Kiriko/Info

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Kiriko
Female Symbol.png
Kiriko (unit).png
Base Stats
HP
8
Attack
±0
Defense
-1
Evade
±0
Recovery
5
Basic Info
Theme

Kiriko (斬子 Kirko) is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 11 alongside NoName.

Passives

  • Ignore healing effects.
  • When playing a battle card, gain +1 ATK and +1 EVD in that battle, and gain 1 stack of Strange Medicine: Max HP is reduced by 1 (to a minimum of 2).

Overview

A sadistic "doctor" and Waruda gang member, Kiriko is a sadist constructed around an unusual passive and hyper. Kiriko herself, possess a health stat only rivaled by Flying Castle, and a slightly debuffed defense stat. As a result, Kiriko can be very difficult to defeat even with her below average defense if the player consistently rolls well. With her large amount of health, the player will likely be able to survive multiple confrontations, however, due to her inability to use healing cards, once a health point is lost in combat, it will not return unless she is inevitably KO'd. As a result, Kiriko's playstyle revolves solely around the player committing self-KOs to prevent Kiriko from losing stars. The general goal of Kiriko is to fight/survive until her health is reduced to 1, and then to use  Final Surgery to KO herself. This will cost the player 10 stars, but will repay them with 15 more stars. The player can also take advantage of certain field events such as Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
and BomberBomber
Every 2 Chapters, place a visible bomb on a random panel. The bomb will explode within 1 to 4 Chapters, and units within 2 panels in a cross-shaped area of the bomb panel will take damage.
to help KO her if the player does not have her hyper. Other cards such as  Cloud of Seagulls,  Indiscriminate Fire Support and  Lonely Chariot can also be used to help the player KO themselves, to restore her to full health. While battle cards should generally be avoided to preserve Kiriko's high health stat, the player should use them when it is strategic to do so. In emergency situations, where the player is low on health, defense cards can be used to keep Kiriko alive. In the late game, the player can also use offensive battle cards for powerful assaults to KO other opponents for more stars. While they can be used at any time, battle cards are generally better used toward the late game, however, as the health reduction from Kiriko's passive will permanently lower her health stat for the duration of the game. Despite being unable to use healing effects, there are a few cards that can enable the player to restore Kiriko's HP. If the player is lucky enough to draw a  Portable Pudding, the effect will reset her health as opposed to healing which will enable Kiriko to return to full or original health before the battle. As of Version 2.9.2, Kiriko can also benefit from cards that "gain HP" such as  Dance, Long-Eared Beasts! will give Kiriko HP. Given that most of these cards are battle cards however, they will reduce the player's total HP by 1 permanently.

Kiriko's main disadvantage is her build and her hyper reliance. Even with her large pool, Kiriko is not a tank, as her below-average defense can result in her health being depleted quickly if the player rolls poorly. If the player rolls 1, and a seagull rolls a 6, the player will already have lost 75% of their health. The more blatant disadvantage is that Kiriko cannot heal herself under most circumstances including cards,  Home and  Heal panels, or field events. As a result, every battle will be a risk to Kiriko's unhealable health, and combat is not advisable unless the player has to. The player may also never get the chance to use Kiriko's hyper depending on how successful opponents are at KOing each other. Further, her inability to use many battle cards forces the player to use such cards sparingly, which can make it more difficult for the player to attack and defend.

Playstyle

Kiriko should almost always be played for star norma and should play passive, letting other players beat themselves up so she can steal the KO with her hyper. Early on in the game, the player should avoid confronting other players while focusing on  Bonus panels and  Draw panels. The player should keep trying to draw cards until they find her hyper, as it is essential to her success. In the late game past norma 4, the player should start using battle cards if the situation to either assault another player far ahead of Kiriko occurs or if they need to protect themselves from an opponent's attack.

Unlock Info

  • Automatically unlocked if DLC 11 is owned.

Summary

Pros
+Highest base HP in the game
+Powerful and inexpensive hyper
+Hyper counters other character's hypers
Cons
-Hyper reliant
-Very situational hyper
-Unable to benefit from healing cards and effects
-Playing battle cards may be advised against due to max HP depleting when using them