Marc (マール Māru) is one of the four starting characters in 100% Orange Juice!, that the player can select when creating a new save file. She originates from the game Flying Red Barrel in which she was the main character.
A young pilot experienced in combat, Marc is an extremely versatile character, built upon an unusual stat build and powerful hyper. Marc has a build designed for fighting, with an average health stat of 4, an above-average attack, a buffed defense stat to compensate for a reduced evasion stat, and a neutral recovery. As opposed to relying on evasion like the similarly built, Marc relies on defense to provide less risk and increase her odds of lasting at least 3 chapters before being KO'd on the next. As a result, Marc generally does not have any difficulty defeating and surviving panels as her attack will either be enough to defeat the opponent or her defense will be able to protect her from high rolls, and while not perfect, her reduced evasion stat is still decent at protecting her from low rolls as well. Marc's main advantage, however, is her ability to transition easily between stars or wins norma. Marc's stats enable her to fulfill either norma as she can fight well or collect stars in peace, and her hyper boasts one of the strongest effects in the game for this purpose. Her hyper also provides her with a very strong late game, as she can quickly raise her Wins in a short amount of chapters if conditions are ideal. It should be noted that Wins Norma is only advisable if the player does well in combat and finds the hyper though.
Marc's has two key disadvantages, the first of which stems from her health and evasion. Since Marc's evasion is reduced, the idea of evading is increasingly problematic for Marc, as it is often better to roll for defense even if the opponent rolls a 3, as 3 damage will leave Marc with but a single point of health. The player can take risks but it becomes a difficult dilemma given Marc's small supply of health. Likewise, since Marc's stat boosts are only +1s they may prove to give extremely exciting results or barely help at all depending on the player's luck. Secondly, the player will need to remain cautious when selecting their norma route. If the player decides to go the route of wins norma or switches between wins and star norma, they may face issues as they may become hyper reliance late in the game and may also have issues affording the hyper. If the player only has 11 wins and has run out of hypers, the player may have accidentally put themselves into an impossible situation if the opponents are too difficult for the player to defeat.
As previously mentioned, Marc is unique in that she can play either wins or stars dependent on how well the player rolls and what they draw. If the player is lucky enough to draw a lot of hypers is finding success onpanels, then wins is ideal. Marc's 4 HP can go a very long way. If RNG is not on the player's side however, her stats should enable the player to collect stars in peace and counter-attack well in response to opponents.
Unlock Info[edit source]
- The character can be purchased in the shop for 1200 (840 with 30% off) after beating the first campaign.
- Acquired for free by choosing Marc as the Main Character.
- Automatically unlocked if DLC 12 is owned.
- Can be obtained randomly from a character crate for 100Oranges.
- +Good combat stats
- +Can KO most of cast with her hyper in late game
- +Hyper can earn Wins indirectly
- -Relatively low HP for aggressive play
- -Hyper becomes more expensive with each Level
- -Somewhat hyper reliant
Marc's hyper is x16 Big Rocket. When activated, the unit who played the card deals damage to a single opponent of their choice equal to their own norma level. If an opponent is KO'ed by this effect, then the unit receives 2 Wins for the KO.
