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MeiRed & Blue
Female Symbol.png
Mei (unit).png
Base Stats
Basic Info
Voice Actor

Mei (メイ Mei) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 18 alongside Natsumi.

Passive[edit source]

Gain " Red & Blue" when holding no cards at the end of turn.

Red & Blue: When holding this card, gain +1 ATK, DEF and EVD in battle. On discard or KO, this card is removed from the game.

Overview[edit source]

An antagonistic and extremely competitive girl, Mei is always ready for a fight with whoever she deems as her nemesis, with the help of her penguins Red & Blue. Mei herself is a balanced character with a slightly below-average health stat and a neutral evasion, attack, and defense stats. However, she can lean towards being aggressive thanks to her unique passive, similar to Tsih. Whenever Mei has no cards in her hand, she will draw  Red & Blue, the most powerful stat-boosting gift card in the game, providing +1 to her attack, defense, and evasion stat as long as the card is held. This is extremely powerful, as it provides the player with completely positive stats and durability that is unequaled by rivaling attack characters such as Sora and Marc. Unsurprisingly the player should try to get Red & Blue the earliest they can, to keep Mei as strong as possible for as long as possible. If the player is lucky, this can sometimes be accomplished by starting with a zero cost card they can play immediately, like  Flip Out. This need to zero out the hand also makes Mei one of the few characters who can benefit from  Scrambled Eve, as she will always get Red & Blue back after its activation. With a bit of luck, she can even draw the one sent back to the deck, providing her with two copies of the card. Once the player has the gift card, Mei will generally not have much difficulty defeating  Encounter panels and surviving  Boss panels, as her attack will either be enough to defeat the opponent or her defense and evasion will protect her from both high and low rolls. As a result, depending on the player's performance, they can use Mei to fulfill either norma as she can fight well or defend herself and collect stars. Also, if the player has Red & Blue, in their hand, while Mei has her hyper in hand, the player will have access to a powerful hyper than can be used to punish players for coming near her.

The inherent disadvantage of Mei's kit is her reliance on  Red & Blue. Without the card, Mei is a weaker QP that should avoid battle, and if Mei is KO'd the player will lose the card. This means unlike most of the cast, the player will generally want to keep a very small hand at all times in order to get the card back should they lose it. However, this may not be possible, especially if the player is holding cards like  Sealed Guardian or  For the Future of the Toy Store which can be very hard to discard. This can also make it very hard to plan a powerful play for Mei, as the player must always plan to be able to empty their hand in a moment's notice if they must. Consequently, Red & Blue is also an inconvenience. Since it must always be held to reap the full benefits of Mei, the player will only really have 2 card slots to work with instead of 3. Likewise, if the player loses Red & Blue, Mei's hyper also becomes substantially worse and will often need to be used just to remove it from the player's hand. In short, discarding Red & Blue will set the player back in the game and it may be quite hard to make a comeback after it is lost. Thus, while Mei can battle with the likes of Star Breaker the player should try to distance themselves from powerful bully characters when their hand is full to avoid losing Red & Blue.

Playstyle[edit source]

As previously stated, Mei can potentially play for either wins or stars dependent on how well the player rolls and if they get her passive gift card quickly. If the player is lucky enough to get the gift, do well on  Encounter panels, and KO an opponent with her hyper, then wins can be viable. If RNG is not on the player's side, however, her stats should support her well enough that the player can collect stars in peace and counter-attack well in response to opponents. Overall, Mei is used for star norma more often than not, but wins norma can sometimes be used for norma 2 and 3 during the course of the game.

Unlock Info[edit source]

  • Automatically unlocked if DLC 18 is owned.

