Power-ups are special modifiers sold at shops, that the player can purchase to help them defeat monsters and other players. Power-ups provide a host of varying abilities that can massively increase a player's defensive or offensive power. Others can simply provide the player with an extra layer of options/utilities that can assist them over the course of the game.
Subsequently, the player will want to keep an eye out for useful power-ups when visiting any shop, selecting ones that either synergize with their character or are effective at dealing with the current task at hand. An element of strategy is also possible, as the player can choose quests that require them to head to a shop they desire.
Basics
As mentioned in quest locations, shops are unique locations that the player can choose to stop at, anytime they land or pass them. When the player chooses to stop at a shop, they may use their stars to purchase one copy of any of the items listed in the shop's inventory, if they can afford it. Most of these items are consumables that can bestow the player's character with permanent or temporary stock effects, however, cards can also be purchased from certain shops. All consumable items are used instantly upon being purchased and cannot be stored.
Each store carries its own selection of items that will restock once all items are either purchased or the locations are resets. Thus, if a player clears a shop inventory and another player visits it on the same chapter, the shop will still be sold out. Items are also shown to everyone upon purchase, however, cards are hidden to everyone except the buyer.
Which items are carried are based upon the type of store the player visits, and each type of store has its own inventory (2 bakeries will have different inventories). In general, the shops can be thought of as providing 3 types of items: cards, stat boosters, and health items.
Icon | Name | Items Carried |
---|---|---|
Armory | Battle cards, hyper cards, and unique equipment. | |
Bakery | Various sweets that boost stats. | |
Tavern | Various drinks that can heal HP/overheal and hireable mercenaries. |
Buyable Power-ups
Below is the complete list of powerups that can be bought from each shop. It is worth noting that permanent effects can only be purchased once, and certain effects cannot be stacked.
The Armory is run by
, the Blacksmith.Icon | Name | Effect | Base Cost | Notes |
Any Card (Standard Cards and Hyper Cards) | The card is added to your hand upon closing the shop screen.
|
0.5 x [Card Cost] + 10 (Standard cards) |
Hidden to everyone except the buyer. | |
Wooden Shield | A shield reducing incoming damage by 1. Removed after 2 hits, or after 1 battle.
|
15 | ||
Iron Shield | A shield reducing incoming damage by 2. Removed after 4 hits, or after 1 battle.
|
30 | ||
Mithril Shield | A shield reducing incoming damage by 3. Removed after 6 hits, or after 1 battle.
|
45 | ||
Spiked Shield | A shield with spikes reducing incoming damage by 1. If your defense roll is greater than the opponent's attack roll, reflect damage equal to half of the attack value back to the opponent. Removed after 1 battle.
|
60 | ||
Smoke Bomb | Stock Effect: In the next battle, the enemy gains -1 ATK, DEF and EVD.
|
40 | ||
Leather Boots | +1 MOV, and another +1 if carrying no quest item. Purchasing this item will replace your current pair of shoes.
|
75 | ||
The card is added to your hand upon closing the shop screen.
|
100 | |||
Guardian |
Summon a on the field. It will scout and fight any Bounty quests you are holding. Cannot attack other players, but other players can attack it.
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100 | Can't be purchased if the player already has an active minion. | |
Gale Shoes | +1 MOV, and another +2 if carrying no quest item and having less than 2 cards. Purchasing this item will replace your current pair of shoes.
|
130 | SSR | |
Magical Enchanted Sword | Permanently gain +1 ATK, but also -1 DEF. This can be purchased only once.
|
135 | SSR | |
Executioner | Permanently gain +1 ATK, but also -1 EVD. This can only be purchased once.
|
150 | SSR |
The Bakery is run by
and .
The Tavern is run by
, the Innkeeper.Mercenaries
A special type of unit called a mercenary can be purchased from the Tavern. Doing so will spawn a that will walk around on the board, taking its turn after Player 4. The mercenary will be colored to match the hud color of the player who spawned it. Mercenaries will only trigger Move, Warp, and Warp Move panels, and it will attack any other unit it passes on the board (other than the player who spawned it). They will remain on the board until they are KO'd. KO'ing a mercenary that has defeated a player will give the player the mercenary's stars. Mercenaries have different stats and passives from the Pirate Crew Members that spawn on fromMercenary | |||||
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HP | ATK | DEF | EVD | Fame | |
5 | +1 | -1 | -1 | 0 | |
Other Info | |||||
If a unit is KO'd by the Mercenary, 50% of the stars lost go to the player, and the rest to the Mercenary. |
Interactions Notes
- Affected by the normal cards , , .
- Affected by the hyper cards , , , , .
- No other targeting/indirect targeting cards affect mercenaries, other than the ones listed above.
- Most field events affect mercenaries.
Price Adjustments
Shop prices are affected by the player's character stats. Based on the default stat spread of +0 ATK, +0 DEF, +0 EVD, and 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. ATK gives a 25% modifier, while DEF, EVD and HP give a 10% modifier. Consequently, the stronger the character's stats, the more expensive power-ups will be and vice versa.
Price | Characters |
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, | |
, , , , * | |
, , , , | |
, , , , | |
, | |
, , , , , , , , , , | |
, , , , | |
, *, , | |
, , , , , , , , , , | |
, | |
, | |
Patch History
- Increased the cost of overheal items (by tier):
- I: 20->30
- II: 40->60
- III: 80->120 - Increased the base price of permanent stat boost items from 100 to 150.
- Fixed so Bounty Hunt mercenaries cannot be affected by the field event.
- Kiriko can now benefit from "gain HP" effects.
- Mercenaries are now affected with the following cards: Dinner, Magical Massacre, Super All Out Mode, Sealed Guardian, Indiscriminate Fire Support, Blazing!, Magical Inferno, Big Bang Bell.
- Red & Blue Island overheal effect lowered from 4 to 3 in Bounty Hunt mode.
- Fixed so players using Indiscriminate Fire Support correctly take damage if a missile land on them. (Ally mercenaries are excluded.)
- Fixed co-op cards being included in Bounty Hunt weapon armories.
- The Mercenary cannot be targeted by cards like long-distance shot anymore.
- Fixed the CPU throwing a hissy-fit if not allowed to buy their favorite thing in the Shops in Bounty Hunt mode and refusing to leave it.
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