Kyoko/Strategy

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Tips[edit | edit source]

Playing As Kyoko
  • Health is the best friend of Kyoko, as she cannot evade a single attack. As a result cards such as  Saki's Cookie,  Dinner, and  Pudding are essential for the player's success.
  • Battle cards such as  Quick Restoration and  Shield Counter can also be used to prevent Kyoko's health from depleting, however the latter should be used sparingly given the price.
  • While Kyoko's Hyper is not required for success, it is generally advised the player brings  Nice Present and  Passionate Research to help the player find a Hyper. This is to combat players who target Kyoko excessively. They Hyper also may be necessary on boards with BattlefieldBattlefield
    Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
    and Air RaidAir Raid
    Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
    for survival.
  • Although  Crystal Barrier is relatively cheap,  President's Privilege can still be useful since every star counts, especially for defense characters like Kyoko.
Playing Against Kyoko
  • Persistence is the best counter to Kyoko. Since Kyoko can only survive 4 attacks at maximum without healing cards and possess no ability to evade, the player should attack Kyoko often to deplete her health quickly. By doing this the opponent will either be KO'd or be forced to spend 20 stars and use  Crystal Barrier. Either outcome will cause star lost for the opponent.
  •  Reverse Attribute Field is deadly against Kyoko as it will turn her DEF stat to -3 and giver her a powerful evade stat she can't use. As a result, the opponent will only be able to roll 3 or lower for defense without assistance, likely resulting in a KO.
  • Traps in general are useful against Kyoko since they can hurt her health or stars and make her lose her cards.
  •  Scrambled Eve has the potential to be devastating to Kyoko. Opponents using Kyoko will generally be carrying healing cards and Hyper cards, thus a card that causes them to lose their entire hand can make them lose their "back up" plan for damage.

Recommended Cards[edit | edit source]

Recommended Viable Neutral

 Saki's Cookie
 Nice Present
 Passionate Research
 Pudding
 Dinner
 Quick Restoration
 Shield Counter
 President's Privilege

 Dash!
 Piggy Bank
 Nice Jingle
 Holy Night

Counter Cards[edit | edit source]

Recommended Standard

 Reverse Attribute Field
 Scrambled Eve
 Piyopiyo Procession
 Sealed Guardian
 Long-Distance Shot
 Flamethrower

 Cloud of Seagulls
 Gift Exchange