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{{NeedsStrategy}} <choose uncached=""><option>{{Card | name = Blue Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Brown Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Green Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Orange Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Pink Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Purple Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Rainbow Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Red Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = White Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Yellow Mushroom (Boost) | type = Boost | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Blue Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Brown Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Green Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Orange Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Pink Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Purple Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Rainbow Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Red Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = White Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option><option>{{Card | name = Yellow Mushroom (Battle) | type = Battle | effect = Smells funky. | level = 0 | cost = 0 | illustrator = Coffgirl }}</option></choose> '''Mushroom''' cards are an assortment of special mushroom-themed cards spawned exclusively by the {{Spores}} field event and [[Mixers|Spores]] mixer. The effect of each Mushroom card is randomly determined at the start of the game. These cards consist of {{Ci|Blue Mushroom}}, {{Ci|Brown Mushroom}}, {{Ci|Green Mushroom}}, {{Ci|Orange Mushroom}}, {{Ci|Pink Mushroom}}, {{Ci|Purple Mushroom}}, {{Ci|Rainbow Mushroom}}, {{Ci|Red Mushroom}}, {{Ci|White Mushroom}}, and {{Ci|Yellow Mushroom}}. The differences between each Mushroom card are purely visual and only serve to differentiate between their randomly selected effects, as any type of Mushroom card may be assigned any kind of effect. Mushroom cards can be either Boost or Battle cards, making 20 total variations of cards (10 colors and 2 types). ==Effect== ===Random Generation=== Before the game starts, the types and effects of the 10 colors of Mushroom cards are determined. For the duration of the game, any given color of Mushroom card will consistently have the same card type and effect that was randomly assigned to it at the start of the game. First, 2 of the colors of Mushroom card are assigned to have the types and effects of "No effect. (Boost)" and "No effect. (Battle)". Then, each of the remaining 8 colors of Mushroom card are randomly assigned a type, either Boost or Battle. They are then each randomly assigned a card effect, out of a list of 12 remaining possible Boost effects and 10 remaining possible Battle effects. Finally, all effects with more than one possible value will be randomly assigned a value. ===Usage=== Although each Mushroom card's effect is determined at the start of the game, these effects are initially hidden to the player. All Mushroom cards, when first obtained, will have their effect description listed as "'''Smells funky.'''", obfuscating their actual effect. Once a Mushroom card is used once, the description of that color of Mushroom card will be changed to reveal its true effect, with all new Mushroom cards of that same color now bearing the revised description. In Normal Mode, the description is only changed for the player who used it, while in Co-op Mode, the description is changed for all players. There are 24 possible base Mushroom card effects, with 13 being Boost cards and 11 being Battle cards. Many of these effects can additionally have 3 or 5 possible values, bringing the total amount of possible effects to 60. {{spacer}} {| class="tablecolor" style="margin:auto; max-width:800px; border-radius: .7em; text-align:center; color:black;" |- ! style="width: 50%"| Boost Effects ! style="width: 50%"| Battle Effects |- class="wikitheme wikitheme-text" | Gain +'''1/2/3''' MOV on your next movement roll. | class="wikitheme wikitheme-text" | Gain +'''1/2/3''' ATK during this battle. |- class="wikitheme wikitheme-text" | Gain -'''1/2/3''' MOV on your next movement roll. | class="wikitheme wikitheme-text" | Gain -'''1/2/3''' ATK during this battle. |- class="wikitheme wikitheme-text" | Gain '''Lvl x 1/2/3/4/5''' stars. | class="wikitheme wikitheme-text" | Gain +'''1/2/3''' DEF during this battle. |- class="wikitheme wikitheme-text" | Lose '''Lvl x 1/2/3/4/5''' stars. | class="wikitheme wikitheme-text" | Gain -'''1/2/3''' DEF during this battle. |- class="wikitheme wikitheme-text" | Gain '''1/2/3''' HP. | class="wikitheme wikitheme-text" | Gain +'''1/2/3''' EVD during this battle. |- class="wikitheme wikitheme-text" | Lose '''1/2/3''' HP. | class="wikitheme wikitheme-text" | Gain -'''1/2/3''' EVD during this battle. |- class="wikitheme wikitheme-text" | Gain Frostwalker for '''1/2/3''' chapter(s). | class="wikitheme wikitheme-text" | Heal '''1/2/3''' HP. |- class="wikitheme wikitheme-text" | Warp to a random panel. | class="wikitheme wikitheme-text" | Take '''1/2/3''' damage. |- class="wikitheme wikitheme-text" | For '''1/2/3''' chapter(s), all your cards are reversed (you see them face down, and other players can see your cards). | class="wikitheme wikitheme-text" | Only roll 1 in this battle. |- class="wikitheme wikitheme-text" | Draw 2 cards. | class="wikitheme wikitheme-text" | Only roll 6 in this battle. |- class="wikitheme wikitheme-text" | Discard a random card. | class="wikitheme wikitheme-text" | No effect. '''(Always appears)''' |- class="wikitheme wikitheme-text" | Gain 1 win. |- class="wikitheme wikitheme-text" | No effect. '''(Always appears)''' |} ==Notes== *When a Mushroom card is used or discarded, it is removed from the game rather than being sent to the discard pile. *The "Lose HP" Boost Mushroom card can cause KO. *If the "Take damage" Battle Mushroom card causes the player to be KO'd, it counts as a battle KO in the opponent's favor, causing the KO'd player to give stars and wins as if KO'd normally. == Strategy == Although a Mushroom card's description is only revealed to the player who used it, observant players are still able to determine the effects by paying attention to the opponent's stats, total health, dice rolls, and the sound effects produced by the card. Battle Mushrooms count as battle cards for {{Ca|Nath}} and can be played at norma 1, allowing her to quickly build her stacks. ==Gallery== {{Ci5|Blue Mushroom (Boost)}}{{Ci5|Blue Mushroom (Battle)}}{{Ci5|Brown Mushroom (Boost)}}{{Ci5|Brown Mushroom (Battle)}}{{Ci5|Green Mushroom (Boost)}}{{Ci5|Green Mushroom (Battle)}}{{Ci5|Orange Mushroom (Boost)}}{{Ci5|Orange Mushroom (Battle)}}{{Ci5|Pink Mushroom (Boost)}}{{Ci5|Pink Mushroom (Battle)}}{{Ci5|Purple Mushroom (Boost)}}{{Ci5|Purple Mushroom (Battle)}}{{Ci5|Rainbow Mushroom (Boost)}}{{Ci5|Rainbow Mushroom (Battle)}}{{Ci5|Red Mushroom (Boost)}}{{Ci5|Red Mushroom (Battle)}}{{Ci5|White Mushroom (Boost)}}{{Ci5|White Mushroom (Battle)}}{{Ci5|Yellow Mushroom (Boost)}}{{Ci5|Yellow Mushroom (Battle)}} ==Trivia== *Mushroom cards, along with {{Ci|Red & Blue}} and {{Ci|Freight}}, are "unique cards" which are neither Hyper cards nor game mode/event specific, but also cannot be decked normally. *Mushroom cards, along with {{Ci|Legendary Mushroom}} cards, are the only cards whose effects are randomly determined at the start of the game. **They are also the only cards that are Level 0. ==Update History== {{Patch Changes| {{Patch|Version 3.9.6|3.9.6|Fixed incorrect star distribution when two opponents use self-damaging mushroom battlecard against each other, self-KOing in the process.}} {{Patch|Version 3.2.1|3.2.1|Fixed some mushrooms still not being random enough.|Mushrooms that give +MOV no longer overwrite the Support role's inherent Movement Buffs.}} {{Patch|Version_3.0#Versioned_Hotfix_4|3.0 (Hotfix 4)|Fixed a bug that was making the mushrooms' random effects not be random enough.}} {{Patch|Version_3.0#Versioned_Hotfix_3|3.0 (Hotfix 3)|Changed mushrooms with gain/lose star effects to give stars based on player level x random amount instead.|Made Warp effect mushrooms correctly warp the player to any kind of panel.}} {{Patch|Version 3.0|3.0|Added to the game with the [[Shroom Zoom]] event.}} }} __NOTOC__ {{Cards}} [[Category:Boost cards]] [[Category:Battle cards]]
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