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[[Category:Level 4 cards]]
 
[[Category:Level 4 cards]]
 
[[Category:Event cards]]
 
[[Category:Event cards]]
[[Category:Basic pack]]
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[[Category:Base pack]]
 
[[Category:Cards that change combat rules]]
 
[[Category:Cards that change combat rules]]
 
[[Category:Cards with a 1 copy limit]]
 
[[Category:Cards with a 1 copy limit]]

Revision as of 18:59, 20 January 2021

Event Card
Little War
Effect Duration: 3 chapters
Offense and defense will happen twice in all battles.
Level
4 ☆
Cost
50 ★
Limit
1 per Deck
DeckPointsIcon 2
Tori
Rare Card
"I believe... I have the power to stop this..." —Suguri

Little War is a 3-star event card that adds an additional combat exchange to every battle for three turns.

Strategic Info

Little War is an event card that that doubles the length of all battles for three chapters. At its higher price, the card is generally best used with President's Privilegeicon President's Privilege or Play of the Godsicon Play of the Gods to lower the price. Lowering the price is also very useful to make use of the fact that the card is an event, enabling the player to combo it with battle cards for maximum effect.

The best uses for Little War are generally with battle cards that put the opponent at a huge disadvantage. For instance, cards such Blue Crow the Secondicon Blue Crow the Second, Extraordinary Specsicon Extraordinary Specs, and Accel Hypericon Accel Hyper, among others, put the opponent at a steep disadvantage for two rounds of combat. Other non-battle cards, such as Heat 300%icon Heat 300%, and Super All-Out Modeicon Super All-Out Mode can also become much more influential while Little War is active. The card can also be useful for general use by bullies like Star Breaker and Tomomo, since their +2 ATK stats already put them at a combat advantage.

The main disadvantage of Little War is its price and level. With its high Norma level requirement and star cost, the card simply does not get played often, and opponents are generally unlikely to activate it. The card is also risky in the sense that the dual combat may backfire for the player, and cause them to get KO'd if the opponent is well equipped. The card also does not guarantee combat like Final Battleicon Final Battle, and although the player will have the added edge of battle card support, they may not be able to reach the opponent to attack in the 3 turns provided.

Extra Notes

  • If a character under the effects of Protagonist's Privilegeicon Protagonist's Privilege begins the battle, then the opponent can counter after the second attack.
  • Final Battleicon Final Battle overrides the effect Little War. At best Little Wars adds one more round of combat, bringing the total amount of skirmishes possible to 11.