From 100% Orange Juice Wiki
Jump to: navigation, search

Female Symbol.png
Miusaki (unit).png
Base Stats
Basic Info
Voice Actor

Miusaki (ミウサキ Miusaki) , also known as Miu, is one of the playable characters in 100% Orange Juice! She was added to the game in DLC 13 alongside Ceoreparque. She originates from the currently unreleased game Alicianrone in which her role is unknown.

Passives[edit source]

  • When using Defend in battle, never take more than 2 damage at once.

Overview[edit source]

A tomboy with a loud mouth and lack of grace, Miusaki is a chipper and spirited magical girl who's ready to play. Miusaki features a very unusual stat line with an average 4 health, a buffed attack stat, a heavily debuffed defense stat, and a standard recovery and evasion stat. As to be expected, the extra +1 to attack can be extremely useful in combat, and her neutral evasion stat can help her dodge low roles from wild units on  Encounter panels. The true hallmark of Miusaki that stands out above the rest of her stat line, however, is her passive. Similar to NoName, Miusaki is constructed around a passive that can make her extremely difficult to KO. When defending, she will only take a maximum of 2 damage and given that she has 4 HP, it will always take at least 2 battles to KO her without the help of effects that damage her outside of battle. Unsurprisingly, this can be extremely useful, Misuaki is immune to hypers that usually cause almost certain KO's like  Accelerator and  Extraordinary Specs if she has at least 3 HP going into the battle. This also makes Miusaki a strong player in the late game, as she can survive the powerful attacks of bosses and opponents will be unable to KO the player on a home panel to get stars and win the game if Musaki has more than 2 HP. Better yet, even if the player's health is reduced to 2, they can easily put the health barrier back up through simple means such as landing on a  Home panel, using a cheap health card like  Saki's Cookie, landing on a  Heal panel, or recovering from a board effect like RegenerationRegeneration
Every 5 Chapters, all Units recover 1 HP at the beginning of the Chapter.
. The ability to survive, compounded with Miusaki's hyper that makes her literally invincible, makes her a great, if not an unusual tank.

Despite her ability to survive where many characters would not, Miusaki is far from unbeatable. One of the key disadvantages of Miusaki is her defense stat which actively counterbalances her passive. Miusaki has the lowest defense stat in the game at -2, which means she is basically guaranteed to take 2 damage whenever an opponent attacks her with a strong roll. As a result, a steady stream of powerful abuse from bullies can take her down quickly under the right circumstances. Health is a very big deal for Miusaki, so simple effects like Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
and  Mimyuu's Hammer become much more influential if the player is already damaged. Miusaki is also not quite as resilient as NoName, as neither her passive nor hyper protect her from KO effects.

Playstyle[edit source]

Miusaki should more often than not try to aim for star norma and play passively unless the opportunity to attack a weak opponent presents itself. In the early game, the player should focus on  Draw and  Bonus panels as the better the player's hand, the more prepared they will be for the later game. The player will want to have healing cards on hand at all times.

Unlock Info[edit source]

  • Automatically unlocked if DLC 13 is owned.

Summary[edit source]

+Powerful passive- guaranteed to survive when defending with 3 or 4 HP
+Strong hyper that can be used for both protective and assault purposes
-Terrible DEF stat and mediocre HP and EVD stats. High chance of KO at 1 or 2 HP
-Hyper does not block health setting cards or KO effects.

Solid Witch
Solid Witch.png
Effect Duration: 1 chapter.
Take no damage.
Hyper Info
20 ★
"No flimsy attacks can hurt me!" ―Miusaki

Miusaki's hyper is Solid Witch. When activated, it prevents the unit that played the card from receiving any damage for one chapter.

Hyper[edit source]

Solid Witch is a powerful hyper card that enables the player to avoid taking any damage for 1 chapter. Consequently, the card can be used for a mixture of both defensive and offensive purposes. For instance, the card can be used when the player is low on health and is either approaching or being chased by a high attack character such as Tomomo or Star Breaker. The hyper's activation will either force the opponent to pass the player or take the risk of attacking the player while invincible to stay behind them. The card can also be used to protect the player from  Boss panels in the late game, especially if HP is low. More importantly, the hyper makes a great counter to certain hyper such,  Accelerator,  x16 Big Rocket, and  Delta Field if the opponent is trying to force the player into a losing battle. Given the protective qualities of Solid Witch, it can also be used for an attack. If multiple opponents are on the same panel nearby, the player can activate the hyper and all of the opponents without any risk of being KO'd (unless, of course, the opponent has  Self-Destruct). Solid Witch can also be used as a vicious combo with  Little War or  Final Battle, with the former enabling the player to deal 2 rounds of risk-free damage and the latter ensuring the user will win the fight no matter what.

