From 100% Orange Juice Wiki
Jump to: navigation, search

Female Symbol.png
Saki (unit).png
Base Stats
Basic Info
Voice Actor

Saki (サキ Saki) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 2 alongside Kyousuke. She originates from the game SUGURI, in which she is one of the bosses.

Overview[edit source]

Saki is a relatively balanced character with a neutral attack and defense stats. With her below average health stats and lack of defensive buffs, she should spend her time avoiding confrontations with other players or  Encounter panels and instead focus on acquiring stars and preserving health. If combat should occur, however, her slightly increased evasion stat can help her avoid weaker attacks but is not a guaranteed method for survival. Similar to Alte, most of Saki's strength comes from her Hyper and as a result, the player should focus on reaching Norma level 3 and landing on either  Bonus or  Draw panels to secure a Hyper and the stars necessary to level up.

The main downside to Saki is that while she is not weak in the traditional sense, her survivability is generally not very good. Without any defense boost and only a slightly increased evasion stat, she does not have the evasion power of Suguri or the added preservation of Sham to support her low health stat. Saki's other disadvantage is her reliance on her Hyper card. If the player is unable to draw Saki's Hyper, they will likely be unable to stop an opponent with more stars.

Unlock Info[edit source]

  • Automatically unlocked if DLC 2 is owned.

Summary[edit source]

+Extremely powerful Hyper that deters opponents and can severely set them back
+Hyper pushes Saki further into the lead with guaranteed stars
+Low Recovery
-Low survivability
-Relatively easy to bully
-Hyper is opponent-reliant for gains
-Hyper reliant

Big Bang Bell
Big Bang Bell.png
Every unit on this and 2 adjacent squares takes 2 damage, +1 for every 2 chapters since setting the trap.
On KO, half of their stars go to the player who set this trap.
Hyper Info
0 ★
"Mauuuuuryaaaaaaahh!" ―Saki

Saki's hyper is Big Bang Bell. When played, Big Bang Bell is set on the user's current panel. When landed on by any character including the player, it will deal 2 damage plus an additional +1 per every 2 chapters that have passed since it was originally set. The damage will affect the player who landed on it and all players within 2 adjacent board panels, including diagonally. (The blast radius is highlighted with glowing panels when the player initially sets the card) If any player is KO'd, half of their stars are given to the player who set the Hyper. (KOs by the Hyper's effect do not count as wins)

Hyper Strategy[edit source]

Big Bang Bell is one of the best trap cards in the game, dealing massive punishment to opponents and potentially high gain for the player, all for the low price of 0 stars. The player also has the added bonus of being immune to the trap themselves as they will simply regain their own stars. As a result of this, the Hyper is relatively safe to drop on any panel, and the player should prioritize placing it as soon as possible to allow the damage output to grow. The Hyper is also potentially the most damaging card in the game with theoretically infinite damage output. As a trap, the Big Bang Bell has a variety of uses, and similar to  Self-Destruct has the advantage of creating unease and uncertainty among opponents as any trap set by Saki could be her Hyper. As to be expected, one of the most popular ways the Hyper is generally at it's best when set on an opponent's  Home panel as not only can it deny an opponent from attempting to win the game, but it can also stop both Wins and Star Norma by KOing the opponent. In contrast, it may be smarter to leave Big Bang Bell on a lesser-traveled path to catch opponents by surprise in the late game. It is best to let the bell gain damage and then influence players to take the path where the trap is by placing more traps on the opposing pathway. Field events like MinelayerMinelayer
Every 3 Chapters, a Trap Card will be set on a randomly determined panel. These Trap Cards are not affiliated with the Center Deck, and will therefore not return to the Center Deck afterwards. The cards include: Dangerous Puddingicon.png Dangerous Pudding, Bad Puddingicon.png Bad Pudding, and Mimyuu's Hammericon.png Mimyuu's Hammer
can quickly make opponents forget about the Hyper's location if it was set randomly, and cards like  We Are Waruda can quickly make the trap's location confusing. Big Bang Bell also works well in decks with  Piggy Bank considering that both take time to charge. This occasionally leads to players stepping on well-charged Big Bang Bells thinking they are well-charged Piggy Banks, especially if the player set the Hyper on their own  Home.