x16 Big Rocket is an extremely powerful hyper, in that is the only hyper in the entire game that is able to not only deal damage but also score 2 wins off of opponents, without having Marc entering combat. It also possesses numerous advantages such as being an aimable level 1 card that essentially grows with the player, becoming stronger but more expensive as the player progresses. The early level aspect makes Marc already dangerous from the beginning of the game, enabling her to steal KO's from other opponents if they leave an opponent with 1 HP remaining. Likewise, the growth of the effect continues to keep Marc strong moving forward and can make her deadly in the late game, as only characters with the highest HP in the game, such asWhile a very strong hyper, the main drawback of x16 Big Rocket is by far its hefty price. The later in the game the hyper is activated, the more expensive it will be for the player. As a result, , , or , will be able to survive the hyper if they have full health. As a result of this, the hyper is a natural counter to tank characters that rely on health, as while Marc cannot take their stars, she can take their HP with the hyper and then KO them or delay them with a KO and still get the wins she needs. x16 Big Rocket is also particularly brutal against characters with especially low HP such as or who will be immediately KO'd from her hyper by the time Marc reaches Norma Lv 3, and enable her to rake in wins at a low level. In addition, the hyper also enables Marc to prey on most playable NPCs. Since the effect states that the KO will give 2 Wins to the player, the hyper overrides the effects of , , , and , who in normal circumstances give only 1 Win. is extremely useful for Marc to lower the costs, as the card becomes substantially more difficult to use around norma 4 and 5. The second issue with the hyper is the dilemma it can create for the player. The hyper can make the player overconfident in their ability to gain wins and cause them to choose wins norma unwisely. This can be particularly troublesome for the final norma, as the player may have 9 wins and will need to decide between wins or star norma to complete the game. For example, on one hand, the player may have another x16 Big Rocket and feel confident they can get the last 3 wins needed, however, on the other, KOing another player manually may give them the 200 stars they need to win. KOing another player manually will give more wins toward the opposite norma which may have been the better choice if the player has their stars stolen. Ideally, the player can have their cake and eat it too by choosing the final wins norma, KOing another player and then using the hyper to KO another. As a result of this dilemma, the player should concentrate closely on their current situation before deciding which final norma to take, if they do not have any hypers.
- Playing As Marc
- Due to the rising price of with each level up, the card can substantially reduce the price of using the Hyper late-game. It also is highly advantageous in keeping both wins and star norma as viable victory options.
- A player using Marc should generally focus on wins norma if they are doing well on panels and draw multiple . If the player is not doing well on either front, stars norma will be the best option.
- Cards such as can assist Marc in getting necessary KO's, as she tends to perform well in combat. The card can also be used to lower the health of high HP opponents, in order for Marc to be able to KO them with her Hyper.
- Like many characters, and are great cards to help Marc find another Hyper, and , while less viable can be useful as well.
- Playing Against Marc
- Using cards such as or can cause Marc lose her Hyper, which can be very helpful late-game when Marc will often have multiple Hypers.
- Using high HP characters such as Marie Poppo or Kiriko checks as unless the player has low HP, the Hyper will not be able to KO them.
Recommended Cards[edit source]
Counter Cards[edit source]
In Co-op mode, Marc doesn't change much as her hyper remains the same, however, her recovery stat rises.
Marc's defensive durability and already boosted attack stat make attacker her best role. At the max level, she will have an attack stat of +3 and her defense will aid in keeping her alive. Further her hyper will help the player deal substantial damage to the boss. Unfortunately, the debuff to her recovery stat makes her less viable as does her low HP, thus it may be beneficial to play with a guardian or supporter ally to help keep Marc in good combat-ready condition.
Given Marc's slightly boosted defense stat, guardian can be a viable choice
AvengerWhile Avenger might seem like a poor choice for Marc on paper, she can use the role to become a more balanced character that can provide additional deck points thanks to her low rank and hold the team's defensive line. With all the Avenger buffs, she can reach 6 HP, which although not high for an Avenger, when coupled with her +1 Defense, allows her to tank most unboosted hits and then strike back with a +2 or higher attack. Her +1 Attack also gives her added consistency on panels, allowing her to farm wins even as an Avenger when going for normal. With the additional deck points, the player can provide useful cards to teammates for consistency, such as putting for teammates in Attacker role such as , or adding an for a or to complete the combo. Or more simply pack 3 cards for the team can assist the team in surviving longer. Her main weakness as an Avenger is a lack of reliable recovery, so the player will want to stick close to a Support teammate if they're not preoccupied with healing the Attacker(s).
When the player begins a new game and selects their starting main character, they will receive the cards necessary to create a deck. If a players chooses Marc as their starting character, they will begin the game with the provided 15 cards along with Marc's Unit Card and Hyper Card. In concurrence with Marc's stats, Marc's starting deck is relatively combat based, with it containing mostly stat adjustment cards to aid Marc and weaken her opponents.
