Teased for being a generic hero by the rest of the cast and often overlooked by the developers, Kai is a plain, jack of all trades character with a unique stat build. Kai has a single point boost to his attack stat and no other stat or passive related penalties, which is extremely significant, given that he is the only character on the roster to feature the advantage of an attack modifier without a penalty. Consequently, Kai is able to play both aggressively and passively, but the nature of his stats and hyper lean more toward aggression. With 5 health, Kai is able to survive most attacks dealt against him, especially when his health is near full, and his extra attack enables him to both deal with mostpanels with relative ease and deal decent damage to opponents. As a result of his neutral stats and nonspecific purpose, Kai also has the advantage of being able to use most cards, as he neither suffers much nor becomes extremely powerful from any particular card. He can, however, benefit greatly from battle cards such as and when pursuing and and when defending. Lastly, while not fully protected, Kai is mostly immune to which is another minor but positive trait the player can take advantage of.
While his stats are unique, Kai's main vulnerability stems from his lack of other modifiers. Although Kai does not feature any noteworthy exploitable weakness, the results the player will yield are completely random due to the lack of certainty provided by neutral stats. Kai's attack stat can carry him through his attack roll, but his lack of defensive modifiers enables the opponent to quickly chip away at his health if the player fails to either KO them quickly or defend well against their counterattack. Consequently, Kai can be defeated through constant combat as he only has neutral survivability without any protective cards. Likewise, Kai's neutral defense and evasion stats are not ideal when facing apanel or powerful attacks of 6-7, even with his decent HP. Owing to this fact, the player should generally try to avoid slowly progressing multiturn confrontations until they have battle cards in their hand to compensate for the shortcomings of his defensive stats.
Like most characters in the cast, Kai should generally aim for star norma, but he can play either side depending on the player's luck or the board. If the player is having a good run, +1 attack can go a long way, and Kai may eat up a lot of opponents and panels. Fortunately, Kai can hold his own on combat-based boards like Tomomo's Abyss and against bully characters thanks to his attack and HP. Like most neutral characters, however, it is generally best practice to play passively unless the opportunity presents itself, and the player should hold onto their hyper and combo it with another card for a power play later in the game. The player should mainly aim for panels but should take care to make sure they have cards in their hand for later, especially Kai's hyper.
- The character can be purchased in the shop for 1200 (840 with 30% off) after beating the first campaign.
- Acquired for free by choosing Kai as the Main Character.
- Automatically unlocked if DLC 12 is owned.
- Can be obtained randomly from a character crate for 100Oranges.
- +Good stats all around
- +Strong late-game presence
- +Mostly immune to
- -Somewhat card reliant
- -High star cost combos
- -Low rolls weaken the hyper
Kai's hyper is Protagonist's Privilege. When activated, Protagonist's Privilege makes it so that when the unit playing the card initiates a battle, the opposing unit cannot attack. This effect lasts for 3 chapters.
Protagonist's Privilege is an unusual hyper in that it has no blatant damaging or protective effect on its own, relying solely on combat to activate it. While not particularly powerful on its own, the main advantage of Protagonist's Privilege is that it enables the player to take risks and remain safe while doing so, as long as they strike first. For example, the player will be able to enter aDespite its advantages, Protagonist's Privilege is a flawed card, however. Firstly, the hyper is not cheap at a cost of 20 stars, and using powerful combos to bring the card to the maximum potential will often cost the player around 50 stars. Thus, using battle with 1 HP and leaving unharmed, as the boss will not get to attack. This method of shielding against the boss is a very common use for the hyper and is advisable in multiple scenarios. Or in another situation, if the player is pursuing a low health opponent, they can keep attacking the opponent until they are KO'd without the chance of being KO'd themselves. To get the best results out of the hyper, the player should generally activate later in the game to help them defeat the boss or weakened opponents, and then possibly pair it with a battle card. Using while the hyper is active will let Kai get a free attack roll against a defending opponent before the combat phase acts as normal and can be used to strike the opponent hard. More specialized plays are possible as well, such as using without the risk of retaliation damage after stealing the opponent's stars. Best of all, the player will have 3 chapters to deal as much damage as they can and catch up to far opponents if needed. Overall, the card gives the player a lot of choices, for what they want to accomplish with the card. is beneficial in lowering the cost but will result in the player using their entire hand to make a combo, leaving them vulnerable if an opponent approaches, especially in the late game. Thus, it may be in the player's best interest to mainly use the card for the Boss. The second and most blatant issue with the card is that unlike other hypers, it does not do anything, as in it does not deal damage or steal stars on its own. If the player wants to take advantage of the hyper, they can only do so through the course of raw combat, not a "super card" that automatically does the heavy lifting for them. Lastly, the most obvious weakness is that Kai must attack first to get the benefit from the effect. As a result, the hyper lacks usefulness when all opponents are behind Kai and leaves a massive window open for the opponents to assault the player even when the hyper is active.
