When challenging an enemy, they take 1 damage and attack first if no other effects affect turn order. KO from this effect counts as battle KO.
Armed with a powerful photon rifle and spunky personality, Iru is a character with a powerful kit of tools at her disposal. Iru features an above average health stat of 5 to compensate for a slightly reduced defense stat, and a has a neutral recovery and evasion stat. Her most notable aspect, however, is her powerful passive ability which is similar to a fusion ofand ’s passive. When instigating a battle, Iru automatically deals a single point of damage at the battle’s start and then becomes the defender during the remainder of the battle. More notably, however, the passive enables Iru to essentially “snipe” characters at 1 hp and receive the rewards of a usual battle victory with zero risk or effort. Even if not for an immediate opponent KO, the effect can be extremely beneficial against low hp opponents as a guaranteed point of damage can be the difference between a KO or not. The passive damage can also be used relentlessly against tankish characters to chip away at their large health pool at double the speed. Likewise, boards with the effect can be very useful in providing a constant flow of low HP opponents for Iru.
Iru has two key disadvantages; the first being that she is “too good” at one particular thing. Iru is excellent at sniping opponents at 1 HP, however this means her key source of free victories is sought after by every other player on the map. Whether the player can get Iru to the 1 HP opponent before the others is dependent on many factors. Bully characters that KO quickly and in particularwho directly feeds on the same type of opponents as Iru can make a supply of low health enemies difficult to come by. The second and more obvious weakness is that Iru will almost always attack second with the only exceptions being when she initiates a fight against (who will negate her passive damage and make her go first) or against an or panel. This can be a blessing or a curse if the player has defensive cards, however, the 1 damage dealt by Iru’s passive may not be worth the beatdown she might receive in return for attacking an opponent. While her above average health pool does help compensate for the risk of severe damage, her -1 defense only makes it more difficult to survive.
Unlock Info[edit source]
- Automatically unlocked if DLC 20 is owned.
- +Powerful passive ability
- +No Hyper reliance
- +Benefits from
- -Unreliable Hyper
- -Almost always attacks second, yielding a disadvantage in combat
Extended Photon Rifle: Deal 1 damage to another random unit. If KO'd, gain 1 win. Repeat as many times as your current level.
Iru is non-direct combat wins focused character. Her hyper compliments this playstyle greatly, and is the easiest way for Iru to cement a victory through Win Normas.
Similar to x16 Big Rocket, Extended Photon Rifle gets more powerful the longer the game persists, but it's cost also grows along with it. Basically, playing this card will deal damage equal to your level to all other players, spread out among them. Theoretically, it is possible to hit one unit for five damage at Level 5, but damage isn't what you're looking for; it's KOs. Whereas Marc's hyper can only ever net 2 Wins per use, EPR is able to get three when played at the right times, and at half the cost per level. Its greater KO rate and lower cost is offset by the pure rng of its effect, making playing it effectively a waiting game, usually making the player wait until all three opponents have less than 6 HP between them to be played effectively.
Because of it's scaled cost, playing this card when going for Stars Normas becomes less and less rewarding with each Level. But even at Level 5 Stars Norma, it isn't without its benefits in the proper situations. If a weak, or weakened, opponent is in front of you, you can play EPR to shave their HP down, even if it's just a little, to more easily kill them in direct combat and steal their stars. This is where Iru's passive effect really comes into its own as a form of strategic gameplay. Bringing back the Big Rocket comparison, a Marc at Level 5 can only ever deal a solid five damage to one unit for the cost of 50 stars, which KOs most of the cast from full health with scarce few exceptions. EPR spreads that damage across three opponents at a fraction of the cost, making kills from full health all but impossible for a large portion of the cast, and if anyone is left with one health, the kill is guaranteed.EPR can also be used to discourage opponents like Star Breaker or Yuki from attacking by cutting their HP down before they even reach you.
- Playing As Iru
Iru's main strength comes her ability to gain wins without actually having to fight, either through her passive effect or through the use of. As such, going for wins is recommended, but a hybrid-norma game shouldn't be disregarded should one have trouble maintaining wins.
- Focus on landing on and panels in order to secure Hypers and early wins.
- Attempt to challenge opponents with lowered health or poor defensive stats. Always challenge anyone at 1 HP, regardless of chosen playstyle or current Norma type.
- Bullies and bruisers should be avoided if possible, as Iru's stats are well below average. Don't let them challenge you and, unless they're at 1 HP, don't challenge them; you're going to die.
- Cards like and , that passively deal damage to players, compliment Iru's passive and Hyper.
- Any cards that raise Iru's poor defensive stats will always be helpful in reversing a bad situation.
- and are your best friends. Use or to offset the cost if going for Star Normas.
- Iru benefits from the event more than any other member of the cast; all it does is provide her with more easily breakable targets.
- Because of her passive effect, and can both be used as quite literal hit and run tactics to get free hits in on any character, with the latter having the potential to KO much easier than normal. (Note: Be advised that this will not work against due to the nature of Iru's passive.)
- Playing Against Iru
Iru's low stats make her a perfect target for any character that has at least +0 attack. Bully her into submission and try to avoid situations in which she can come out on top.
- Aggressive characters should challenge Iru at every given opportunity. Passive characters with decent stats should challenge her depending on the situation.
- Bringing cards like or , or other such cards that can force Iru to discard, can put her at a huge disadvantage in the late game.
- Likewise, any cards that heal the player or other opponents can prevent Iru from using Extended Photon Rifle to its maximum effect.
- Counter Picks:
- gets a stat boost at 1 HP, which is what an Iru will typically try to keep her at. Players can use this to their advantage to try and KO other players, or even Iru herself, before getting killed or hit with Extended Photon Rifle.
- , like with so many other characters whose playstyles revolve around dealing damage, is a reasonable counter to Iru, as will negate the effects of her both passive and Hyper, as well as cards like and . However, without Miusaki's hyper active, Iru has an easier time of breaking through her defenses than other characters do, making Miusaki a potentially risky pick without her hyper in hand.
- Most, if not all, bully characters - , , , etc.
- can take advantage of Iru's passive by playing to dissuade her from initiating combat.
Recommended Cards[edit source]
Counter Cards[edit source]
|Tomboy||Play 10 games as Iru.|
|Heavy Duty||As Iru, KO 5 enemies in one game using.|
|Strike Force One||As Iru, KO an enemy who has 1 HP after challenging them to battle while at 1 HP.|
Iru in Acceleration of SUGURI 2
- Iru appears in the artwork for and is quoted in the descriptions of and .
- Iru received a redesign from her original, SUGURI, outfit in 2018. She previously wore orange cargo shorts and two sleeveless shirts. Her last appearance in her classic outfit was in Acceleration of SUGURI 2.
- Her new design was originally revealed by Hono on Twitter on March 13th, 2018, roughly one year before her release.
- She doesn't like being mistaken for a boy because of her body shape and personality.
Update History[edit source]
- Hono's Twitter
- Acceleration of SUGURI 2 - Characters & Techniques Manual