The Hyper is not without its disadvantages though. As a trap card, Big Bang Bell is directly countered by  Stiff Crystal and  Star-Blasting Light, as well as indirectly countered by  We Are Waruda if the opponent gets the card. Like all traps, the Hyper is also opponent-reliant, making it rather unreliable, and while this can make the Hyper extremely strong, it will be for not if the opponent misses it. The player will also not be able to start using the Hyper until Norma 3, which gives the Hyper a late start unless  Price of Power is used. Some opponents will also purposely head toward their  Home panel as quickly as possible if they believe the player set Big Bang Bell on it. By doing this, they will activate it before it's damage output becomes lethal, thus countering its star loss effect.

Tips[edit source]

Playing As Saki
  • Generally a deck full of trap cards is advisable for Saki, to further confuse opponents. Traps like  Sky Restaurant 'Pures',  Go Away, and  Piggy Bank can be used to scare opponents and add unpredictability.
  • Under the right circumstances,  Price of Power can work well with Saki's hyper as the player will be able to start using her hyper at Norma level 2 instead of the usual 3. It is by no means a "must have" but can be useful if its the player's starting card.
  • Given Saki's hyper-reliance to truly be effective,  Nice Present and  Passionate Research are essential cards for helping the player draw a hyper.
  •  Rainbow-Colored Circle is advisable to boost Saki's evasion stat in case of massive attacks from either opponents or  Boss panels.
  •  Path Blockers can be used to force your opponent to activate your  Big Bang Bell. Alternatively, you can use it at yourself to detonate it against nearby opponents.
Playing Against Saki
  • With Saki's low health stat and sole reliance on her evasion, most battle cards are the best counters to Saki as they will not improve her combat ability much and will help the player KO her if she rolls poorly.
  •  Sealed Memories is an excellent counter card to Saki, as she relies on the element of surprise regarding the contents of her hand and thus her traps.
  •  Gift Exchange and  Scrambled Eve are brutal against Saki as they can help her lose her hyper before she has the chance to set it. The former may also give the player her hyper, which can play out poorly for the opponent.  Brutal Prank and  Present Thief can also be used, but carry the inherent danger of Saki being able to use them to trick the player since they are trap cards.
  •  Stiff Crystal and Kyoko's hyper  Crystal Barrier both will prevent Saki's hyper from activating and are thus excellent counters.
  • Despite  Path Blockers helping Saki, it could also be used to activate her  Big Bang Bell prematurely.

Recommended Cards[edit source]

Recommended Viable Neutral

 Passionate Research
 Nice Present
 Piggy Bank
 Sky Restaurant 'Pures'
 Rainbow-Colored Circle

 Completion Reward
 For the Future of the Toy Store
 Saki's Cookie
 Long-Distance Shot
 Nice Jingle
 Princess's Privilege
 Lonely Chariot
 I'm on Fire!
 Mimyuu's Hammer
 Heat 300%
 Piyopiyo Procession
 Cloud of Seagulls
 Reverse Attribute Field
 Quick Restoration
 Price of Power
 Path Blockers

 Forced Revival
 Final Battle
 Little War
 Sealed Guardian
 Scary Solicitation
 Play of the Gods
 Tactical Retreat
 Shield Counter
 Dangerous Pudding
 Go Away
 Here and There
 Holy Night
 We Are Waruda
 Super All-Out Mode
 Mix Phenomenon
 Gentleman's Battle
 Unlucky Charm
 Windy Enchantment
 Lost Child
 Party Time

Counter Cards[edit source]

Recommended Viable

 Sealed Memories
 Out of Ammo
 Gift Exchange
 Scrambled Eve
 Star-Blasting Light

 Oh My Friend
 Flip Out
 Stiff Crystal
 President's Privilege
 Big Magnum
 Bad Pudding
 Tragedy in the Dead of Night
 Accel Hyper
 Brutal Prank
 Present Thief
 Dark Side of Business
 Treasure Thief

Achievements[edit source]

Steam Achievements
Icon Name Description
Saki's Cookie (achievement).jpg Saki's Cookie Play 10 games as Saki.
The Big Bang.jpg The Big Bang As Saki, KO at least 2 other players with one
Big Bang Bell you have set.
Dropped the Bomb.jpg Dropped the Bomb As Saki, KO yourself with your own Big Bang Bell and nobody else.