- Playing As Kai
- Similar to bully-type characters, Kai can benefit from cards that cause battles such as and cards that increase his ATK in battle like .
- Cards that increase Kai's movement such as and can be helpful in catching weakened opponents.
- Playing Against Kai
- As Kai's only strength is his extra attack, cards that protect the user such as and are effective against him.
- Cards that cause Kai to lose cards such as and are helpful in making Kai lose his hyper, rendering him relatively average.
In Co-op mode, Kai doesn't change much, however, his hyper is slightly tweaked, by always enabling him to attack first and his recovery rises.
Kai, by default, will perform well as an attacker, given his already buffed attack stat which will be further buffed by the attacker role. His decent HP pool should enable the player to last quite a few combats as well, before his inevitable KO. Unfortunately, Kai will only be able to take advantage of half his hyper as an attacker, as he will always attack first as a result of the role, rendering that part of the hyper useless. The ability to not face a boss's counterattack can be extremely helpful, however, especially if many of the player's allies are currently KO'd.
Kai can work decently well as a guardian thanks to both his hyper and above average HP pool. With 5 HP, he will be able to provide a decent number of shields to allies, and by using his hyper the player can avoid being KO'd by the boss until they can either recover or until the rest of the player's allies have recovered. Even better, the player will also receive an additional defensive boost by using the role and thus increase Kai's survivability.
Supporter is not a great matchup for Kai, as he doesn't have any heavily increased stats on his own, and he will not receive any attack or defense buff as a supporter. While the role does provide a +1 evasion boost, it will not increase the player's survivability much during the late game, and the player will suffer from his lack of damage output.
AvengerWhile viable, avenger is not an ideal role for Kai as a result of his hyper. Given that the point of the role is to receive damage to deal more damage to the boss, it is simply not a very good mix with a hyper that makes the player move first in combat and not receive any damage. That said, Kai can still be a decent avenger as a result of his HP stat, but his lack of a defensive buff of any kind may cost him heavily during a battle depending on the players' RNG.
When the player begins a new game and selects their starting main character, they will receive the cards necessary to create a deck. If a player chooses Kai as their starting character, they will begin the game with the provided 15 cards along with Kai's unit card and hyper card. In concurrence with Kai's stats, Kai's starting deck is relatively combat based, with it containing mostly stat adjustment cards to aid Kai and weaken his opponents.
|▶️||Here I go!||おりゃ！|
|▶️||Give me a good roll!||いい目出てくれよ！|
|Using a Card||▶️||Alright, I'll do this!||おーし、やるぜ！|
