Mixers

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Mixers.png

Mixers are an optional addition to co-op mode that can make a co-op match easier or harder, added in Version 2.7. Mixers are essentially optional field events that the player can select to activate before a co-op match begins.

Every day, one to three mixers are chosen randomly and then applied to all co-op games that take place on that day. This is on a server-side basis and not user-side, meaning that a day's Mixers will be the same for everyone. Mixers reset every day at 00:00 PST and cannot be altered by the user, but they can be turned off if the player does not wish to use them.

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Daily Mixers
Backtrack (+10%)
Blazing (+10%)

Mixer Reward Modifier[edit | edit source]

Mixers have reward modifiers that enable players to receive more oranges and co-op role experience at the conclusion of a co-op match, based on the difficulty of the mixers. However, Mixers do not increase the amount of experience gained toward the player's online level and the player will only earn more oranges from mixers in online play (with at least 1 other person). There are three mixer difficulties and each provides its own reward modifier value:

Type Reward Modifier
Positive +0%
Neutral +10%
Negative +25%

All modifier bonuses are summed together and combined with the boss's difficulty modifier creating the final modifier total reward modifier the player will receive. For example, the maximum modifier the player can get is a co-op match on Hyper difficulty with three negative modifiers. This would yield 150% + 25% + 25% + 25% resulting in a modifier of 225%. As a result, the player can earn the same amount of experience and oranges playing co-op on casual difficulty with three difficult mixers as they can by playing hyper difficulty without mixers.

List of Mixers[edit | edit source]

Below is the complete list of mixers:

Name Chapters Type Effect
Air Raid
5 Neutral
All units will take 1 damage at the beginning of the Chapter.
Amplify
6 Neutral
All players will randomly receive a bonus stat (BoostStat0.png Attack stat +1, BoostStat1.png Defense stat +1, BoostStat2.png Evasion stat +1). Lasts for 2 Chapters.
Backtrack
8 Neutral
All players move in the reverse direction. This effect lasts for the duration of the Chapter.
Bomber
2 Neutral
A visible bomb is placed on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
Charity
5 Positive
All players will receive 1 card at the beginning of the Chapter.
Confusion
7 Negative
All player's cards are rearranged and put face-down, making the cards unreadable to both the owner and other players. This effect lasts for the duration of the Chapter.
Freeze
5 Neutral
1/3 of the board's panels become  Ice panels. This effect lasts for the duration of the Chapter and does not affect  Home panels.
Minelayer
3 Negative
A Trap card ( Dangerous Pudding,  Bad Pudding, or  Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents)
Miracle
5 Positive
All  Bonus,  Drop,  Encounter,  Draw,  Move,  Warp Move,  Heal, and  Damage panels will become 2x panels. This effect lasts for the duration of the Chapter.
Random Warp
5 Negative
Each player will be warped to a randomly chosen panel at the beginning of the Chapter.
Regeneration
5 Positive
All units will recover 1 HP at the beginning of the Chapter.
Sprint
6 Neutral
All players roll double dice for movement. This effect lasts for the duration of the Chapter.
Treasure
1 Positive
A chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.

Treasure chest stars.png Gives stars equal to the current number of Chapters, Treasure chest cards.png Gives a random hyper card.

Healthy Boss
Continuous Negative
Boss has an additional 10 HP. (For Summer Beast, this only applies to its first life.)
Star-chaser
Continuous Positive
All players gain double stars on  Bonus panels.
Beggar
Continuous Negative
All players drop double stars on  Drop panels.
Aggressive Heroes
Continuous Positive
All players gain an additional +1 to ATK.
Defensive Heroes
Continuous Positive
All players gain an additional +1 to DEF.
Evasive Heroes
Continuous Positive
All players gain an additional +1 to EVD.
Blazing
Continuous Neutral
All units will gain +1 ATK and -1 DEF.
Menacing Boss
Continuous Negative
The Boss gains an additional +1 to ATK.
Hard-shelled Boss
Continuous Negative
The Boss gains an additional +1 to DEF.
Slippery Boss
Continuous Negative
The Boss gains an additional +1 to EVD.
Joker
Continuous Positive
All cards can be played for no cost.
Bankrupt
Continuous Negative
All card costs are increased by 10 stars.
Flipped
3 Neutral
Unit base stats will be reversed at the start of battle. (All positive values will become negative and vice versa.) Stock effects will apply before stats are flipped.
Goo
5 Negative
1/3 of the board's panels become Goo panels. This effect lasts for the duration of the Chapter and does not affect  Home panels.
Spores
3 Neutral
Spawns mushrooms on the field, which give free cards with random effects when picked up.