100% Orange Juice Wiki
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Revision as of 15:45, 17 March 2020

Mixers

Mixers are an optional addition to co-op mode that can make a co-op match easier or harder, added in Version 2.7. Mixers are essentially optional field events that the player can select to activate before a co-op match begins.

Every day, one to three mixers are chosen randomly and then applied to all co-op games that take place on that day. This is on a server-side basis and not user-side, meaning that a day's Mixers will be the same for everyone. Mixers reset every day at 00:00 PST and cannot be altered by the user, but they can be turned off if the player does not wish to use them.

Mixer Reward Modifier

Mixers have reward modifiers that enable players to receive more oranges and co-op role experience at the conclusion of a co-op match, based on the difficulty of the mixers. However, Mixers do not increase the amount of experience gained toward the player's online level and the player will only earn more oranges from mixers in online play (with at least 1 other person). There are three mixer difficulties and each provides its own reward modifier value:

Type Reward Modifier
Positive +0%
Neutral +10%
Negative +25%

All modifier bonuses are summed together and combined with the boss's difficulty modifier creating the final modifier total the player will receive. For example, the maximum modifier the player can get is a co-op match on Hyper difficulty with three negative modifiers. This would yield 150% + 25% + 25% + 25% resulting in a modifier of 225%. As a result, the player can earn the same amount of experience and oranges playing co-op on casual difficulty with three difficult mixers as they can by playing hyper difficulty without mixers.

Mixers List

Below is the complete list of mixers:

Name Chapters Effect Type
Air Raid
5
All units will take 1 damage at the beginning of the Chapter.
Neutral
Amplify
6
All players will randomly receive a bonus stat (BoostStat0 Attack stat +1, BoostStat1 Defense stat +1, BoostStat2 Evasion stat +1). Lasts for 2 Chapters.
Neutral
Backtrack
8
All players move in the reverse direction. This effect lasts for the duration of the Chapter.
Neutral
Bomber
2
A visible bomb is placed on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Neutral
Charity
5
All players will receive 1 card at the beginning of the Chapter.
Positive
Confusion
7
All player's cards are rearranged and put face-down, making the cards unreadable to both the owner and other players. This effect lasts for the duration of the Chapter.
Negative
Freeze
5
1/3 of the board's panels become Mass snow0 Ice panels. This effect lasts for the duration of the Chapter and does not affect Mass check0 Home panels.
Neutral
Minelayer
3
A Trap card (Dangerous Puddingicon Dangerous Pudding, Bad Puddingicon Bad Pudding, or Mimyuu's Hammericon Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents)
Negative
Miracle
5
All Mass bonus0 Bonus, Mass drop0 Drop, Mass encount0 Encounter, Mass draw0 Draw, Mass move0 Move, Mass warpmove0 Warp Move, Mass heal Heal, and Mass damage0 Damage panels will become 2x panels. This effect lasts for the duration of the Chapter.
Positive
Random Warp
5
Each player will be warped to a randomly chosen panel at the beginning of the Chapter.
Negative
Regeneration
5
All units will recover 1 HP at the beginning of the Chapter.
Positive
Sprint
6
All players roll double dice for movement. This effect lasts for the duration of the Chapter.
Neutral
Treasure
1
A chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.

Treasure chest stars Gives stars equal to the current number of Chapters, Treasure chest cards Gives a random hyper card.

Positive
Healthy Boss
Continuous
Boss has an additional 10 HP. (For Summer Beast, this only applies to its first life.)
Negative
Star-chaser
Continuous
All players gain double stars on Mass bonus0 Bonus panels.
Positive
Beggar
Continuous
All players drop double stars on Mass drop0 Drop panels.
Negative
Aggressive Heroes
Continuous
All players gain an additional +1 to ATK.
Positive
Defensive Heroes
Continuous
All players gain an additional +1 to DEF.
Positive
Evasive Heroes
Continuous
All players gain an additional +1 to EVD.
Positive
Blazing
Continuous
All units will gain +1 ATK and -1 DEF.
Neutral
Menacing Boss
Continuous
The Boss gains an additional +1 to ATK.
Negative
Hard-shelled Boss
Continuous
The Boss gains an additional +1 to DEF.
Negative
Slippery Boss
Continuous
The Boss gains an additional +1 to EVD.
Negative
Joker
Continuous
All cards can be played for no cost.
Positive
Bankrupt
Continuous
All card costs are increased by 10 stars.
Negative
Flipped
3
Unit base stats will be reversed at the start of battle. (All positive values will become negative and vice versa.) Stock effects will apply before stats are flipped.
Neutral