Summary[edit source]

+Balanced stats make for an adaptable playstyle
+Has two unique cards,  Red & Blue and  True White Christsmasher that make her quite powerful
+Opponent cards that cause the player to discard are often beneficial
+Red & Blue requirement for the stronger version of the hyper makes it generally useless for opponents
-Heavily reliant on  Red & Blue
-Might be unable to rebound from difficult scenarios or reclaim stolen stars due to loss of gift card
-Having an expensive or high-level card in hand means very little to no chance of getting Red & Blue
-Weak hyper without Red & Blue

White ChristsmasherTrue White Christsmasher
White Christsmasher
White Christsmasher.png
Deal 2 damage to players on the same panel as you.
For each player KO'd, gain a win and KO'd Player's Lvl x5 stars.
When carrying "Red & Blue", this card becomes "True White Christsmasher".
Hyper Info
10 ★
"White Christsmasher!" ―Mei

Hyper[edit source]

Mei's hyper is White Christsmasher, which deals 2 damage distributively to all players in the same panel as her, and gains the KO'd character's level x5 stars and 1 Win.
Mei also has an unique gift card called Red & Blue, which causes her to gain +1 ATK, DEF and EVD, and once discarded or KO'd, the card will drop from your hand.
Having both previously mentioned cards on your hand at the same time will turn White Christsmasher into True White Christsmasher, which operates similarly to its previous version, but now the attack expands to players 1 panel away from you, and gains double the amount of stars (Player KO'd Level x10)

Strategy[edit source]

White Christsmasher is a situational hyper but can lead to decent rewards. To break even, a player would have to knock down one Level 2 enemy, or two Level 1, making it a very useful card in the late game, were the player to land on the same panel as someone that is low on HP. Another good use can be to knock down any pursuers that Mei has managed to hold off and bring down to 2HP, shaking them off and getting rewards as a bonus.

Red & Blue is a very important card for Mei, since it allows her to boost her base stats by an important amount enabling her as a more combat oriented character. As such, the player holding this card should be very careful of any card dropping effects such as  Flamethrower or  Scrambled Eve. However, these cards are also useful when the player doesn't have this card, to get rid of their current hand and instantly obtaining it. Holding this card will also allow Mei to obtain True White Christsmasher, which is an improved version of her original Hyper card. Thanks to the extra range, this card can be used to take down any risky characters that could bring her down without having the necessity to land on the same panel.

Tips[edit source]

Playing As Mei
  • As previously mentioned, the player should empty their hand as quickly as possible in order to get  Red & Blue. If the player starts with a low-level and low-cost card of any kind, they should activate it as soon as they can regardless of what it is.
  •  Draw panels can be a mixed blessing for Mei. If the player has a high-level card in their hand that they can't play, drawing until they have to discard it might be quicker than trying to reach the norma & stars needed to play it. This will, of course, fill the hand with other cards which may potentially be worse.
  • Cards the player can "burn" quickly are advisable. This includes cards such as  Flip Out,  Saki's Cookie,  Cloud of Seagulls,  Bad Pudding, among others the latter which can be used to help the player drop a high-level card.
  •  Scrambled Eve is actually advisable for the player to bring, since if the player draws it they can use it to get rid of a difficult hand, and conversely if the opponent uses it, Mei will still end up with a copy of Red & Blue.  Flamethrower can also potentially be used instead (assuming the player doesn't land on a draw panel during that turn).
  • While riskier of a tactic, the player may choose to bring a copy of  Present Thief. If the player draws it, they can potentially set it on their own  Home panel to steal their copy of  Red & Blue, receive a second, and then go back to home to get the original copy. This will enable the player to have 2 of the card for double the power. Unsurprisingly, this can backfire on the player, however, it may still benefit the player if the opponent thinks its a  Piggy Bank.
  • Bringing  President's Privilege is not worth it given the cheapness of both versions of Mei's hyper. Bringing the card will only really benefit opponents.
  • Given that  True White Christsmasher can KO an opponent at 4 HP, a copy of  Passionate Research might be worth bringing to ensure the player gets at least one copy of the hyper card.
  • Gift Cards are especially good for Mei, as every gift that can be added into the deck can be played on turn 1.  Price of Power is the best, since it can help the player use higher-level cards out of their hand.  Windy Enchantment and  Lost Child are useful if the player is looking to KO their opponent.  Unlucky Charm is the least useful gift to add to her deck.
Playing Against Mei

Recommended Cards[edit source]

Recommended Viable Neutral

 Bad Pudding
 Cloud of Seagulls
 Flip Out
 Price of Power
 Saki's Cookie
 Scrambled Eve

