Iru

From 100% Orange Juice Wiki
Jump to: navigation, search

Iru
Female Symbol.png
Iru (unit).png
Base Stats
HP
5
Attack
±0
Defense
-1
Evade
±0
Recovery
5
Basic Info
DLC
Voice Actor
Origin
Theme

Iru (イル Iru), is one of the playable characters in 100% Orange Juice!. She was added to the game in DLC 20 alongside Mira. Iru originates from the game SUGURI, in which she is one of the bosses.

Passive[edit source]

When challenging an enemy, they take 1 damage and attack first if no other effects affect turn order. KO from this effect counts as battle KO.

Overview[edit source]

Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru features an above average health stat of 5 to compensate for a slightly reduced defense stat, and a has a neutral recovery and evasion stat. Her most notable aspect, however, is her powerful passive ability which is similar to a fusion of Sherry and Ceoreparque’s passive. When instigating a battle, Iru automatically deals a single point of damage at the battle’s start and then becomes the defender during the remainder of the battle. More notably, however, the passive enables Iru to essentially “snipe” characters at 1 hp and receive the rewards of a usual battle victory with zero risk or effort. Even if not for an immediate opponent KO, the effect can be extremely beneficial against low hp opponents as a guaranteed point of damage can be the difference between a KO or not. The passive damage can also be used relentlessly against tankish characters to chip away at their large health pool at double the speed. Likewise, boards with the Air RaidAir Raid
Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
effect can be very useful in providing a constant flow of low HP opponents for Iru.

Iru has two key disadvantages; the first being that she is “too good” at one particular thing. Iru is excellent at sniping opponents at 1 HP, however this means her key source of free victories is sought after by every other player on the map. Whether the player can get Iru to the 1 HP opponent before the others is dependent on many factors. Bully characters that KO quickly and in particular Kiriko who directly feeds on the same type of opponents as Iru can make a supply of low health enemies difficult to come by. The second and more obvious weakness is that Iru will almost always attack second with the only exceptions being when she initiates a fight against Sherry (who will negate her passive damage and make her go first) or against an  Encounter or  Boss panel. This can be a blessing or a curse if the player has defensive cards, however, the 1 damage dealt by Iru’s passive may not be worth the beatdown she might receive in return for attacking an opponent. While her above average health pool does help compensate for the risk of severe damage, her -1 defense only makes it more difficult to survive.

Unlock Info[edit source]

  • Automatically unlocked if DLC 20 is owned.

Summary[edit source]

Pros
+Powerful passive ability
+No Hyper reliance
+Benefits from  Reverse Attribute Field
Cons
-Unreliable Hyper
-Almost always attacks second, yielding a disadvantage in combat

Extended Photon Rifle
Extended Photon Rifle.png
Deal 1 damage to another random unit. If KO'd, gain 1 win. Repeat as many times as your current level.
Hyper Info
Boost
1
Cost
level x5 ★
Symbol
[[File:|30px|link=]]
Hono
"I'll shoot you all down." ―Iru

Hyper[edit source]

Extended Photon Rifle: Deal 1 damage to another random unit. If KO'd, gain 1 win. Repeat as many times as your current level.

Strategy[edit source]

Iru is non-direct combat wins focused character. Her hyper compliments this playstyle greatly, and is the easiest way for Iru to cement a victory through Win Normas.

Similar to x16 Big Rocket, Extended Photon Rifle gets more powerful the longer the game persists, but it's cost also grows along with it. Basically, playing this card will deal damage equal to your level to all other players, spread out among them. Theoretically, it is possible to hit one unit for five damage at Level 5, but damage isn't what you're looking for; it's KOs. Whereas Marc's hyper can only ever net 2 Wins per use, EPR is able to get three when played at the right times, and at half the cost per level. Its greater KO rate and lower cost is offset by the pure rng of its effect, making playing it effectively a waiting game, usually making the player wait until all three opponents have less than 6 HP between them to be played effectively.

Because of it's scaled cost, playing this card when going for Stars Normas becomes less and less rewarding with each Level. But even at Level 5 Stars Norma, it isn't without its benefits in the proper situations. If a weak, or weakened, opponent is in front of you, you can play EPR to shave their HP down, even if it's just a little, to more easily kill them in direct combat and steal their stars. This is where Iru's passive effect really comes into its own as a form of strategic gameplay. Bringing back the Big Rocket comparison, a Marc at Level 5 can only ever deal a solid five damage to one unit for the cost of 50 stars, which KOs most of the cast from full health with scarce few exceptions. EPR spreads that damage across three opponents at a fraction of the cost, making kills from full health all but impossible for a large portion of the cast, and if anyone is left with one health, the kill is guaranteed.

