Mei/Strategy

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Tips[edit | edit source]

Playing As Mei
  • As previously mentioned, the player should empty their hand as quickly as possible in order to get  Red & Blue. If the player starts with a low-level and low-cost card of any kind, they should activate it as soon as they can regardless of what it is.
  •  Draw panels can be a mixed blessing for Mei. If the player has a high-level card in their hand that they can't play, drawing until they have to discard it might be quicker than trying to reach the norma & stars needed to play it. This will, of course, fill the hand with other cards which may potentially be worse.
  • Cards the player can "burn" quickly are advisable. This includes cards such as  Flip Out,  Saki's Cookie,  Cloud of Seagulls,  Bad Pudding, among others the latter which can be used to help the player drop a high-level card.
  •  Scrambled Eve is actually advisable for the player to bring, since if the player draws it they can use it to get rid of a difficult hand, and conversely if the opponent uses it, Mei will still end up with a copy of Red & Blue.  Flamethrower can also potentially be used instead (assuming the player doesn't land on a draw panel during that turn).
  • While riskier of a tactic, the player may choose to bring a copy of  Present Thief. If the player draws it, they can potentially set it on their own  Home panel to steal their copy of  Red & Blue, receive a second, and then go back to home to get the original copy. This will enable the player to have 2 of the card for double the power. Unsurprisingly, this can backfire on the player, however, it may still benefit the player if the opponent thinks its a  Piggy Bank.
  • Bringing  President's Privilege is not worth it given the cheapness of both versions of Mei's hyper. Bringing the card will only really benefit opponents.
  • Given that  True White Christsmasher can KO an opponent at 4 HP, a copy of  Passionate Research might be worth bringing to ensure the player gets at least one copy of the hyper card.
  • Gift Cards are especially good for Mei, as every gift that can be added into the deck can be played on turn 1.  Price of Power is the best, since it can help the player use higher-level cards out of their hand.  Windy Enchantment and  Lost Child are useful if the player is looking to KO their opponent.  Unlucky Charm is the least useful gift to add to her deck.
Playing Against Mei

Recommended Cards[edit | edit source]

Recommended Viable Neutral

 Bad Pudding
 Cloud of Seagulls
 Flip Out
 Price of Power
 Saki's Cookie
 Scrambled Eve

 Bloodlust
 Dash!
 Dinner
 Flamethrower
 Here and There
 I'm on Fire!
 Long-Distance Shot
 Lost Child
 Lucky Charm
 Metallic Monocoque
 Mimyuu's Hammer
 Mix Phenomenon
 Nice Jingle
 Out of Ammo
 Passionate Research
 Play of the Gods
 Present Thief
 Rainbow-Colored Circle
 Rbits
 Serene Hush
 Tactical Retreat
 Treasure Thief
 Unpaid Work
 We Are Waruda
 Windy Enchantment

 Ambush
 Assault
 Backdoor Trade
 Big Magnum
 Brutal Prank
 Completion Reward
 Dangerous Pudding
 Dark Side of Business
 Desperate Modification
 Encore
 Extend
 Go Away
 Heat 300%
 Indiscriminate Fire Support
 I Wanna See You
 Invasion
 Mimic
 Nice Present
 Oh My Friend
 Path Blockers
 Party Time
 Piggy Bank
 Piyopiyo Procession
 Poppo the Snatcher
 Portable Pudding
 Pudding
 Quick Restoration
 Reverse Attribute Field
 Sealed Memories
 Serious Battle
 Shield
 Stiff Crystal
 Sweet Destroyer
 Tragedy in the Dead of Night
 Unlucky Charm

Counter Cards[edit | edit source]

Recommended Viable

 Accel Hyper
 Final Battle
 Gift Exchange
 Scary Solicitation
 Sealed Guardian
 Star-Blasting Light
 Super All-Out Mode

 Accelerating Sky
 Exchange
 Extension
 For the Future of the Toy Store
 Forced Revival
 Gentleman's Battle
 Lonely Chariot
 Poppoformation
 President's Privilege
 Princess's Privilege
 Shield Counter
 Sink or Swim
 Sky Restaurant 'Pures'
 Wanted