The Old Guardians Campaign, featuring Suguri (46 Billion Years) and Sumika, is the fourth DLC campaign to be added to the game with the release of the Old Guardian Pack. Upon purchase of the DLC in the Steam store, the player will gain access to the Girl Power Campaign in the "Campaigns" section of the OJ menu, as long as they have completed at least 1 base game campaign. This campaign is one of the longest, with 10 episodes, but does not feature an extra episode like some campaigns.
The Old Guardians Campaign follows Suguri and Sumika as they play a board game and catch up on their situation. It is a direct sequel to the Girl Power Campaign's story. Suguri (46 Billion Years) is selected by default for this campaign.
RegenerationRegeneration Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter., CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter., AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
ConfusionConfusion Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players., BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Random WarpRandom Warp Every 5 Chapters, Each players will be warped to a randomly chosen panel at the beginning of the Chapter., FreezeFreeze Every 5 Chapters, 1/3 of the board's panels become Ice panels. This effect lasts for the duration of the Chapter and does not affect Home panels.
Home RouletteHome Roulette Every 9 Chapters, all player Home panels are randomly rotated., MysteryMystery Every 5 chapters, causes any Field Event to occur.
MinelayerMinelayer Every 3 Chapters, a Trap card ( Dangerous Pudding, Bad Pudding, or Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.), BattlefieldBattlefield Every 6 Chapters, all Bonus and Drop panels will become Encounter panels. This effect lasts for 3 Chapters., ConfusionConfusion Every 7 Chapters, all player's cards and rearranged and put face-down, making the cards unreadable to both the owner and other players.
CharityCharity Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter., Air RaidAir Raid Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
BomberBomber Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage., AmplifyAmplify Every 6 Chapters, all players will randomly receive a +1 bonus to their attack, defense, or dodge stat (marked by a symbol). This effect lasts for 2 Chapters. Attack stat +1, Defense stat +1, Evasion stat +1
MysteryMystery Every 5 chapters, causes any Field Event to occur., TreasureTreasure Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents. Gives stars equal to the current number of Chapters. Gives a random hyper card.
MiracleMiracle Every 5 Chapters, all Bonus, Drop, Draw, Encounter, Move, Warp Move, Heal panels, and Damage panels will become Double panels accordingly. This effect lasts for the duration of the Chapter., FreezeFreeze Every 5 Chapters, 1/3 of the board's panels become Ice panels. This effect lasts for the duration of the Chapter and does not affect Home panels.