Saki

Saki (サキ Saki) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 2 alongside . She originates from the game SUGURI, in which she is one of the bosses.
Passives[edit source]
None.
Overview[edit source]
Saki is a relatively balanced character with a neutral attack and defense stats. With her below average health stats and lack of defensive buffs, she should spend her time avoiding confrontations with other players or Norma level 3 and landing on either or panels to secure a Hyper and the stars necessary to level up.
panels and instead focus on acquiring stars and preserving health. If combat should occur, however, her slightly increased evasion stat can help her avoid weaker attacks but is not a guaranteed method for survival. Similar to , most of Saki's strength comes from her Hyper and as a result, the player should focus on reachingThe main downside to Saki is that while she is not weak in the traditional sense, her survivability is generally not very good. Without any defense boost and only a slightly increased evasion stat, she does not have the evasion power of
or the added preservation of to support her low health stat. Saki's other disadvantage is her reliance on her Hyper card. If the player is unable to draw Saki's Hyper, they will likely be unable to stop an opponent with more stars.Unlock Info[edit source]
- Automatically unlocked if DLC 2 is owned.
Summary[edit source]
- Pros
- +Extremely powerful Hyper that deters opponents and can severely set them back
- +Hyper pushes Saki further into the lead with guaranteed stars
- +Low Recovery
- Cons
- -Low survivability
- -Relatively easy to bully
- -Hyper is opponent-reliant for gains
- -Hyper reliant
On KO, half of their stars go to the player who set this trap.
Effect[edit source]
Saki's Hyper is Big Bang Bell. When used, a preview of the card's range will be shown to the player, and the player will be prompted to confirm their trap placement. If No is selected, the card will not be used and the player will return to card selection. If Yes is selected, this Trap card is set on the player's current panel.
When this card is triggered, it will deal damage to the affected unit as well as all non-KO'd units within a 2-panel radius. The amount of damage is equal to 2 plus an additional 1 damage for every 2 chapters that have passed since it was set. If any unit is KO'd by this effect, half of their stars are given to the player. This can also affect the user.
Strategy[edit source]
Big Bang Bell is one of the best trap cards in the game, dealing massive punishment to opponents and potentially high gain for the player, all for the low price of 0 stars. The player also has the added bonus of being immune to the trap themselves as they will simply regain their own stars. As a result of this, the Hyper is relatively safe to drop on any panel, and the player should prioritize placing it as soon as possible to allow the damage output to grow. The Hyper is also potentially the most damaging card in the game with theoretically infinite damage output. As a trap, the Big Bang Bell has a variety of uses, and similar to Norma by KOing the opponent. In contrast, it may be smarter to leave Big Bang Bell on a lesser-traveled path to catch opponents by surprise in the late game. It is best to let the bell gain damage and then influence players to take the path where the trap is by placing more traps on the opposing pathway. Field events like can quickly make opponents forget about the Hyper's location if it was set randomly, and cards like can quickly make the trap's location confusing. Big Bang Bell also works well in decks with considering that both take time to charge. This occasionally leads to players stepping on well-charged Big Bang Bells thinking they are well-charged Piggy Banks, especially if the player set the Hyper on their own .
The Hyper is not without its disadvantages though. As a trap card, Big Bang Bell is directly countered by has the advantage of creating unease and uncertainty among opponents as any trap set by Saki could be her Hyper. As to be expected, one of the most popular ways the Hyper is generally at it's best when set on an opponent's panel as not only can it deny an opponent from attempting to win the game, but it can also stop both Wins and Star and , as well as indirectly countered by if the opponent gets the card. Like all traps, the Hyper is also opponent-reliant, making it rather unreliable, and while this can make the Hyper extremely strong, it will be for not if the opponent misses it. The player will also not be able to start using the Hyper until Norma 3, which gives the Hyper a late start unless is used. Some opponents will also purposely head toward their panel as quickly as possible if they believe the player set Big Bang Bell on it. By doing this, they will activate it before it's damage output becomes lethal, thus countering its star loss effect.Tips[edit source]
- Playing As Saki
- Under the right circumstances, Norma level 2 instead of the usual 3. It is by no means a "must have" but can be useful if its the player's starting card. can work well with Saki's hyper as the player will be able to start using her hyper at
- is advisable to boost Saki's evasion stat in case of massive attacks from either opponents or panels.