EPR can also be used to discourage opponents like Star Breaker or Yuki from attacking by cutting their HP down before they even reach you.

Tips[edit source]

Playing As Iru

Iru's main strength comes her ability to gain wins without actually having to fight, either through her passive effect or through the use of  Extended Photon Rifle. As such, going for wins is recommended, but a hybrid-norma game shouldn't be disregarded should one have trouble maintaining wins.

  • Focus on landing on  Draw and  Encounter panels in order to secure Hypers and early wins.
  • Attempt to challenge opponents with lowered health or poor defensive stats. Always challenge anyone at 1 HP, regardless of chosen playstyle or current Norma type.
  • Bullies and bruisers should be avoided if possible, as Iru's stats are well below average. Don't let them challenge you and, unless they're at 1 HP, don't challenge them; you're going to die.
  • Cards like  Cloud of Seagulls and  Long-Distance Shot, that passively deal damage to players, compliment Iru's passive and Hyper.
  • Any cards that raise Iru's poor defensive stats will always be helpful in reversing a bad situation.
  •  Sealed Guardian and  Forced Revival are your best friends. Use  President's Privilege or  Play of the Gods to offset the cost if going for Star Normas.
  • Iru benefits from the Air RaidAir Raid
    Every 5 Chapters, all units will take 1 damage at the beginning of the Chapter.
    event more than any other member of the cast; all it does is provide her with more easily breakable targets.
  • Because of her passive effect,  Tactical Retreat and  Shield Counter can both be used as quite literal hit and run tactics to get free hits in on any character, with the latter having the potential to KO much easier than normal. (Note: Be advised that this will not work against Sherry due to the nature of Iru's passive.)


Playing Against Iru

Iru's low stats make her a perfect target for any character that has at least +0 attack. Bully her into submission and try to avoid situations in which she can come out on top.

  • Aggressive characters should challenge Iru at every given opportunity. Passive characters with decent stats should challenge her depending on the situation.
  • Bringing cards like  Flamethrower or  Scrambled Eve, or other such cards that can force Iru to discard, can put her at a huge disadvantage in the late game.
  • Likewise, any cards that heal the player or other opponents can prevent Iru from using Extended Photon Rifle to its maximum effect.
  • Counter Picks:
    • Syura gets a stat boost at 1 HP, which is what an Iru will typically try to keep her at. Players can use this to their advantage to try and KO other players, or even Iru herself, before getting killed or hit with Extended Photon Rifle.
    • Miusaki, like with so many other characters whose playstyles revolve around dealing damage, is a reasonable counter to Iru, as  Solid Witch will negate the effects of her both passive and Hyper, as well as cards like  Long-Distance Shot and  Cloud of Seagulls. However, without Miusaki's hyper active, Iru has an easier time of breaking through her defenses than other characters do, making Miusaki a potentially risky pick without her hyper in hand.
    • Most, if not all, bully characters - Star Breaker, Yuki, Tomomo, etc.
    • Kai can take advantage of Iru's passive by playing  Protagonist's Privilege to dissuade her from initiating combat.

Recommended Cards[edit source]

Recommended Viable Neutral

 Long-Distance Shot
 Cloud of Seagulls
 Mimyuu's Hammer
 Sealed Guardian
 Rainbow-Colored Circle
 Rbits
 Tactical Retreat

 Shield Counter
 Forced Revival
 I'm on Fire!
 President's Privilege
 Play of the Gods
 Piyopiyo Procession
 Princess's Privilege
 Here and There
 Reverse Attribute Field
 Extension
 Passionate Research
 Nice Present
 Accelerating Sky
 Ambush
 Shield

 Dash!
 Piggy Bank
 Super All-Out Mode
 Extend
 Stiff Crystal
 Sky Restaurant 'Pures'
 Gentleman's Battle

Counter Cards[edit source]

Recommended Viable

 Pudding
 Quick Restoration
 Dinner
 Tragedy in the Dead of Night
 Bad Pudding
 Treasure Thief

 Scrambled Eve
 Present Thief
 Exchange
 Big Magnum
 Accel Hyper
 Assault
 Brutal Prank
 Out of Ammo
 Final Battle

Achievements[edit source]

Steam Achievements
Icon Name Description
Tomboy.jpg Tomboy Play 10 games as Iru.
Heavy Duty.jpg Heavy Duty As Iru, KO 5 enemies in one game using  Extended Photon Rifle.
Strike Force One.jpg Strike Force One As Iru, KO an enemy who has 1 HP after challenging them to battle while at 1 HP.