1 Icon.pngDefault
0 10000 00.png
Saki 00 00.png
2 Icon.pngAttack
0 10000 00.png
Saki 00 01.png
3 Icon.pngDamage
0 10000 00.png
Saki 00 02.png
4 Icon.pngSuccess
0 10000 00.png
Saki 00 03.png
5 Icon.pngFailure
0 10000 00.png
Saki 00 04.png
6 Icon.pngDice Throw
0 10000 00.png
Saki 00 05.png
7 Icon.pngDefault
0 10000 00.png
not found
8 Icon.pngAttack
0 10000 00.png
not found
9 Icon.pngDamage
0 10000 00.png
not found
10 Icon.pngSuccess
0 10000 00.png
not found
11 Icon.pngFailure
0 10000 00.png
not found
12 Icon.pngDice Throw
0 10000 00.png
not found


Red Icon.pngRed
0 10000 00.png
Saki 01 00.png
Blue Icon.pngBlue
0 10000 00.png
Saki 02 00.png
Green Icon.pngGreen
0 10000 00.png
Saki 03 00.png
Yellow Icon.pngYellow
0 10000 00.png
Saki 04 00.png
Pink Icon.pngPink
0 10000 00.png
Saki 05 00.png
Purple Icon.pngPurple
0 10000 00.png
Saki 06 00.png
Teal Icon.pngTeal
0 10000 00.png
Saki 07 00.png
Black Icon.pngBlack
0 10000 00.png
Saki 08 00.png
Rad Poppo Icon.pngRad Poppo
0 10000 00.png
not found
Halloween Color Icon.pngHalloween
0 10000 00.png
Saki 10 00.png
Silver Icon.pngWhite
0 10000 00.png
Saki 11 00.png
Red and Blue Icon.pngRed & Blue
0 10000 00.png
Saki 12 00.png
Dapper Poppo Icon.pngDapper
0 10000 00.png
not found
Cyborg Poppo Icon.pngCyborg
0 10000 00.png
not found
Christmas Color Icon.pngChristmas
0 10000 00.png
Saki 15 00.png
Tuxedo Poppo Icon.pngTuxedo
0 10000 00.png
not found
Chocolate Color Icon.pngChoco
0 10000 00.png
not found
School Color Icon.pngSchool
0 10000 00.png
not found


1 Icon.png Hair 1
Saki 00 00.png
Saki 3000 00.png
2 Icon.png Hair 2
Saki 00 00.png
Saki 3001 00.png
3 Icon.png Hair 3
Saki 00 00.png
Saki 3002 00.png
4 Icon.png Hair 4
Saki 00 00.png
Saki 3003 00.png
5 Icon.png Hair 5
Saki 00 00.png
Saki 3004 00.png
6 Icon.png Hair 6
Saki 00 00.png
Saki 3005 00.png
7 Icon.png Hair 7
Saki 00 00.png
Saki 3006 00.png
8 Icon.png Hair 8
Saki 00 00.png
Saki 3007 00.png
9 Icon.png Hair 9
Saki 00 00.png
Saki 3008 00.png
10 Icon.png Hair 10
Saki 00 00.png
Saki 3009 00.png
11 Icon.png Hair 11
Saki 00 00.png
Saki 3010 00.png
12 Icon.png Hair 12
Saki 00 00.png
Saki 3011 00.png


Trivia[edit source]

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V1.30
  • Saki's recovery value changed to 4. (Down from 5)

100% Orange Juice Emoticon 100oj.png V1.28.3 (Hotfix 2)
  • Fixed Saki's  Big Bang Bell voice playing for other players in multiplayer.
  • Fixed voiced characters' lines for playing another unit's hyper playing in multiplayer when using  Big Bang Bell.

100% Orange Juice Emoticon 100oj.png V1.28.3
  • Character voice added to DLC 2.

100% Orange Juice Emoticon 100oj.png V1.20

100% Orange Juice Emoticon 100oj.png V1.8.2
  • Fixed a crash when randoming Saki with Halloween skin in deck selection.
  • Saki’s  Big Bang Bell Now has a radius of 2 (5x5 squares), up from 1.

100% Orange Juice Emoticon 100oj.png V1.8.1
  • Saki's  Big Bang Bell is now a level 3 card (down from 4). Increases affect damage by 1 for every 2 chapters (up from every three chapters).

100% Orange Juice Emoticon 100oj.png V1.8
  • Added to the game with DLC 2.

Saki (unit).png