Miusaki/Hyper

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Solid Witch
Solid Witch.png
Effect Duration: 1 chapter.
Take no damage.
Hyper Info
Boost
Level
2
Cost
20 ★
Symbol
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Hono
"No flimsy attacks can hurt me!" ―Miusaki

Miusaki's hyper is Solid Witch. When activated, it prevents the unit that played the card from receiving any damage for one chapter.

Hyper[edit | edit source]

Solid Witch is a powerful hyper card that enables the player to avoid taking any damage for 1 chapter. Consequently, the card can be used for a mixture of both defensive and offensive purposes. For instance, the card can be used when the player is low on health and is either approaching or being chased by a high attack character such as Tomomo or Star Breaker. The hyper's activation will either force the opponent to pass the player or take the risk of attacking the player while invincible to stay behind them. The card can also be used to protect the player from  Boss panels in the late game, especially if HP is low. More importantly, the hyper makes a great counter to certain hyper such,  Accelerator,  x16 Big Rocket, and  Delta Field if the opponent is trying to force the player into a losing battle. Given the protective qualities of Solid Witch, it can also be used for an attack. If multiple opponents are on the same panel nearby, the player can activate the hyper and all of the opponents without any risk of being KO'd (unless, of course, the opponent has  Self-Destruct). Solid Witch can also be used as a vicious combo with  Little War or  Final Battle, with the former enabling the player to deal 2 rounds of risk-free damage and the latter ensuring the user will win the fight no matter what.

Solid Witch is not an invincible barrier, however, and arguably one of the hyper's greatest disadvantage is that it is a boost card. Unlike most protective hypers like  Crystal Barrier and  Stealth On it is not a stock effect and its duration is extremely short. Subsequently, opponents behind the player can just wait for the effect to end, and if the player is trying to use it offensively, they may fail to roll high enough to reach their target. Thus, if the player fails to time the hyper well, it can easily go to waste. The biggest issue with Solid Witch, though, is that it actually does not protect the player from everything. The hyper can only block damage dealt in combat or cards that deal damage outside of combat. Cards that KO a player and cards that change the target's HP directly still penetrate through the shield granted by the hyper. Solid Witch does not block the effects of:

Standard Cards Hypers Cards
 Big Magnum (activation damage)
 Flamethrower (if no cards are held)
 Sealed Guardian
 Final Surgery
 Gamble!
 Invisible Bomb
 Magical Inferno
 Magical Massacre
 Self-Destruct
 Turbo Charged (activation damage)