|Price||800 / 560|
|Origin||Flying Red Barrel|
Peat is a character with excellent stats, featuring a increase in every combat stat and a reduced revive stat. As a result of these stats, Peat is very effective in combat having both the ability to deal damage and avoid or defend against it. Additionally, his lowered requirement for revive rolls lets him get back into the fray in the event that he is KO'd by an opponent. With favorable rolls, Peat can last for quite awhile against weaker opponents, while dealing a substantial amount of damage in return.
Unfortunately, the main downside to Peat is that even with his excellent combat and recovery stats, he suffers from having an abysmally low health stat similar to that of. This stat greatly reduces his ability to sustain combat, and the player should avoid fights that will quickly drain Peat's health. Even having a favorable defense roll will result in Peat being stripped of a third of his health at a minimum and an unfavorable evasion rolls may lead to an instant KO. This weakness is further compounded by stage hazards from field events and damaging traps like , which affect Peat far greater than most character.
- +Great combat stats
- +Powerful Hyper
- +Quick revives from low REC stat
- -Very low HP depletes quickly
- -Susceptible to
- -Highly susceptible to indirect damage such as traps and field events
- -Hyper's reliance on hand size hinders usage of other useful cards
|Blue Crow the Second|
|"I'm gonna settle this!" - Peat|
Peat's hyper is Blue Crow the Second. When the Hyper is used, it causes the player to gain attack and defense but lose evasion equal to number of cards in the player's hand.
Blue Crow the Second is a powerful, stat-boosting Hyper that provides a large boost to attack and defense at the cost of evasion. The additional stats are added based off the number of cards in the player's hand at the time of activation. The Hyper does count itself before use, thus if the player has no other card, the Hyper has a minimum gain of +1 attack and defense and lose 1 evasion. The Hyper can be used both offensively and defensively, but care must be taken, as the drop in evasion combined with Peat's low health necessitates using defense against enemy attacks when the Hyper is active.
The Hyper itself enables Peat to easily overpower most opponents and is an excellent tool to protect Peat's small health stat. As the effect scales with the number of cards in the player's hand, it's advised to continually draw cards throughout the course of the game, for maximum effectiveness. Ideally, the player will have a full hand of cards, however under specific conditions, the Hyper can be activated with a hand of 4, giving the player a massive gain of +4 attack and defense and -4 evasion. The Hyper also benefits from it's cheap star price and low activation level.The main downside to this Hyper is that relies heavily on the presence of cards. A full hand can be easily attained against opponents like or on Boards with , but can be stifled by cards that cause Peat to discard cards such as . The other more obvious pitfall too the Hyper is the loss of evasion, which can result in KO if Peat is low on health and fails to KO the opponent.
- Playing As Peat
- Playing Against Peat
Recommended Cards[edit source]
Counter Cards[edit source]
- Peat appears in the artwork for , , and .
- Peat is quoted in the descriptions of , , and .
- Peat is a pilot who operates the Blue Crow in a guild, and is Flying Red Barrel. 's rival in
- Peat is the only character besides  to be able to appear in all 5 stages of Flying Red Barrel.
- Peat is the second youngest member of the guild behind  .
Update History[edit source]