|▶️||This will bring me victory!||これが切り札だ！|
|▶️||I'm going to use a card here.||カードを使うぜ！|
|▶️||This is it!||いくぜ！|
|Placing Trap||▶️||It's time for a trap.||トラップだ！|
|▶️||Here's a trap.||罠だぜ！|
|▶️||I'm going to set this up here.||ここに仕掛けるか…|
|▶️||I'm sure this will work.||こいつを仕掛ければ…|
|Using Battle Card||▶️||Help me win!||カードの力を借りるぜ！|
|▶️||Give me some power!||俺に力を！|
|▶️||Heh-heh-heh, victory will be mine!||へへ、勝たせてもらうぜ！|
|▶️||Let me show you what I can do!||やってやるぜ！|
|Protagonist's Privilege||▶️||This is the protagonist's privilege!||これが主役の特権ってやつだ！|
|Reviving||▶️||I've been revived!||ふっかぁつ！|
|▶️||I'm not done yet.||まだやれる…っ|
|▶️||This is only the beginning.||遅れを取り戻す！|
|▶️||I can still go on.||まだまだこれからだ！|
|Revive Failed||▶️||How can a protagonist fail to come back?!||くっ…主役の俺が…っ|
|▶️||This isn't for real...||うそ…だろ…？|
|▶️||You've got to be kidding me!||マジかよ…|
|▶️||What the... Heck...||なん…だと…？|
|Healing||▶️||Saved by the bell.||助かったぜ…|
|▶️||I got healed...||癒される…|
|▶️||That was a close call.||危なかったぜ…|
|▶️||Where am I going?||ドコに行くんだ…|
|KO'd in Field||▶️||Guhaah!||ぐはぁ！！|
|▶️||No way. This can't be true...||そんな…ばかな…|
|▶️||I'm so done here...||もう…だめだ…|
|▶️||I give up.||ぎゃふんっ|
|Battle (Attacker)||▶️||Fight me!||戦おうぜ！|
|▶️||The first one to act wins!||先手必勝！|
|▶️||I'll go first!||いかせてもらうぜ！|
|Battle (Defender)||▶️||You want to fight? Fine by me.||来るなら来い！|
|▶️||Looking for a fight?||来るか！？|
|▶️||Bring it on!||来いよ！|
|▶️||I'm finishing you!||仕留めるぜ！|
|▶️||Eat my fist!||俺の拳を喰らえぇ！|
|▶️||You're pretty good.||やるなっ|
|▶️||You can't hit me.||当たるかよ！|
|▶️||Check out my moves!||華麗なる俺の回避！|
|▶️||Too slow for me.||遅いんだよ！|
|Winning in Battle||▶️||My victory is only natural.||ま、当然の結果だな|
|▶️||I'm the protagonist, you know.||ま、主役ですし？|
|▶️||That was a nice battle.||良いバトルだったぜ|
|▶️||Well, this is what I expected.||ま、こんなもんよ|
|KO'd in Battle/Losing Game||▶️||Goddamn it!||ちくしょう…っ|
|▶️||I can't believe this!||なんてこった…|
|▶️||I lost? No way!||負けた…だと…|
|Bonus Panel||▶️||Yeah! I got a bonus!||よっしゃあ、ボーナスゲット！|
|▶️||I'm rolling in cash today!||懐があたたまるぜ！|
|▶️||I'm this much closer to victory now!||これで勝利に近づくぜ！|
|▶️||Whoo! This is the best!||ふぅ～！最高だぜ！|
|Drop Panel||▶️||My stars...!||俺のスターが！！|
|▶️||All that effort to gather them...||折角集めたのに！|
|▶️||I screwed up!||やっちまった…っ|
|Stepping on Trap||▶️||Oh shoot!||しまった！|
|▶️||It was a trap?!||罠だと！？|
|▶️||W-what the heck?!||な、なんだこりゃ！|
|▶️||This can't be happening...||嘘だろ！？|
|Boss Panel||▶️||I sense a strong opponent.||強敵の気配がするぜ…|
|▶️||So they came...||ヤツが来たか…|
|▶️||I can feel a storm coming...||嵐の予感がするぜ…|
|▶️||Okay... I've got to give it all I've got.||ふぅ…気合を入れないとな…|
|Star Norma||▶️||The stars are all mine!||スターを集めるぜ|
|▶️||I choose stars, of course.||スターに決まりだな|
|▶️||Stars, it is!||スターだよな、やっぱ|
|▶️||I'll go with stars!||スターにするぜ！|
|Wins Norma||▶️||All I need is battles!||戦いに明け暮れるぜ！|
|▶️||Battle is a man's romance.||バトルはロマン！|
|▶️||All the wins are mine!||勝利を重ねるぜ！|
|▶️||My fists will breathe fire!||俺の拳が火を噴くぜ！|
|Selecting Character||▶️||Count on me!||俺に任せとけ！|
|▶️||Hiya. Good to play with you.||おっす、よろしくな|