 Here and There
 I'm on Fire!
 Long-Distance Shot
 Lost Child
 Lucky Charm
 Metallic Monocoque
 Mimyuu's Hammer
 Mix Phenomenon
 Nice Jingle
 Out of Ammo
 Passionate Research
 Play of the Gods
 Present Thief
 Rainbow-Colored Circle
 Serene Hush
 Tactical Retreat
 Treasure Thief
 Unpaid Work
 We Are Waruda
 Windy Enchantment

 Backdoor Trade
 Big Magnum
 Brutal Prank
 Completion Reward
 Dangerous Pudding
 Dark Side of Business
 Desperate Modification
 Go Away
 Heat 300%
 Indiscriminate Fire Support
 I Wanna See You
 Nice Present
 Oh My Friend
 Path Blockers
 Party Time
 Piggy Bank
 Piyopiyo Procession
 Poppo the Snatcher
 Portable Pudding
 Quick Restoration
 Reverse Attribute Field
 Sealed Memories
 Serious Battle
 Stiff Crystal
 Sweet Destroyer
 Tragedy in the Dead of Night
 Unlucky Charm

Counter Cards[edit source]

Recommended Viable

 Accel Hyper
 Final Battle
 Gift Exchange
 Scary Solicitation
 Sealed Guardian
 Star-Blasting Light
 Super All-Out Mode

 Accelerating Sky
 For the Future of the Toy Store
 Forced Revival
 Gentleman's Battle
 Lonely Chariot
 President's Privilege
 Princess's Privilege
 Shield Counter
 Sink or Swim
 Sky Restaurant 'Pures'

Female Symbol.png
Mei (unit).png
Stat Change (Unlisted)
5 (Unchanged)
Role Ranks
Summer2018 role0.png Attacker
Summer2018 role1.png Guardian
Summer2018 role2.png Support
Summer2018 role3.png Avenger
Summer2018 role4.png Dealer

In Co-op mode, Mei doesn't change at all, as her recovery stat does not rise nor is her hyper price or effect (with the exception that it cannot harm friends).

Role Information


When holding  Red & Blue, attacker can be one of Mei's better roles, as her increased defense and evasion make a nice accompaniement to a +3 ATK. Unfortunately, however, her viability is hindered by her low HP and potential to lose her +1 stats, thus it will likely be beneficial for another player to play as guardian or supporter to help keep Mei in good combat-ready condition.


Similar to attacker, with  Red & Blue in hand, mei can be a decent guardian, sporting a +3 DEF, which will enable her to survive hard blows from the boss. She is not a great choice, though, as her HP is low, providing few shields, and if she is KO'd, she will lose her +1 stats. The player would need a supporter ally to be around at all times, which is problematic as the attackers and avengers will likely need their assistance more.


Supporter is not a great matchup for Mei, as she doesn't have any heavily increased stats on her own, her passive gift gives limited protection and will drop if she is KO'd. While the role does provide a +1 evasion boost, it will not increase the her survivability much during the late game, and the player will suffer from Mei's lack of damage output.


Given her low HP pool, Mei is not an ideal candidate for an avenger. Even when holding  Red & Blue, Mei will not be able to take much damage, and as a KO will result in her losing the card, it will likely not pay off for the player. While the role does provide a +1 evasion boost, it will not increase Mei's survivability much during the late game, and her lack of damage output will more than likely hinder the player's progress.


As noted by her rank, one of Mei's best roles is as a dealer. While a bit hard to accomplish, this mainly stems from the ability to give  Red & Blue to other players, which can be particularly potent on attackers. Some notable combos for this are attacker Tsih who can wield a permanent +5 ATK and +3 EVD thanks to her passive, Nath, who once powered up with Active Extensions can have a whopping +5 ATK +4 DEF and +4 EVD, and attacker Tomomo (Sweet Eater) who can have a frightening +6 ATK. Otherwise, it can pair decently with most other characters, however, there are exceptions. The card can be problematic for characters like Kae who need a negative defense, and avengers, as they need to take more damage, and thus a defense boost may pose a problem.

