Mio's Dark Citadel

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Mio's Dark Citadel
Mio's Dark Citadel.png
Information
Opponents
Board Dark Citadel Dark Citadel
Field Events
Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
TreasureTreasure
At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
Treasure chest stars.png Gives stars equal to the current number of Chapters.
Treasure chest cards.png Gives a random hyper card.
Campaign Episode
Previous
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Next
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Extra
Think you can beat me? Think you can defeat me with those stupid dice?
―Mio, episode story

Overview[edit | edit source]

After defeating Mio's abomination, RoPoChi, Tomomo pursues Mio, the entity that made her a magical girl, to defeat her once and for all.

Unlock Info

Mio's Dark Citadel was first unlocked during the Master of the Minions event after the global counter reached 0 HP, completing the first phase of the event. After the event's end, the campaign became non-seasonal post-release. Unlocking it requires a number of tasks to be completed in a specific order. The steps to unlock it can be found on the Retired Events page.

Difficulty[edit | edit source]

This extra episode is rather difficult for quite a few reasons. First and foremost, the player is up against some of the strongest offensive characters in the game, with Star Breaker and Tomomo (unsoftened) packing massive potential damage. The player is also up against an invincible Mio. Mio in this scenario possesses a "?" HP stat, meaning she has limitless HP and she also is immune to KO effects. As a result, regardless of the player's actions, Mio cannot be stopped from progressing her norma. Cards can still be used to steal from her star supply, but she cannot be KO'd in a battle to take half her stars. The player's main rival will likely be either Tomomo or Mio, as Tomomo can quickly amass stars and wins from encounter panels, and Mio's wins and stars will grow exponentially.

Besides the characters, the player will also have to deal with the board. Dark Citadel is a somewhat complicated board to maneuver that is both the player's best friend and worst nightmare in this scenario. The board features a nice amount of  Bonus (x2) and  Heal panels to support the player. The  Home panels are also all near the center, which can help increase the player's chance of landing on any home panel. However, by that same token, the board also sports  Damage panels which can make the player more vulnerable to the opponent's attacks. The addition of field events creates the most difficult in the episode, however. The Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
field event will continuously lower the player's HP, which is problematic, as the player will want to keep their health as high as possible during the match, to avoid certain death from a high opponent roll. It can work in the player's favor, though, as it also lowers the opponent characters' health, enabling the player to KO them and steal their stars and gain wins, especially from Star Breaker. The TreasureTreasure
At the start of every Chapter places a chest on a random panel (up to board size limit). Stopping on the panel with the chest will the give the player its contents.
Treasure chest stars.png Gives stars equal to the current number of Chapters.
Treasure chest cards.png Gives a random hyper card.
event can also harm or help the player but provides easy access for the player to acquire potentially strong cards or extra stars to stay ahead. One of the most difficult aspects of this board is the BacktrackBacktrack
Every 8 Chapters, all players move in the reverse direction. This effect lasts for the duration of the Chapter.
field event. Dark Citadel is already rather complicated, and the backtrack event makes it so that players cannot go to the home panels. Consequently, the player should be aware of whether backtrack is active, to ensure they do not accidentally set themselves up to miss the opportunity to norma after the event has subsided.

Rewards[edit | edit source]