Starting Cards[edit source]
|Using a Card||▶️||I'll use this one!||これを使います！|
|▶️||The power of the card!||カードの力（ちから）っ！|
|▶️||This is my trump card.||切り札です！|
|▶️||A mysterious power...||不思議な力（ちから）！|
|Placing Trap||▶️||I'll set this here.||これをセットします！|
|▶️||Someone fall for this!||引っかかって！|
|▶️||I'm just putting this card here.||カードを置きます！|
|▶️||This could help.||役に立つかも！|
|Using Battle Card||▶️||I'll put on new gear.||新装備です！|
|▶️||I'll show you what I've got!||本気でいくから！|
|▶️||This'll finish you!||これで決めます！|
|▶️||I'm using this!||これでっ！|
|16x Rocket||▶️||Fully charged! GO!||チャージ完了、いっけぇーっ！|
|Reviving||▶️||I can keep going!||まだまだいけます！|
|▶️||Engines ready to go again!||エンジン再始動！|
|▶️||Back to the front lines.||戦線復帰！|
|Revive Failed||▶️||I must work harder.||もっと、頑張らなきゃ…|
|▶️||I can't move...||動けません～…|
|▶️||It's still no good...||まだ駄目です～…|
|(Attack)/Snowball Attack||▶️||Take that!||当たれー！|
|▶️||Was I hit?||ぶつけたっ！|
|▶️||Where did that come from?||どこからっ！？|
|Healing||▶️||Metal work complete!||板金（ばんきん）完了！|
|▶️||I'm all okay now.||これで大丈夫！|
|▶️||Just in time...||助かった―…|
|Warping||▶️||My plane is out of control!||操縦が～！|
|▶️||I'm getting thrown off course!||飛ばされる～！|
|▶️||Where am I going?||どこ行くの～！|
|KO'd in Field||▶️||I'm sorry, Red Barrel.||ごめん、レッドバレルー…|
|▶️||I'm going down!||墜落するー！|
|▶️||No, I can't last anymore.||駄目っ！ もたない！|
|▶️||I'm done for!||やられたっ！|
|Battle (Attacker)||▶️||Hold it right there!||止まりなさい！|
|▶️||Prepare to get beaten!||観念しなさい！|
|▶️||Just accept my challenge!||おとなしくして！|
|▶️||I'm taking you down!||落とすからっ！|
|Battle (Defender)||▶️||Out of my way!||邪魔しないで！|
|▶️||Ready to intercept.||迎撃します！|
|▶️||If that's how you want it!||そっちが来るならっ！|
|▶️||They're in my back?!||後ろを取られた！|
|▶️||This is not a threat!||威嚇じゃないです！|
|Light Damage||▶️||That hurts!||ひゃん！|
|Heavy Damage||▶️||That hurt so much...||いったぁ！|
|▶️||It was a direct hit!||直撃ーっ！|
|Evading||▶️||Dodge it, Red Barrel!||避（よ）けてー！|
|▶️||Make a circle, Red Barrel!||旋回（せんかい）っ！|
|▶️||It's not gonna hit us!||当たりませんっ！|
|▶️||I can see it!||見えてます！|
|Winning in Battle||▶️||I did it!||やりました！|
|▶️||I'm great, aren’t I?||どうです！|
|▶️||I beat you!||やっつけた！|
|KO'd in Battle/Losing Game||▶️||I didn't make it...||駄目でしたぁー…|
|▶️||They got me...||やられましたー…|
|Bonus Panel||▶️||It's a bonus!||ボーナスです！|
|▶️||I'll help myself!||いただきました！|
|▶️||The stars are coming to me!||星が、集まってくる！|
|▶️||I found stars!||星、見つけた！|
|Drop Panel||▶️||Oh no!||そんなぁ～！|
|▶️||My stars are running from me!||星が逃げてく～！|
|▶️||Oh no, wait!||ああっ、待って～！|
|Stepping on Trap||▶️||Owwww!||うわぁ！|
|▶️||What's going on here?||なにこれ～！|
|▶️||I messed up!||しまったぁ！|
|▶️||I fell for a trap?!||ひかっかった！？|
|Boss Panel||▶️||Wow, so big!||わぁあ！ 大きい！|
|▶️||A new enemy?!||新手の敵！？|
|▶️||Here comes one big guy!||すごいのが出てきたっ！？|
|▶️||Do I have to fight that...?||あれと戦うの！？|