Solid Witch is not an invincible barrier, however, and arguably one of the hyper's greatest disadvantage is that it is a boost card. Unlike most protective hypers like  Crystal Barrier and  Stealth On it is not a stock effect and its duration is extremely short. Subsequently, opponents behind the player can just wait for the effect to end, and if the player is trying to use it offensively, they may fail to roll high enough to reach their target. Thus, if the player fails to time the hyper well, it can easily go to waste. The biggest issue with Solid Witch, though, is that it actually does not protect the player from everything. The hyper can only block damage dealt in combat or cards that deal damage outside of combat. Cards that KO a player and cards that change the target's HP directly still penetrate through the shield granted by the hyper. Solid Witch does not block the effects of:

Standard Cards Hypers Cards
 Big Magnum (activation damage)
 Flamethrower (if no cards are held)
 Sealed Guardian
 Final Surgery
 Invisible Bomb
 Magical Inferno
 Magical Massacre
 Turbo Charged (activation damage)

Tips[edit source]

Playing As Miusaki
  • Cards that heal such as  Saki's Cookie &  Dinner are especially vital for Miusaki, as recovering health allows her to 'tank' otherwise big hits that would prove fatal to most other players.
  •  Quick Restoration is extremely useful on Miusaki. If she has at least 3 HP, she is guaranteed to survive (if she defends) & heal away all damage afterwards.
  • Defensive cards such as  Rbits &  Shield are NOT recommended for Miusaki due to her -2 DEF stat.
  •  Reverse Attribute Field is excellent against bullies if you're at 2 HP & want to ensure you survive.
  •  Solid Witch is a killer combo with  Little War &  Final Battle. Since Solid Witch lasts an entire chapter, she can abuse the aforementioned cards in a similar vein to Sora's  Extraordinary Specs & Suguri's  Accelerator.
  •  Rainbow-Colored Circle significantly increases your odds of survival at 1 or 2 HP. Even more crucial for Miusaki now that her Evade was lowered to 0.
Playing Against Miusaki

Recommended Cards[edit source]

Recommended Viable Neutral

Counter Cards[edit source]

Recommended Viable

Achievements[edit source]

Steam Achievements
Icon Name Description
Cheerful Green.jpg Cheerful Green Play 10 games as Miusaki.
Can Take a Pummeling.jpg Can Take a Pummeling Survive 10 battles in a row in a single game with Miusaki.
Slightly Dense.jpg Slightly Dense Avoid damage from an out of battle source that would have killed you while under the effect of Miusaki's hyper,  Solid Witch.


1 Icon.png Default
0 10000 00.png
Miusaki 00 00.png
2 Icon.png Attack
0 10000 00.png
Miusaki 00 01.png
3 Icon.png Damage
0 10000 00.png
Miusaki 00 02.png
4 Icon.png Success
0 10000 00.png
Miusaki 00 03.png
5 Icon.png Failure
0 10000 00.png
Miusaki 00 04.png
6 Icon.png Dice Throw
0 10000 00.png
Miusaki 00 05.png
7 Icon.png Default
0 10000 00.png
not found
8 Icon.png Attack
0 10000 00.png
not found
9 Icon.png Damage
0 10000 00.png
not found
10 Icon.png Success
0 10000 00.png
not found
11 Icon.png Failure
0 10000 00.png
not found
12 Icon.png Dice Throw
0 10000 00.png
not found



1 Icon.png Hair 1
Miusaki 00 00.png
Miusaki 3000 00.png
2 Icon.png Hair 2
Miusaki 00 00.png
Miusaki 3001 00.png
3 Icon.png Hair 3
Miusaki 00 00.png
Miusaki 3002 00.png
4 Icon.png Hair 4
Miusaki 00 00.png
Miusaki 3003 00.png
5 Icon.png Hair 5
Miusaki 00 00.png
Miusaki 3004 00.png
6 Icon.png Hair 6
Miusaki 00 00.png
Miusaki 3005 00.png
7 Icon.png Hair 7
Miusaki 00 00.png
Miusaki 3006 00.png
8 Icon.png Hair 8
Miusaki 00 00.png
Miusaki 3007 00.png
9 Icon.png Hair 9
Miusaki 00 00.png
Miusaki 3008 00.png
10 Icon.png Hair 10
Miusaki 00 00.png
Miusaki 3009 00.png
11 Icon.png Hair 11
Miusaki 00 00.png
Miusaki 3010 00.png
12 Icon.png Hair 12
Miusaki 00 00.png
Miusaki 3011 00.png



Trivia[edit source]

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V1.30
  • Miusaki's evade value changed to 0 (Down from 1)

100% Orange Juice Emoticon 100oj.png V1.28.4

100% Orange Juice Emoticon 100oj.png V1.27.1
  • Fixed  Solid Witch visual effect not being applied to hair in portraits.

100% Orange Juice Emoticon 100oj.png V1.21

100% Orange Juice Emoticon 100oj.png V1.20 (Hotfix 3)
  • Fixed pink and black outfits not dropping for Miusaki and Ceoreparque.

100% Orange Juice Emoticon 100oj.png V1.20 (Hotfix 1)
  • Fixed a bug that could cause shield counter damage to be calculated incorrectly for Miusaki, potentially desyncing a multiplayer session.

100% Orange Juice Emoticon 100oj.png V1.20
  • Added to the game with DLC 13.

Miusaki (unit).png