- can be used to force your opponent to activate your . Alternatively, you can use it at yourself to detonate it against nearby opponents.
- Playing Against Saki
- With Saki's low health stat and sole reliance on her evasion, most battle cards are the best counters to Saki as they will not improve her combat ability much and will help the player KO her if she rolls poorly.
- is an excellent counter card to Saki, as she relies on the element of surprise regarding the contents of her hand and thus her traps.
- and are brutal against Saki as they can help her lose her hyper before she has the chance to set it. The former may also give the player her hyper, which can play out poorly for the opponent. and can also be used, but carry the inherent danger of Saki being able to use them to trick the player since they are trap cards.
- and Kyoko's hyper both will prevent Saki's hyper from activating and are thus excellent counters.
- Despite helping Saki, it could also be used to activate her prematurely.
Recommended Cards[edit source]
Recommended | Viable | Neutral |
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Counter Cards[edit source]
Recommended | Viable |
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Achievements[edit source]
Icon | Name | Description |
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Saki's Cookie | Play 10 games as Saki. |
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The Big Bang | As Saki, KO at least 2 other players with one Big Bang Bell you have set. |
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Dropped the Bomb | As Saki, KO yourself with your own Big Bang Bell and nobody else. |
Poses






Colors
Hairs












Accessories
Glasses
Poses






Colors
Hairs












Accessories
Glasses
Voice Lines
When | English | Kanji | |||||
---|---|---|---|---|---|---|---|
Rolling | ▶️ | Eeey! | えーい! | ||||
▶️ | Like thiiiiis! | とれーぃ! | |||||
▶️ | Whoop! | ふんす! | |||||
▶️ | Here I goooo! | いきますよー! | |||||
Using a Card | ▶️ | Time to play a card! | カードの出番ですよー! | ||||
▶️ | A card! | カードです! | |||||
▶️ | Ta-daaaa! | ちゃらららーん! | |||||
▶️ | I'm going to use this one! | これを使いまーす! | |||||
Placing Trap | ▶️ | Fufufu... Trap time! | ふっふっふ…罠です! | ||||
▶️ | Setting a trap down here... | ここにトラップを… | |||||
▶️ | Fufufu... Ambush time! | ふふふ、トラップでーす! | |||||
▶️ | Let's see what'll happen! | どうなるでしょうか! | |||||
Using Battle Card | ▶️ | I'm going to upgrade myself! | パワーアップしますよ! | ||||
▶️ | All for a victory! | バトルで勝つために! | |||||
▶️ | All righty, here I go! | さー!いきますよ! | |||||
▶️ | Battle card! | バトルカードです! | |||||
Big Bang Bell (placing, player only) | ▶️ | Big baaang bell! | ビッグバーンベル! | ||||