|Star Norma||▶️||I'm earning a ton of stars!||いっぱい稼いできます！|
|▶️||I'll go gather stars!||星を集めてきます！|
|▶️||I hope to get a bunch.||いっぱい集まるといいな|
|▶️||How many am I supposed to gather?||いくつ集めたらいいんだろう？|
|Wins Norma||▶️||I'll go shoot them down!||撃ち落としてきます！|
|▶️||I'll go take a lot down!||いっぱい倒してきます！|
|▶️||I'll show them what I can do!||やってみせます！|
|▶️||I'll go beat them all!||やっつけてきます！|
|Selecting Character||▶️||I'll do my best!||頑張ります！|
|▶️||I'm good to go anytime!||いつでもオッケーです|
|▶️||We're up, Red Barrel.||出番だよ、レッドバレル|
|Starting Game||▶️||Let's roll out, Red Barrel.||いくよ、レッドバレル！|
|▶️||We'll give it all we've got, Red Barrel.||頑張ろう、レッドバレル！|
|▶️||Red Barrel is ready to fly!||レッドバレル、いきます！|
|Winning Game||▶️||I did it! I'll be the winner next time too!||やりました！ 次も頑張ります！|
|▶️||Let's win the next game too, Red Barrel!||また頑張ろう、レッドバレル！|
|▶️||We really did it, Red Barrel!||やったね、レッドバレル！|
|▶️||A job well done!||いい仕事できた！|
|Item Drop/Crate Drop||▶️||Yay!||やったぁ！|
|▶️||A new upgrade!||新装備！|
|▶️||What could this be?||なんだろう！？|
|▶️||This is good to have!||よろしくね！|
|Whack a Poppo/Track the Card||▶️||Okay.||オーケーです！|
|▶️||That went pretty well.||上手くいきました！|
|Whack a Poppo||▶️||Yes.||はい|
|Whack a Tomomo/Alte||▶️||Negative.||いいえ|
|Bad Prize||▶️||That's horrible.||ひどいです…|
|Star Treasure||▶️||Something good just happened!||いいことありました！|
|Neutral Prize||▶️||Well, um...||え…っと|
|Battle Prize/Supporter Revive||▶️||Let's go, Red Barrel.||さぁ行こう、レッドバレル！|
|▶️||Please be a good roll!||お願いっ！|
|▶️||Here I go.||いきます！|
|Greeting (Home Screen/Joining Lobby)||▶️||Hello!||こんにちは|
|Miss Prize/Track the Card||▶️||Hmm...||うーん…|
|Hyper Treasure/Good Prize||▶️||Perfect.||ばっちり！|
|Miss Match/Bad Prize (Match 2)||▶️||Oh no...||そんなぁー…|
|Unique Interaction Lines|
|Defeat Seagull||▶️||Mr. Seagull, I'm so sorry!||カモメさん、ごめんなさいっ！|
|Attack Peat with a battle card while he uses Blue Crow the Second||▶️||Geez, you're equipped with something stupid again.||また、そんなもの付けて！|
|Defeat Poppo||▶️||You deserved a punishment!||お仕置きなんだから！|
|Vs. Flying Castle||▶️||Geez, you built something like that again!||また、こんなもの作って！|
|Defeat Fernet||▶️||I went too far!||やりすぎたっ！|
|Defeat Peat (defending)||▶️||I told you not to get in my way!||邪魔しないでって言ったでしょ！|
|Vs. Sherry||▶️||Here I come!||いきます！|
|Vs. Cast Off Kyousuke||▶️||A flying... pervert?||空飛ぶ…変質者…|
- Marc appears in the artwork for and is quoted in the descriptions of , , and . She also appears in the artwork for , , , , and and is quoted in the description of .
- Marc debuted in Flying Red Barrel, as the main protagonist and playable character, alongside her friend and her rival .
-  and Marc were classmates despite the difference in social class, until Marc presumably dropped out to join the guild.
- Marc is 15 and the youngest pilot in the guild in Flying Red Barrel.
Update History[edit source]