Tips[edit | edit source]
- Playing As Mei
- As previously mentioned, the player should empty their hand as quickly as possible in order to get . If the player starts with a low-level and low-cost card of any kind, they should activate it as soon as they can regardless of what it is.
- panels can be a mixed blessing for Mei. If the player has a high-level card in their hand that they can't play, drawing until they have to discard it might be quicker than trying to reach the norma & stars needed to play it. This will, of course, fill the hand with other cards which may potentially be worse.
- Cards the player can "burn" quickly are advisable. This includes cards such as , , , , among others the latter which can be used to help the player drop a high-level card.
- is actually advisable for the player to bring, since if the player draws it they can use it to get rid of a difficult hand, and conversely if the opponent uses it, Mei will still end up with a copy of Red & Blue. can also potentially be used instead (assuming the player doesn't land on a draw panel during that turn).
- While riskier of a tactic, the player may choose to bring a copy of . If the player draws it, they can potentially set it on their own panel to steal their copy of , receive a second, and then go back to home to get the original copy. This will enable the player to have 2 of the card for double the power. Unsurprisingly, this can backfire on the player, however, it may still benefit the player if the opponent thinks its a .
- Bringing is not worth it given the cheapness of both versions of Mei's hyper. Bringing the card will only really benefit opponents.
- Given that can KO an opponent at 4 HP, a copy of might be worth bringing to ensure the player gets at least one copy of the hyper card.
- Gift Cards are especially good for Mei, as every gift that can be added into the deck can be played on turn 1. is the best, since it can help the player use higher-level cards out of their hand. and are useful if the player is looking to KO their opponent. is the least useful gift to add to her deck.
- Playing Against Mei
- If Mei is not currently holding , the player should be aggressive as possible, as Mei's neutral stats and flimsy health will do little to protect her.
- can be highly useful against Mei, especially after she's been KO'ed & lost Red & Blue.
- By their very nature, and are counters to Mei, given that hyper cards, and are designed to fill the hand with cards.
- Packing high-level cards such as , , and among others can clog Mei's hand for a while if she draws them.
- is also effective against Mei, as it can potentially take Red & Blue away from the opponent, and even give them high-level cards to further damage their hand.
- Cards that are not high-level but hard to discard like and are also effective at countering Mei.
Recommended Cards[edit | edit source]
Counter Cards[edit | edit source]