Reviving | ▶️ | Nugugu... I have no more time to be lying down! | ぬぐぐ…寝てられませんよ! | ||||
▶️ | Saki, you've got to get to your feet! | 立ち上がれ私!! | |||||
▶️ | I'm not done yet! | こっからですから! | |||||
▶️ | Nuoooh! I have to catch up! | ぬおー!遅れを取り戻します! | |||||
Revive Failed | ▶️ | Mauu, it didn't work... | まぅー、ダメですねぇ | ||||
▶️ | Fuee, that was a bust. | ふぇー、ミスっちゃいました | |||||
▶️ | Auu... | あうぅ | |||||
▶️ | I didn't make it...! | ダメでした…! | |||||
(Attack)/Snowball Attack | ▶️ | I'm attacking! | 攻撃です! | ||||
▶️ | Attack! | アタック! | |||||
▶️ | I'm going to make this real quick! | ちゃちゃっといきますよ! | |||||
▶️ | Eryaah! | えりゃー! | |||||
Field Damage | ▶️ | Mau!! | まぅ!! | ||||
▶️ | That hurts! | 痛いんですが! | |||||
▶️ | Naaan!! | なーん!! | |||||
▶️ | Fuee! | ふぇえ! | |||||
Healing | ▶️ | Healing! | 回復です | ||||
▶️ | Warm energy! | あったかパワー! | |||||
▶️ | I'm fully charged! | 元気になりました! | |||||
▶️ | I'm feeling well rested! | 疲れがとれます! | |||||
Warping | ▶️ | Hiee! Where am I going! | ひぇー!どこ行くんですか! | ||||
▶️ | I'm getting tossed! | 飛んでいきますー! | |||||
▶️ | Get me somewhere peaceful, please! | なるべく穏やかな場所へお願いします! | |||||
▶️ | I'm feeling dizzyyyy... | 目がまわるぅう | |||||
KO'd in Field | ▶️ | Mauu... I'm... done for. | まぅ~…もうだめ…です | ||||
▶️ | Uh, I can't do this... anymore... | あ、もう無理…です | |||||
▶️ | *Zzz*... | すやぁ… | |||||
▶️ | This is... not good...! | これは… ピンチです…っ | |||||
Battle (Attacker) | ▶️ | Now, please prepare yourself! | さぁ、覚悟しちゃってくださいよ! | ||||
▶️ | Please die... Just kidding! | さっくり死んでください …なんちゃって! | |||||
▶️ | A battle's about to begin! | さーって戦いの始まりですよ! | |||||
▶️ | All right, I'll just beat you up! | さぁ、やっつけちゃいますよ! | |||||
Battle (Defender) | ▶️ | Oh, what what what? Are we going to fight? | およよ! 戦いですか! | ||||
▶️ | Hiee! I'm not ready yet! | ひぇっ 心の準備が! | |||||
▶️ | Bring it on! | かかってきてください! | |||||
▶️ | I won't lose! | 負けませんからね! | |||||
Attacking | ▶️ | Mauryaah! | まうりゃー! | ||||
▶️ | Hoy! | ほい! | |||||
▶️ | Tey tey! | ていてい! | |||||
▶️ | Poy poy! | ぽいぽい! | |||||
Light Damage | ▶️ | Mau!! | まぅ!! | ||||
▶️ | Nya! | にゃ! | |||||
▶️ | Oww! | あたっ | |||||
▶️ | Hege! | へげ! | |||||
Heavy Damage | ▶️ | Mau mau!! | まぅまぅ!! | ||||
▶️ | That hurts so much!!! | あいたー!!! | |||||
▶️ | Hyoeeeh! | ひょえええ | |||||
▶️ | Oh noooo!! | そんなー!! | |||||
Evading | ▶️ | Dodging! | 回避です! | ||||
▶️ | Evading! | 避けます! | |||||
▶️ | Hie! That was a close call! | ひぇっ 危ないですよう! | |||||
▶️ | Wawah! I almost got hit! | わわっ、危ない! | |||||
Winning in Battle | ▶️ | Looks like I win! Ehehe! | 勝っちゃいました!えへへ! | ||||
▶️ | I got a win just like that! | さっくりWinです! | |||||
▶️ | Oh my, are you hurt? | あらら、怪我してませんか? | |||||
▶️ | Hmphew, easy peasy! | むふー、余裕です! | |||||
KO'd in Battle/Losing Game | ▶️ | Mauee... | まぅぇー… | ||||
▶️ | I'm speechless... | ちーん | |||||
▶️ | I lost... | 負けちゃいましたよぅ | |||||
