Strategy[ | ]
NoName plays a bit more aggressively than other +1 ATK characters like
, , or . In terms of standard combat, he fares a bit better when he's on the other side, as he has a defensive stopgap in his Head form. NoName tends to enjoy combat often due to the lack of risk with the combination of his Head Form and Hyper. However, in his Head form, his best plan of action is to just run for his life. He struggles to consistently live against even -1 ATK characters, and his 6 REC is a massive detriment.Tips[ | ]
- Playing As NoName
- Utilizing NoName's Hyper effectively depends on the map he is in, as that determines what boss he summons or utilizes with . The defensively below-average can struggle to live multiple hits with the combination of panels and NoName forcing fights with it, but poses the strongest offensive power out of the set, letting be potentially used offensively. serves as the best defensive backbone against high attack characters, while works best against offensively weak characters.
- in particular is one NoName loves to abuse, as it has the ATK of and more HP than even . However, it only appears on three maps in Normal mode, so it is quite rare.
- Do note that using while on the attacking side makes the boss also attack first. This could be used to secure a kill on a severe threat, but also leave the boss susceptible to cards like or .
- Boss present to use his Hyper. is an essential card, as NoName requires the
- allows NoName to use and for reduced cost, as well as other expensive cards he likes to run such as .
- can help offset the downside of NoName's REC.
- NoName can use cards like Boss or himself, however. Ideally, NoName should use these cards against the Boss itself when it is at low HP in order to claim its stars. and to make bigger offensive strikes, pushing his attack to dangerous levels. NoName must be wary of these cards being used on the
- NoName wants to avoid being in Head form at whatever cost. Healing cards like can keep him healthy, especially when clashing against other offensive characters.
- can be used as a defensive card for NoName, especially in his Head form, while being risky to use against the Boss.
- NoName's Head form has a nasty tendency to land on his own Home panel and return to full strength. panels. Cards like or can be used to keep him alive long enough to reach a
- can potentially bring and (when used by other players) into play.
- , , or can help him escape deadly battles while not posing much threat to the boss.
- Boss. can save NoName from a deadly encounter and even let him strike back in his Head Form, though caution must be taken as the card can be used just as effectively against the
- Playing Against NoName
- and can bring battle to NoName, especially when he's in the Head form.
- and force NoName into prolonged battles.
- Boss or NoName himself, usually chipping either of them down in the process. lets others survive attacks from the
- can be game-altering if played against NoName's Head form. Attackers will have a strong likelihood of KO'ing NoName even with the stat decrease, which will steal the majority of NoName's stars alongside forcing him to contend with his high REC.
- Out of battle damage is useful in chipping NoName down to his Head form, so cards like are preferable.
- Generally going on the offensive against a low health NoName can put him in an unfavorable spot, due to his poor DEF stat. He also leaves himself very prone to getting chased if he transforms on a turn that isn't his own, as otherwise he'd roll after his target and usually end up behind them.
- Defeating the Boss puts NoName in a rather hefty disadvantage, as he can no longer use to defend himself.
Recommended Cards[ | ]
Standard | Recommended | Viable |
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Counter Cards[ | ]
Recommended | Viable |
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