School Crashers

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Event Timeline
Previous Chocolate for the Sweet Gods Beach Party Next
Event Info
Title School Crashers
Spring2018 logo.png
Start June 6th, 2018
End July 10th, 2018
Event Clock
Story Campaign Story
Update Version 1.27

Overview[edit | edit source]

In one of many potential OJ parallel universes, Marc, Syura, Sora, & Peat are enjoying their school life at Ebimanyou Private Academy. That is, until an accident leaves their teacher, NoName, as a talking head! Will they be able to get NoName's body parts back from the rats that roam the school before they get expelled?!

  • The goal of the event is to retrieve NoNames body parts from the rats infesting the school. This requires the player to play many games in single player or multiplayer, and participate in multiple minigames to retrieve each part. NoName body parts are not guaranteed to be in any match and can occur in any of the minigames, thus recovering each piece may take some time. In addition, the Sakura Smackdown shop icon.png Sakura Smackdown board was added and was made available for all players to use for the duration of the event.

Rule Changes[edit | edit source]

Spring2018 tutorial 00.png

The School Crashers event features a new game mechanic with the addition of the Playground! field event. This addition is a unique field event that sets several  Minigame panels across the board, activates once every 5 chapters, and landing upon one triggers a minigame for the player to play. The panels can appear on any panel with exception of  Home panels and when active negate the effect of the panel they are on top of. Thus if a player lands on an  Encounter panel with a minigame panel over it, no encounter with a NPC will occur before or after the minigame begins. There are a total of 4 possible minigames triggered by these panel and each game uses special cards that grant the player an effect or reward upon completion.

Minigame Panel.png

All minigames feature special punishment and reward cards for the player. In all scenarios with cards, if the player succeeds, the final card taken will be the effect the player receives.
Spring2018 cardshuffle card01.png
HP +2
Spring2018 cardshuffle card02.png
Discard 1 card
Spring2018 cardshuffle card03.png
Gain Stars
Spring2018 cardshuffle card04.png
Poppo Stop
Spring2018 cardshuffle card05.png
Poppo Reverse
Spring2018 cardshuffle card06.png
1 Win
Spring2018 cardshuffle card09.png
Set a Bomb
Spring2018 cardshuffle card10.png
Random Warp
Spring2018 cardshuffle card11.png
Take 2 damage
Spring2018 cardshuffle card12.png
Random Hyper
Spring2018 cardshuffle card13.png
Poppo Dice
Spring2018 cardshuffle card14.png
Frost Walk
  • Frost Walk: Turns panels the player walks over including the panel they stop on into  Ice panels.
  • Poppo Dice: You roll two dice for all your actions (similar to  Accelerator).
  • Poppo Stop: Miss next turn (same effect as  Dangerous Pudding).
  • Poppo Reverse: Walk backwards (same as BacktrackBacktrack
    Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
    field event)
  • Set a Bomb: Same type of bomb as those in the BomberBomber
    Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
    field event.

Spring2018 tutorial 01.png

Match 2 is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turing over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available.

Match.gif
[1]

Spring2018 tutorial 02.png

Track the Card is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards results in more distractions from the player's card, and less cards results in the cards moving more since there are less of them.

Track.gif

Spring2018 tutorial 03.png
Spin the Wheel is another minigame that plays exactly like it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes)
  • Slow speed: Click when the desired item is below the top pointer.
  • Moderate speed: Click when the desired item is 90 degrees to the left of the center.
  • Fast speed: Click when the desired item is at the bottom of the wheel.
How to read the wheel
Wheel.gif

Spring2018 tutorial 04.png
Whack a Poppo is based off of "whack-a-mole" where the player must use Mimyuu's mallet on Marie Poppos dressed in the Rad Poppo Icon.pngRad Poppo color pack while avoiding Altes and Tomomos. Each Poppo is worth 100 points. If the player strikes an Alte, they will lose half of their points and if a player strikes a Tomomo, they will lose 1/4 of their total points. The higher the player scores, the more likely they are to receive a better effect, however, they may still receive a bad effect.[2] Like all minigames, there is no guarantee that the part will drop. The player must score a minimum of 2300 points (lowered from 2600), have Dapper Poppo on the left, and make no mistakes to get the part.[3]
Whack.gif

The goal of these minigames is to collect the four missing parts of NoName's body which are dispersed amongst different minigames. As of Version 1.27.1 Hotfix NoName's parts can be found in any minigame. This includes 4 parts: His right arm, his torso, and his legs. If any part is present in a minigame (besides Whack a Poppo), NoName's head will appear on the wheel panel or card to signify such. Which part the player receives will be random. The parts can be found in both single-player (with the exception of camapign) and multiplayer. It should also be noted that when one player gets the part, the other players will NOT get the part as well. Each player must win the part in their own minigame. The probability of a part appearing increases the more games played, and resets after a piece is collected.[4] If the player is using single player they should NOT press shift or control, as a penalty will be applied to the probability.[5] It should also be noted that if the player loses connection mid-game after winning one of NoName's parts, they will still keep the part after losing connection.
  • Message noname leftleg.png
  • Message noname rightleg.png
  • Message noname rightarm.png
  • Message noname torso.png

Event Rewards[edit | edit source]

Name Cost/How to Unlock
School Color Icon.pngSchool color pack Collect all of NoName's body parts. 4 unlocked at once.
Sakura Smackdown shop icon.png Sakura Smackdown field Collect all of NoName's body parts.

Name Cost/How to Unlock
NoName's Whistle Icon.pngNoName's Whistle Random Drop in single or multi-player.
Sakura Dice.pngSakura dice Random Drop in single or multi-player.
Pencil Dice.pngPencil dice Random Drop in single or multi-player.
NoName Dice.pngNoName dice Random Drop in single or multi-player.
Card Homemark.pngCard marker Random Drop in single or multi-player.
Pencil Homemark.pngPencil marker Random Drop in single or multi-player.

Trivia[edit | edit source]

  • NoName's body parts were originally tied to specific minigames. His torso could only be found on Spin the Wheel, his legs on Match 2 and Track the Card, and his arm on Whack a Poppo. Each part appeared as is, (instead of NoName's head) to show that a part was present. This was changed in Version 1.27.1 (Hotfix 1).
  • When the event was originally released, the Whack a Poppo Event was bugged. Even though the prize was suppose to require 2600 points, no mistakes, and Dapper Poppo, some players received a NoName part with scores as low as 1800 and without Dapper Poppo. The minigame was later overhauled in Version 1.27.1 to fix most of the bugs, make the game easier, and lower the score cap necessary for a part.
  • Sakura Smackdown is both the first board to feature  Heal panels and the board that introduced the panels to the game. The panels were originally green but switched to pink in Version 1.27.1, after user feedback.
  • This event is the first event to break the traditional seasonal event model.

References[edit | edit source]

  1. Gifs provided by the OJ R&D server.
  2. The result of 500 Whack a Poppo minigames as recorded by Discord user Machinewarlock: Results Chart
  3. Confirmed by Fruitbat developer, Rive, on Discord, and then reconfirmed post patch.
  4. Confirmed by Fruitbat developer, Rive, on Discord.
  5. Confirmed by Fruitbat developer, Rive, on Discord.