▶️ | I wanted you to go easy on me... | 手加減してくださいよぉ… | |||||
Bonus Panel | ▶️ | Wow! Stars! | わ!スターですね! | ||||
▶️ | They're shining! I like stuff like this! | キラッキラ! 私こういうのすきです! | |||||
▶️ | A bunch of stars! | 星がたくさん! | |||||
▶️ | I'm so happy! | 嬉しいですねぇ | |||||
Drop Panel | ▶️ | Aaaah! My stars! | あー!スターが! | ||||
▶️ | Holy cookies! | なんてこった…ですよ! | |||||
▶️ | Ueee! I dropped some! | うぇええ! 落っことしちゃいました! | |||||
▶️ | Wait for meeee! | ちょっと待ってくださーい! | |||||
Stepping on Trap | ▶️ | O-oh no, there was a trap here?! | こ、こんなとこにトラップ!? | ||||
▶️ | Hey, who set the trap here?! | ちょっと誰ですか、こんなとこに! | |||||
▶️ | Gue! I hate traps! | ぐぇ! トラップなんて! | |||||
▶️ | Gyaah! | ぎゃー! | |||||
Boss Panel | ▶️ | Oh, I'm getting a dangerous vibe around here... | あ、なんか危ない空気が… | ||||
▶️ | This is going to be tough... | これは大変な相手ですねぇ… | |||||
▶️ | I'd better stay away from this one... | 近づかないようにしなきゃ… | |||||
▶️ | I can sense something gigantic... | 大物の気配… | |||||
Star Norma | ▶️ | I'm gathering stars! I'm good at stuff like that! | スター集めましょう!そういうの得意なんで! | ||||
▶️ | I hope I can get so many stars! | 星いっぱい欲しいですねぇ | |||||
▶️ | Stars are beautiful... I want a lot of them! | スターってキレイですね…いっぱいほしいです! | |||||
▶️ | It's fun collecting something, isn't it... | 集めるのって楽しいですよね… | |||||
Wins Norma | ▶️ | I feel like fighting! | 戦いに赴きたい気分です! | ||||
▶️ | I want a bunch of wins! | 私、いっぱい勝ちたいです | |||||
▶️ | Winning feels good, doesn't it? | 勝つのが気持ちいいですよね | |||||
▶️ | Fighting is necessary, sometimes! | 時には戦いも大事です! | |||||
Selecting Character | ▶️ | Mauu, nice to meet you! | まぅー よろしくお願いします! | ||||
▶️ | My name's Saki! | サキと申します! | |||||
▶️ | I'll do my hardest! | 頑張りますね! | |||||
▶️ | Fufufu, I'll get us victory, just you watch. | ふふふ、さくっと勝っちゃいますよ | |||||
Starting Game | ▶️ | So it begins! | 始まりました! | ||||
▶️ | Now, let's do this! | さぁ、やりましょうか! | |||||
▶️ | Go go! | ごーごー! | |||||
▶️ | All righty, let's do our best! | さ、頑張りましょうね! | |||||
Winning Game | ▶️ | We did it! We won! | やりました!勝ちましたよぉ! | ||||
▶️ | I can do this much! | 私だってやれるんです! | |||||
▶️ | Yaay! I'm going to make some sweets to celebrate! | わーい! お祝いにお菓子つくりましょー! | |||||
▶️ | We're throwing a party tonight! | 今夜はパーティーですよ! | |||||
Item Drop/Crate Drop | ▶️ | Got an item! | アイテムゲットですね! | ||||
▶️ | This'll make us stronger! | 戦力増強です! | |||||
▶️ | Did you find something good? | 良いもの見つかりましたか? | |||||
▶️ | Oh, you wanted this? I'm happy for you! | これ、欲しかったんですか?良かったですね! | |||||
Whack a Poppo/Track the Card | ▶️ | I like that! | いいですよ! | ||||
▶️ | I love that! | いいですね! | |||||
Whack a Poppo | ▶️ | Yes! | はい! | ||||
Whack a Tomomo/Alte | ▶️ | No! | のー! | ||||
Bad Prize | ▶️ | No good. | だめですねぇ | ||||
Star Treasure | ▶️ | Lucky you! | ラッキーですね! | ||||
