Effect[edit | edit source]
Mimic is a 3-star boost card that enables the player to exchange their hyper cards for those of another player. When activated, the player can choose any opponent and all hyper cards currently in the player's hand will become the same as the opponent's hyper card. The player cannot target themselves.
Interactions[edit | edit source]
- In the case of dual characters such as , the player will receive they hyper of whichever character is currently out on the field when Mimic is activated.
- Contrary to the above, if the player uses Mimic on they will receive not as a result of the later hyper card's effect.
Strategy[edit | edit source]
Mimic is an excellent card for characters with less powerful or extremely situational hypers. Mimic works best when the player's hyper card is either weak, not usable until high levels, or simply not useful in most situations. It is best to used by characters likeor , whose hyper cards are arguably weak or situational. Some characters with event hypers like and still receive benefits if another character copies their hyper, so they can play this card in their deck safely despite having useful hypers. With the right opponent to copy, Mimic can be catastrophic in the right hands. For instance, can copy to become a deadly +3 ATK character. can use the card to copy for massive attack boost in conjunction with her passive. There are many different and powerful combinations that would not be possible otherwise. and can use Mimic to convert their s or random hyper cards into much more impactful cards, although they will need to draw Mimic after using and respectively to avoid converting it.
Mimic has two key weaknesses: it requires additional hyper cards to be useful and its strength depends heavily on the characters chosen by the opponents. If the player draws Mimic but is unable to draw a hyper card from the deck, the card is completely useless. It can still be played to quickly remove it from the player's hand but will have no effect if the player has no hyper cards. The player will also likely want to get at least two hyper cards from Mimic, and thus will use their entire hand when the card is activated. This can result in the player discarding useful cards earlier in the game. The character reliance is perhaps the most fickle problem for Mimic. Some hyper cards are not very effective and others only really benefit certain characters. If for instance, the player is up against, , and , the player will have little point to using the Mimic at all. , , and are all much more powerful for their original character than the rest of the roster. Consequently, if the character is using a character with an arguably strong hyper such as or , the player should not bring Mimic as it will more than likely benefit the opponents more than the player. Certain hyper cards can actually become stronger when acquired by another character, such as or .