Achievements[edit source]

Steam Achievements
Icon Name Description
Troublemaker.jpg Troublemaker Play 10 games as Mei.
Red vs Blue.jpg Red vs Blue KO at least 5 people in 1 match while having Red & Blue in hand
Pumpkin Smasher.jpg Pumpkin Smasher KO at least 2 units with one White Christsmasher or True White Christsmasher


1 Icon.pngDefault
0 10000 00.png
Mei 00 00.png
2 Icon.pngAttack
0 10000 00.png
Mei 00 01.png
3 Icon.pngDamage
0 10000 00.png
Mei 00 02.png
4 Icon.pngSuccess
0 10000 00.png
Mei 00 03.png
5 Icon.pngFailure
0 10000 00.png
Mei 00 04.png
6 Icon.pngDice Throw
0 10000 00.png
Mei 00 05.png
7 Icon.pngDefault
0 10000 00.png
not found
8 Icon.pngAttack
0 10000 00.png
not found
9 Icon.pngDamage
0 10000 00.png
not found
10 Icon.pngSuccess
0 10000 00.png
not found
11 Icon.pngFailure
0 10000 00.png
not found
12 Icon.pngDice Throw
0 10000 00.png
not found


Red Icon.pngRed
0 10000 00.png
Mei 01 00.png
Blue Icon.pngBlue
0 10000 00.png
Mei 02 00.png
Green Icon.pngGreen
0 10000 00.png
Mei 03 00.png
Yellow Icon.pngYellow
0 10000 00.png
Mei 04 00.png
Pink Icon.pngPink
0 10000 00.png
Mei 05 00.png
Purple Icon.pngPurple
0 10000 00.png
Mei 06 00.png
Teal Icon.pngTeal
0 10000 00.png
Mei 07 00.png
Black Icon.pngBlack
0 10000 00.png
Mei 08 00.png
Rad Poppo Icon.pngRad Poppo
0 10000 00.png
not found
Halloween Color Icon.pngHalloween
0 10000 00.png
Mei 10 00.png
Silver Icon.pngWhite
0 10000 00.png
Mei 11 00.png
Red and Blue Icon.pngRed & Blue
0 10000 00.png
Mei 12 00.png
Dapper Poppo Icon.pngDapper
0 10000 00.png
not found
Cyborg Poppo Icon.pngCyborg
0 10000 00.png
not found
Christmas Color Icon.pngChristmas
0 10000 00.png
Mei 15 00.png
Tuxedo Poppo Icon.pngTuxedo
0 10000 00.png
not found
Chocolate Color Icon.pngChoco
0 10000 00.png
not found
School Color Icon.pngSchool
0 10000 00.png
not found


1 Icon.png Hair 1
Mei 00 00.png
Mei 3000 00.png
2 Icon.png Hair 2
Mei 00 00.png
Mei 3001 00.png
3 Icon.png Hair 3
Mei 00 00.png
Mei 3002 00.png
4 Icon.png Hair 4
Mei 00 00.png
Mei 3003 00.png
5 Icon.png Hair 5
Mei 00 00.png
Mei 3004 00.png
6 Icon.png Hair 6
Mei 00 00.png
Mei 3005 00.png
7 Icon.png Hair 7
Mei 00 00.png
Mei 3006 00.png
8 Icon.png Hair 8
Mei 00 00.png
Mei 3007 00.png
9 Icon.png Hair 9
Mei 00 00.png
Mei 3008 00.png
10 Icon.png Hair 10
Mei 00 00.png
Mei 3009 00.png
11 Icon.png Hair 11
Mei 00 00.png
Mei 3010 00.png
12 Icon.png Hair 12
Mei 00 00.png
Mei 3011 00.png


Trivia[edit source]

Mei in QP Shooting
Red & Blue in Christmas Shooting

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V1.29.1
  • Fixed  Red & Blue card effect not stacking when carrying more than one.
  • Adjusted  True White Christsmasher's player on range detection to work more like previous cards with a similar behavior.

100% Orange Juice Emoticon 100oj.png V1.29 (Hotfix 4)
  • Fixed Mei's pose being invisible with the pumpkin head accessory.

100% Orange Juice Emoticon 100oj.png V1.29 (Hotfix 2)
  • Fixed one of Mei's victory lines being swapped with a defeat line.

100% Orange Juice Emoticon 100oj.png V1.29
  • Added to the game with DLC 18.

References[edit source]

Mei (unit).png