other players will NOT get the part as well. Each player must win the part in their own minigame. The probability of a part appearing increases the more games are played without collecting a piece, and resets after a piece is collected.[1] If the player is using single player they should NOT press shift or control, as a penalty will be applied to the increase in probability.[2]

It should also be noted that if the player leaves mid-game (either due to quitting or lost connection) after winning one of NoName's parts, they will still keep the part without having to finish the game.

  • Message noname leftleg.png
  • Message noname rightleg.png
  • Message noname rightarm.png
  • Message noname torso.png

All minigames feature special punishment and reward cards for the player. In all scenarios with cards, if the player succeeds, the final card taken will be the effect the player receives.

The Drop Stars, Draw 2 Cards, and Joker effects are new to the rerun.

Good Effects[edit | edit source]

Spring2018 cardshuffle card01.png
Heal
Spring2018 cardshuffle card03.png
Stars
Spring2018 cardshuffle card06.png
Win
Spring2018 cardshuffle card12.png
Hyper
Spring2018 cardshuffle card13.png
Dice
Spring2018 cardshuffle card15.png
Draw
Spring2018 cardshuffle card16.png
Joker
Spring2018 cardshuffle card08.png
NoName
  • Heal: Heal 2 HP (only up to full HP).
  • Stars: Receive stars equal to 6 multiplied by your level (up to level 3).
  • Win: Gain 1 Win.
  • Hyper: Receive a random Hyper card (this can be any Hyper card in the game, barring co-op role Hypers and Hypers that can't be held in the hand).
  • Dice: Gain 1 stack of Poppo Dice: You roll two dice for all your actions (similar to  Accelerator).
  • Draw: Draw 2 cards from the top of the deck.
  • Joker: Gain 1 stack of Poppo Joker: Cards can be played for no cost.
  • NoName: Receive an unowned NoName part (this effect can only appear if the player hasn't earned all four parts).

Bad Effects[edit | edit source]

Spring2018 cardshuffle card02.png
Discard
Spring2018 cardshuffle card04.png
Skip
Spring2018 cardshuffle card05.png
Reverse
Spring2018 cardshuffle card07.png
Drop
Spring2018 cardshuffle custom.png
Battle[3]
Spring2018 cardshuffle card09.png
Bomb
Spring2018 cardshuffle card10.png
Warp
Spring2018 cardshuffle card11.png
Damage
Spring2018 cardshuffle card14.png
Frostwalk
  • Discard: One random card from your hand is discarded.
  • Skip: Gain 1 stack of Poppo Stop: Miss next turn (same effect as  Dangerous Pudding).
  • Reverse: Gain 1 stack of Poppo Reverse: Walk in the reverse direction on the board (same effect as BacktrackBacktrack
    Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
    field event).
  • Drop: Lose stars equal to 6 multiplied by your level.
  • Battle: Battle an enemy (same effect as landing on an  Encounter panel).
  • Bomb: A bomb is set on your current panel (same type of bomb as those in the BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
    field event).
  • Warp: Teleport to any Warp or Warp Move panel (same effect as landing on a  Warp panel).
  • Damage: Take 2 damage.
  • Frostwalk: Gain 1 stack of Poppo Frostwalker: Turns panels the player walks over (including the panel they stop on) into  Ice panels.

Spring2018 tutorial 01.png

Match 2 is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turing over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available.

Match.gif
[4]

Spring2018 tutorial 02.png

Track the Card is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards results in more distractions from the player's card, and less cards results in the cards moving more since there are less of them.

Track.gif

Spring2018 tutorial 03.png
Spin the Wheel is another minigame that plays exactly like it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes)
  • Slow speed: Click when the desired item is below the top pointer.
  • Moderate speed: Click when the desired item is 90 degrees to the left of the center.
  • Fast speed: Click when the desired item is at the bottom of the wheel.
How to read the wheel
Wheel.gif

Spring2018 tutorial 04.png
Whack a Poppo is based off of "whack-a-mole" where the player must use Mimyuu's mallet on Marie Poppos dressed in the Rad Poppo Icon.pngRad Poppo color while avoiding Altes and Tomomos. Each Poppo is worth 100 points. If the player strikes an Alte, they will lose half of their points and if a player strikes a Tomomo, they will lose 1/4 of their total points. The higher the player scores, the more likely they are to receive a better effect, however, they may still receive a bad effect.[5] Like all minigames, there is no guarantee that the part will drop. The player must score a minimum of 2300 points (lowered from 2600), have Dapper Poppo on the left, and make no mistakes to get the part.[6]
Whack.gif

Poppo Shooting is a dart-throwing game, new to the rerun, where balloons must be shot with darts. Darts are shot from a fixed position on the player's sprite. Balloons with symbols signifying the bonus they give will float up, and 3 balloons with the same symbol must be popped to get the bonus. The player only has 6 darts to throw in order to accomplish this. If all darts are thrown, or time runs out without popping three balloons with matching symbol, the player will receive a negative effect.

Poppo March is a minigame new to the rerun featuring many different Poppos with various cosmetics equipped. Three certain types of Poppos will be shown at the start of the minigame, and the goal is to click on the Poppos with the right costumes as they march past. The player only has 3 clicks to accomplish this with. The higher the player scores, the more likely they are to receive a better effect.

Event Rewards[edit | edit source]

Name Cost/How to Unlock
School Outfit Icon.pngSchool Outfit color (Marc, Peat, Sora, Sora (Military)) Collect all of NoName's body parts.
Sakura Smackdown shop icon.png Sakura Smackdown field Collect all of NoName's body parts.
NoName's Whistle Icon.pngNoName's Whistle Random Drop from singleplayer or online games (Normal or Co-op Mode).
Sakura Dice.pngSakura dice Random Drop from singleplayer or online games (Normal or Co-op Mode).
Pencil Dice.pngPencil dice Random Drop from singleplayer or online games (Normal or Co-op Mode).
NoName Dice.pngNoName dice Random Drop from singleplayer or online games (Normal or Co-op Mode).
Card Homemark Icon.pngCard marker Random Drop from singleplayer or online games (Normal or Co-op Mode).
Pencil Homemark Icon.pngPencil marker Random Drop from singleplayer or online games (Normal or Co-op Mode).

Name Cost/How to Unlock
School Outfit Icon.pngSchool Outfit color (Miusaki, Ceoreparque, Alte, Tsih, Mira, Aru, and Aru (Scramble)) Collect all of NoName's body parts.

Trivia[edit | edit source]

References[edit | edit source]

  1. Confirmed by Fruitbat developer, Rive, on Discord.
  2. Confirmed by Fruitbat developer, Rive, on Discord.
  3. Battle cannot be earned in Match 2 or Track the Card. Therefore, for display purposes, the Battle card was designed by Discord user Ryu Xero.
  4. Gifs provided by the OJ R&D server.
  5. The result of 500 Whack a Poppo minigames as recorded by Discord user Machinewarlock: Results Chart
  6. Confirmed by Fruitbat developer, Rive, on Discord.