Sakura Smackdown

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Sakura Smackdown is the 27th board in 100% Orange Juice!. It is set in an unknown location original to the game. Sakura Smackdown is a map that separates combat and star-collector characters thanks to its divided path. The inner path sports only  Encounter panels, so any combat panels are completely avoidable in this map if traversing on the outer route.

It is featured in the campaigns during Crossed Christmases Episode 4.

Field
Sakura Smackdown.png
Unlock Info:
  • School Crashers Event - Acquired for free after collecting all of NoName's body parts.
Aspects
A-Sakura Smackdown.png
Panel Type # of Panels
 Home 4
 Bonus 12
 Draw 8
 Drop 8
 Encounter 8
 Move 4
 Warp 4
 Heal 4
Field Events
Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, and PHeal.png Heal panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
Boss
FlyingCastleicon.png
Flying Castle

Strategy[edit | edit source]

Sakura Smackdown is a mid-sized board with a very balanced layout, allowing both attackers and collectors to have a chance at winning without any major issue. The home panels are very accessible from any side, only disadvantage being the  Drop panels close to them. All players should note that when MiracleMiracle
Every 5 Chapters, all PBonus.png Bonus, PDrop.png Drop, PDraw.png Draw, PEncounter.png Encounter, PMove.png Move, PWarp Move.png Warp Move, and PHeal.png Heal panels will become Doublepanel.gif Double panels accordingly. This effect lasts for the duration of the Chapter.
is active, the  Heal panels in the middle will transform into  Heal (x2) panels, which will logically heal more than if gone to a  Home panel. Attack characters will most likely be in the inner circle which can wear down their HP quickly, so anyone with an average attack stat or with use of offensive Cards can take them down.

  • Wins: Players that go for wins normas will find the inner circle very comfortable, as there is nothing but  Encounter panels together with some  Heal panels, which allows them to remain in constant combat for longer. Since the inner circle is smaller, they can use this to catch up to other players in the outer circle and engage in combat. If the player uses this strategy they should be aware of the  Warp panels and that they could play against their favor depending on their luck
  • Stars: Most star-collectors without good combat stats will almost always hug the outer path unless they decide to avoid another player or any of the  Drop panels present in the board. They can always choose to avoid the  Drop panel behind  Homes by going to the other path to the  Encounter panel.

Character Synergy[edit | edit source]

Sakura Smackdown does not have an obvious disadvantage to any character. While the inner path is dangerous for any character with a weak HP or DEF stat, they can completely avoid it.