Lost Child is a unique gift card that while not very powerful, can aid the player in a multitude of ways. When held, the card causes the player to move in reverse for all movement actions. It also prevents the player from receiving norma onpanels, as long as the card is held and will be automatically discarded when the player is KO'd.
Strategic Info[edit | edit source]
Lost Child is a very unusual gift in that it has no explicit purpose, however, it is clear that the card is only meant to be used temporarily. As its use is not specific, the card can work in a variety of cases. Bully characters like Sweet Heaven and the center area of Shipyard. A more common use for the card is a somewhat specific scenario. If a player has the stars/wins necessary for the next norma, has just left their panel and moved onto a panel in which they draw Lost Child, they can simply walk back past their home, drop the card, and norma again when they move forward back onto their home. This enables the player to norma twice without circling the entire board, which can be beneficial on very large boards. This can be very impactful to the game result if this tactic is used for the player's final norma. In terms of synergy, Lost Child only pairs extremely well in a few cases. The first is, of course, who can use the card to trigger her passive ability. Ideally, the player can then use the reverse movement to pursue the incoming players. The second pairing is a very unusual scenario that is possible but unlikely to occur. If an opponent lands on a home panel with enough wins or stars to norma and has marked it with , if the opponent draws Lost Child it will render the opponent unable to norma that chapter. This can be extremely effective if it denies the opponent the final norma to win, but it is a rather unreliable strategy.can potentially use it to catch up to far away opponents on any size board and likewise star collecting units like can use it to allude bullies. The card can also enable the user to take shortcuts on certain boards by accessing panels they normally couldn't like some of the panels on
Like most gift cards, Lost Child's main weakness is that the card is generally not particularly impactful to the game result except in a few cases. Further, the fact that it prevents norma and drops on KO makes it impossible to keep for a long period of time. The card may also delay the player by forcing them to walk past their desired panel and drop the card then walk back toward the desired panel. The player will likely just use it for a couple of chapters until they grow bored of it or need to norma and then discard the card.
Extra Note[edit | edit source]
- If the player holds two Lost Child cards at once or is holding one when the field event is active, it will negate the player's movement direction (making the player move the normal forward direction), but the player will still be unable to norma.
- The synergy trick between and Lost Child can also be performed with as that gift card also denies norma when held.