Poses

1 Icon.pngDefault
0 10000 00.png
Iru 00 00.png
2 Icon.pngAttack
0 10000 00.png
Iru 00 01.png
3 Icon.pngDamage
0 10000 00.png
Iru 00 02.png
4 Icon.pngSuccess
0 10000 00.png
Iru 00 03.png
5 Icon.pngFailure
0 10000 00.png
Iru 00 04.png
6 Icon.pngDice Throw
0 10000 00.png
Iru 00 05.png
7 Icon.pngDefault
0 10000 00.png
not found
8 Icon.pngAttack
0 10000 00.png
not found
9 Icon.pngDamage
0 10000 00.png
not found
10 Icon.pngSuccess
0 10000 00.png
not found
11 Icon.pngFailure
0 10000 00.png
not found
12 Icon.pngDice Throw
0 10000 00.png
not found

Colors

Red Icon.pngRed
0 10000 00.png
Iru 01 00.png
Blue Icon.pngBlue
0 10000 00.png
Iru 02 00.png
Green Icon.pngGreen
0 10000 00.png
Iru 03 00.png
Yellow Icon.pngYellow
0 10000 00.png
Iru 04 00.png
Pink Icon.pngPink
0 10000 00.png
Iru 05 00.png
Purple Icon.pngPurple
0 10000 00.png
Iru 06 00.png
Teal Icon.pngTeal
0 10000 00.png
Iru 07 00.png
Black Icon.pngBlack
0 10000 00.png
Iru 08 00.png
Rad Poppo Icon.pngRad Poppo
0 10000 00.png
not found
Halloween Color Icon.pngHalloween
0 10000 00.png
Iru 10 00.png
Silver Icon.pngWhite
0 10000 00.png
Iru 11 00.png
Red and Blue Icon.pngRed & Blue
0 10000 00.png
Iru 12 00.png
Dapper Poppo Icon.pngDapper
0 10000 00.png
not found
Cyborg Poppo Icon.pngCyborg
0 10000 00.png
not found
Christmas Color Icon.pngChristmas
0 10000 00.png
not found
Tuxedo Poppo Icon.pngTuxedo
0 10000 00.png
not found
Chocolate Color Icon.pngChoco
0 10000 00.png
not found
School Color Icon.pngSchool
0 10000 00.png
not found

Hairs

1 Icon.png Hair 1
Iru 00 00.png
Iru 3000 00.png
2 Icon.png Hair 2
Iru 00 00.png
Iru 3001 00.png
3 Icon.png Hair 3
Iru 00 00.png
Iru 3002 00.png
4 Icon.png Hair 4
Iru 00 00.png
Iru 3003 00.png
5 Icon.png Hair 5
Iru 00 00.png
Iru 3004 00.png
6 Icon.png Hair 6
Iru 00 00.png
Iru 3005 00.png
7 Icon.png Hair 7
Iru 00 00.png
Iru 3006 00.png
8 Icon.png Hair 8
Iru 00 00.png
Iru 3007 00.png
9 Icon.png Hair 9
Iru 00 00.png
Iru 3008 00.png
10 Icon.png Hair 10
Iru 00 00.png
Iru 3009 00.png
11 Icon.png Hair 11
Iru 00 00.png
Iru 3010 00.png
12 Icon.png Hair 12
Iru 00 00.png
Iru 3011 00.png

Accessories

Trivia[edit source]

  • Iru appears in the art for  Long-Distance Shot
  • Iru received a redesign from her original, SUGURI, outfit in 2018. She previously wore orange cargo shorts and two sleeveless shirts. Her last appearance in her classic outfit was in Acceleration of SUGURI 2.
    • Her new design was originally revealed by Hono on Twitter on March 13th, 2018, roughly one year before her release.[1]
  • She doesn't like being mistaken for a boy because of her body shape and personality.[2]

Update History[edit source]

100% Orange Juice Emoticon 100oj.png V1.31.9 (Versioned Hotfix 1)
  • Iru no longer deals 1 damage to enemies at the start of battle when being challenged through  Whimsical Windmill.

100% Orange Juice Emoticon 100oj.png V1.31.9
  • Added to the game with DLC 20.

References[edit source]

  1. Hono's Twitter
  2. Acceleration of SUGURI 2 - Characters & Techniques Manual

Iru (unit).png