Neutral Prize | ▶️ | Hmm? | んー? | ||||
Battle Prize/Supporter Revive | ▶️ | Now, let's roll up our sleeves! | さー!はりきっていきましょー! | ||||
▶️ | Dice! | サイコロです! | |||||
▶️ | Let's hit the road! | いきましょー | |||||
Greeting (Home Screen/Joining Lobby) | ▶️ | Hello! | こんにちは! | ||||
Miss Prize/Track the Card | ▶️ | Hmm... | んんんー… | ||||
▶️ | That's fantastic! | 素敵です! | |||||
Hyper Treasure/Good Prize | ▶️ | That's incredible! | すごいです! | ||||
Miss Match/Bad Prize (Match 2) | ▶️ | Mauuuuu... | まぅうううう… | ||||
Using Other Hyper | ▶️ | Can I really use this? | これ、使っちゃっていいんですか? | ||||
▶️ | I'm not familiar with this, but I'll play it anyway! | 慣れない物ですけど、使わせてもらいますね! | |||||
▶️ | It's funny using someone else's powers. | 人の力を使うというのも、不思議な感じですね | |||||
▶️ | Let me borrow your powers! | あなたの力、使わせてもらいまーす! | |||||
Unique Interaction Lines | |||||||
Vs. Sweet Breaker (attacking) | ▶️ | Let's fight a sweet battle! | スイートバトル開始です! | ||||
Vs. Sweet Breaker (defending) | ▶️ | Whoa, it's you, Sweet B! | わ、スイブさんですか! | ||||
Defeat Sweet Breaker | ▶️ | Fufu, it looks like I'm on a higher level as a god. | ふふ、神としての格、私が上のようです | ||||
KO'd by Sweet Breaker | ▶️ | You're very good, Sweet B... | 流石スイブさん… | ||||
Vs. QP (any) (attacking) | ▶️ | Q! here I come! | きゅーちゃん!いきますよ! | ||||
Vs. QP (any) (defending) | ▶️ | Q! Bring it on! | きゅーちゃん!かかってきてください! | ||||
Defeat QP (any) | ▶️ | Good fight! I'm going to make you some pudding later. | お疲れ様です! 今度プリン作ってあげますね | ||||
KO'd by QP (any) | ▶️ | You're very good, Q! We should get some pudding together! | 流石きゅーちゃんです! 今度いっしょにプリン食べましょう! | ||||
Draw a Pudding-type card | ▶️ | Th-this is... a legendary sweet... | こ、これは… 伝説のスイーツ… | ||||
Vs. NoName (attacking) | ▶️ | You are...!! | あなたは…!! | ||||
Vs. NoName (defending) | ▶️ | Hie! It's hard fighting him! | ひぇ! 戦いにくい相手です! | ||||
Defeat NoName | ▶️ | Phew... I was a nervous wreck for many reasons. | ふぅ… いろんな意味で緊張しました | ||||
KO'd by NoName | ▶️ | I can't even imagine defeating him... | 勝てる気がしませんよぅ | ||||
Defeat Roboball | ▶️ | Just so you know, you're always doing a nice job! | いつもお疲れ様です! | ||||
Shifu Robot boss is resummoned to the board after having been defeated once | ▶️ | Whoa, I feel like something bad's happening right now. | わ、すごく嫌な気配がします! | ||||
End turn on Sora/Sham's panel without fighting | ▶️ | An idol...! | 可愛者(アイドル)…! | ||||
Tomomo (Casual) uses Miracle Red Bean Ice Cream | ▶️ | Sweet Eater...! | スイートイーター…! | ||||
QP (Dangerous) uses Sweet Guardian | ▶️ | I sense Guardian...! | ガーディアンの気配…! | ||||
Begin game with Tomomo, QP (Dangerous), and Sweet Breaker | ▶️ | Battle between Sweet Gods... Let's get started! | スイート神バトル…、開始ですね! | ||||
Reach level 4 before all other players | ▶️ | Hmmmm~♪ Mau~mau~♪ | ふんふんふーん♪ まぅ~まぅ~♪ | ||||