|▶️||Alright, it's my turn to go!||よーし、俺の出番だな|
|▶️||Just leave it to me!||任せろ！|
|Starting Game||▶️||Let's see how this game will turn out.||さぁて、どうなるかな…|
|▶️||Guess I'll go all out.||いっちょ頑張るか|
|▶️||So it started.||始まったか…|
|▶️||I'll do my best.||頑張るぜ！|
|Winning Game||▶️||Hell yeah! I'm the winner!||おっしゃぁ！俺の勝ちだ！|
|▶️||Hell yeah! I did it!||よっしゃぁあ！やったぜ！|
|▶️||Phew, I made it somehow.||ふぅ…なんとか勝てたな！|
|▶️||That was a good game.||いい勝負だったぜ|
|Item Drop/Crate Drop||▶️||Oh I got a new one.||お、新しいヤツを手に入れたな|
|▶️||I got a new item!||NEWアイテムゲットだ！|
|▶️||Oh, I didn't have this one.||持ってないヤツだな|
|▶️||Alright, that was a good draw.||よしよし、いい引きしてるぜ|
|Whack a Poppo/Track the Card||▶️||Leave it to me.||まかせろ！|
|Whack a Poppo||▶️||Yeah!||おう|
|Whack a Tomomo/Alte||▶️||Nope.||いいや|
|Star Treasure||▶️||Hell yeah!||やったぜ|
|Neutral Prize||▶️||What the?!||なに？|
|Battle Prize/Supporter Revive||▶️||Here I go!||いくぜ！|
|▶️||Let's see what roll I'll get.||さーて、どんな目が出るかな|
|Greeting (Home Screen/Joining Lobby)||▶️||Yo!||おっす！|
|Miss Prize/Track the Card||▶️||Hmm...||うーん…|
|Hyper Treasure/Good Prize||▶️||Oh my god!||おおお！！|
|Miss Match/Bad Prize (Match 2)||▶️||Crap...||くそっ！|
|Unique Interaction Lines|
|Vs. Poppo (any)||▶️||Found you!||見つけたぜ…！|
|Vs. Kyoko/Sherry||▶️||A beautiful lady...?!||綺麗なお姉さん…だと…|
|Vs. Tomomo (any)||▶️||Aren't you too old for that outfit?||その歳でその格好はヤバイだろ|
|Vs. Shifu Robot||▶️||A giant robot?! I'm so hyped!||巨大ロボだと…ロマンを感じるぜ|
|Opening the game||▶️||Orange_Juice and Fruitbat Factory.||オレンジジュースアンドフルーツバットファクトリー|
|Title screen||▶️||100% Orange Juice!||100％おれんじじゅ～すっ！|
|Start of player 1 turn||▶️||Player 1.||プレイヤーワン|
|Start of player 2 turn||▶️||Player 2.||プレイヤーツー|
|Start of player 3 turn||▶️||Player 3.||プレイヤースリー|
|Start of player 4 turn||▶️||Player 4.||プレイヤーフォー|
|Starting a battle||▶️||Battle.||バトル|
|Winning a battle||▶️||Win.||ウィン|
|Triggering a bonus panel||▶️||Bonus.||ボーナス|
|Triggering a drop panel||▶️||Drop.||ドロップ|
|Triggering a draw panel||▶️||Card draw.||カードドロー|
|Triggering warp panel||▶️||Warp.||ワープ|
|Triggering a move panel||▶️||Move.||ムーブ|
|Triggering warp move panel||▶️||Warp move.||ワープムーブ|
|Triggering a trap||▶️||Trap triggered.||トラップ発動|
|Skipping a turn||▶️||Skip.||スキップ|
|Triggering a norma check without meeting the requirements||▶️||Norma check.||ノルマチェック|
|Reaching level 2||▶️||Norma level 1 achieved.||ノルマレベルワン達成|
|Reaching level 3||▶️||Norma level 2 achieved.||ノルマレベルツー達成|
|Reaching level 4||▶️||Norma level 3 achieved.||ノルマレベルスリー達成|
|Reaching level 5||▶️||Norma level 4 achieved.||ノルマレベルフォー達成|
|Winning the game||▶️||Final norma achieved!||最終ノルマ達成！|
|Attempting to connect to a lobby||▶️||Connecting.||コネクティング|
|Successfully connecting to a lobby||▶️||Connected.||コネクティド|
|Failing to connect to a lobby||▶️||Failed.||フェイルド|
|Another player joins the lobby||▶️||Player joined.||プレイヤージョインド|
|Another player leaves the lobby||▶️||Player left.||プレイヤーレフト|
- Kai appears in the artwork for and is quoted in the description of . He also appears in the artwork for .
- Kai is one of four original characters (along with 100% Orange Juice!. , , & ) who debuted in