Kyoko/Hyper

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Crystal Barrier
Crystal Barrier.png
Stock Effect (3)
Cancel a trap, a battle, or drop panel. Take 1 damage. Consumes 1 charge. Effect lost on KO.
Hyper Info
Boost
Level
1
Cost
20 ★
Symbol
[[File:|30px|link=]]
Hono
"What a piece of junk, huh..." - Kyoko

Hyper[edit | edit source]

Kyoko's Hyper is Crystal Barrier. When used, the user is given 3 stock of the effect. The Hyper will negate any trap, battle, or drop panel, but at the cost of taking 1 damage.

Strategy[edit | edit source]

Crystal Barrier has one main objective: protecting the player from everything. As the Hyper has a low level requirement and relatively cheap price, Kyoko can begin protecting herself very early in the game, giving her an edge against aggressive opponents.

The barrier created by the Hyper has 3 stocks and protects against any form of damage or danger, which makes it very versatile in usage. The Hyper can be used for multiple purposes such as protecting Kyoko during the Battlefield Event, from boards littered by numerous traps, and from attacks if swarmed by enemies. The Hyper can be be best used, however, when Kyoko has low HP. As the hyper costs 1 damage, it can be used like QP's  Hyper Mode to purposely KO Kyoko without losing any stars.

The main downside to the Hyper is that it is not incredibly effective during the late game. As is common with other tank characters, multiple opponents will likely target Kyoko during the closing turns of the game which will likely burn through the barrier fast. If the player is unfortunate enough to roll on too many  Drop,  Encounter,  Boss panels, or be on a board with the BattlefieldBattlefield
Every 6 Chapters, all PBonus.png Bonus and PDrop.png Drop panels will become PEncounter.png Encounter panels. This effect lasts for 3 Chapters.
field event, the effect will quickly be wasted.