Big Bang Bell KOs | ▶️ | Mauuuuuuuryaaaaaaaah! | まぅうううううううりゃあああああああ! | ||||
▶️ | Why don't you go to sleeeeeep! | さっくりおやすみなさあああああい! | |||||
▶️ | Droooop deaaaaad!! | くーたーばーれーぃ!! | |||||
▶️ | Sweet dreams! | いい夢見れますように♡ |
When | English | Kanji | |
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Opening the game | ▶️ | Orange_Juice and Fruitbat Factory. | オレンジジュースアンドフルーツバットファクトリー |
▶️ | Shindenken. | しんでんけん | |
Title screen | ▶️ | 100% Orange Juice! | 100%おれんじじゅ~すっ! |
Start of player 1 turn | ▶️ | Player 1. | プレイヤーワン |
Start of player 2 turn | ▶️ | Player 2. | プレイヤーツー |
Start of player 3 turn | ▶️ | Player 3. | プレイヤースリー |
Start of player 4 turn | ▶️ | Player 4. | プレイヤーフォー |
Starting a battle | ▶️ | Battle. | バトル |
Winning a battle | ▶️ | Win. | ウィン |
Triggering a bonus panel | ▶️ | Bonus. | ボーナス |
Triggering a drop panel | ▶️ | Drop. | ドロップ |
Triggering a draw panel | ▶️ | Card draw. | カードドロー |
Triggering warp panel | ▶️ | Warp. | ワープ |
Triggering a move panel | ▶️ | Move. | ムーブ |
Triggering warp move panel | ▶️ | Warp move. | ワープムーブ |
Triggering a trap | ▶️ | Trap triggered. | トラップ発動 |
Skipping a turn | ▶️ | Skip. | スキップ |
Stopping on a panel affected by Immovable Object | ▶️ | Stop. | ストップ |
Triggering a norma check without meeting the requirements | ▶️ | Norma check. | ノルマチェック |
Reaching level 2 | ▶️ | Norma level 1 achieved. | ノルマレベルワン達成 |
Reaching level 3 | ▶️ | Norma level 2 achieved. | ノルマレベルツー達成 |
Reaching level 4 | ▶️ | Norma level 3 achieved. | ノルマレベルスリー達成 |
Reaching level 5 | ▶️ | Norma level 4 achieved. | ノルマレベルフォー達成 |
Winning the game | ▶️ | Final norma achieved! | 最終ノルマ達成! |
Attempting to connect to a lobby | ▶️ | Connecting. | コネクティング |
Successfully connecting to a lobby | ▶️ | Connected. | コネクティド |
Failing to connect to a lobby | ▶️ | Failed. | フェイルド |
Attempting to connect to a full lobby | ▶️ | Lobby full. | ロビーフル |
Another player joins the lobby | ▶️ | Player joined. | プレイヤージョインド |
Another player leaves the lobby | ▶️ | Player left. | プレイヤーレフト |
Trivia[edit source]
- Saki appears in the artwork for and is quoted in the descriptions of , , and .
- Saki is one of the six Sweet Gods, alongside , , , and . Her moniker is Sweet Maker.
Update History[edit source]

- Fixed Saki's voice playing for other players in multiplayer.
- Fixed voiced characters' lines for playing another unit's hyper playing in multiplayer when using .

- Fixed a crash when randoming Saki with Halloween skin in deck selection.
- Saki’s Now has a radius of 2 (5x5 squares), up from 1.

- Saki's is now a level 3 card (down from 4). Increases affect damage by 1 for every 2 chapters (up from every three chapters).
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