QP (きゅーぴー Kyūpī) is one of the four starting characters in 100% Orange Juice!, that the player can select when creating a new save file. She originates from the game QP Shooting in which she was the main character.
A carefree dog girl with a deep love of pudding, QP is a jack of all trades character with perfectly neutral stats across the board. QP features an HP stat of 5, no modifiers to her attack, defense, or evade stats, and no passive ability. As a result, QP has no specific niche to serve; she is neither an offensive nor defensive character and has no apparent strength or weakness besides being totally average. This gives QP multiple advantages in that her health is high enough to support combat with most opponents andpanels. She can also protect her stars from opponents without worrying about having to rely on either her defense or evasion stat, like most characters which favor one or the other. Further, since QP does not favor any particular playstyle, she can benefit from virtually any card as she does not have an exploitable weakness. The player is free to use any card they find and use it to their advantage if they can. QP can take advantage of almost any battle card to help her fighting potential including both and and is one of the few characters with full immunity to . Last, QP also benefits from one of the most unusual hypers in the game, that grants her three abilities that enable her both to fight, protect herself, and get back to the game.
QP's greatest strength of being average is also her greatest weakness, however, like most jack of all trades, she is a master of none. Without any stat modifier, the player's luck is completely random, with no "expected" performance. As such, the player cannot rely on any of her stats to perform in a certain way; no additional attack points and no additional defensive or evasion abilities likeor for example. The player may go down quick or be very difficult to KO based on their unmodified dice rolls. Consequently, it may be best for QP to be played passively until either a battle card or her hyper card is drawn. It is also advisable that QP should stay away from panels until she has either, as well, as the possibility of a 7 attack roll against her has the possibility of finishing her in one attack.
Like most characters in the cast, QP should generally aim for star norma and play passively unless either provoked or the opportunity to KO an opponent presents itself. The player will want to focus mainly on panels and ensure they have at least 1 copy of QP's hyper for the late game if they can, especially to handle the Boss encounters. The player should only really pursue panels if they have battle cards or a decent amount of HP. Overall the player will need to rely solely on their wits, to be victorious.
- The character can be purchased in the shop for 1200 (840 with 30% off) after beating the first campaign.
- Acquired for free by choosing QP as the Main Character.
- Automatically unlocked if DLC 12 is owned.
- Can be obtained randomly from a character crate for 100Oranges.
- +Balanced stats
- +Powerful and diverse Hyper
- +Immune to
- -No combat dice modifiers
- -Card reliant for KOs
QP's hyper is Hyper Mode. When activated in a battle, the unit who played the card gains +2 attack. If the unit that played the card is KO'ed during the battle, the opponent will not be awarded any wins or stars and the unity will revive automatically on the next turn.
Hyper Mode is a very versatile hyper card, with a low-level requirement and extremely cheap activation price. The card provides the player with 3 benefits in total during the battle, which gives the user a broad range of options for any given circumstance. In the most general case, if the player has no other battle card and needs to quickly KO a low HP opponent, the +2 attack stat bonus can be extremely beneficial in increasing the players. Additionally, the player can pair the effect with an event card such asDiverse as it is, Hyper Mode isn't without weaknesses. The main problem the card suffers from is that, as advised above, it is not very good for attacking purposes since the secondary effect is more valuable. Although the card grants an attack buff, it does not guarantee positive result like Sora's or before the battle starts to boost their odds of victory even further. On the opposite side of the coin, if the player is low on HP and is being assaulted by either another player or a , the card can be used like to prevent the player from losing stars and also ensures the opponent gains no stars or wins from the KO. This defensive use of the card is more common, as it is generally advisable not to use Hyper Mode in any instance where QP is able to normally survive combat. Either way, the card enables the player to take huge risks and escape a battle without any penalties, and given the low price, the player can use the hyper all throughout the course of the match, assuming they are lucky enough to draw multiple copies. as the player may still roll a 1, yielding a disappointing 3 attack. Thus the player will likely need to take measures to increase their odds of victory, such as boost their stats with an event card or lower their opponent's HP first. The player may also fail to self-KO (if that was their intention) if they roll too high on their defensive or evasive roll. This can be countered by using the hyper at 1 HP but, as to be expected, every additional point of HP the player has will increase the odds of failure.
- Playing As QP
- and are essential to QP, regardless of the strategy chosen, as the two cards greatly increase her chances of drawing , her greatest strength.
- Boss characters. can be used effectively with QP. As she herself is immune to the card, it can be used to great effect to weaken opponent such as
- Due to the diversity of QP, all other cards should be based upon the chosen style of play.
- Playing Against QP
- As most of QP's strength is derived from her versatile hyper, the cards most effective against QP are cards that cause her to discard cards. Cards such as and can leave QP vulnerable to attacks and star loss, without the ability to fight back effectively.
- As a result of her versatility, the only true strategy against QP is to play against whichever style the opponent has chosen to use.
In Co-op mode, QP doesn't change at all, as her recovery stat does not rise nor does her hyper price or effect altered.
As a result of her hyper, QP can be a half-decent attacker, as at max level the player will be able to have a +4 stat when using her hyper. Her HP pool should enable the player to last quite a few combats as well, before her likely KO as a consequence of her neutral defense and evasion stat. Overall she does not stand out as an attacker but can still be reasonably viable as one.
Similar to the attacker role, QP can be a competent guardian, thanks to her health pool and hyper. Her above average health will enable her to cast a good number of shields for her allies before KO. She can also use her hyper to both self-KO and deal some damage in the process and then be ready to start shielding allies immediately after KO. The player will also receive an additional defensive boost by using the role and thus increase QP's survivability.
Supporter is not a great matchup for QP, as she doesn't have any heavily increased stats on her own to keep her alive, and she will not receive any attack or defense buff as a supporter. While the role does provide a +1 evasion boost, it will not increase the player's survivability much during the late game, and the player will suffer from QP's lack of damage output.
AvengerAvenger can be viable for QP thanks to her already high HP pool, but the role is not well-supported by her neutral defense stat. The role also works relatively well with her hyper. If she is KO'd before her turn to attack, she will revive on the next turn, and if she isn't KO'd, the player will have an even higher bonus toward her attack stat to deal damage.
When the player begins a new game and selects their starting main character, they will receive the cards necessary to create a deck. If a players chooses QP as their starting character, they will begin the game with the provided 15 cards along with QP's unit card and hyper card. In concurrence with QP's stats, QP's starting deck does not appear to be designed with a particular playstyle in mind and instead gives the player a well rounded deck for any scenario.
|Rolling||▶️||I'm rolling the dice!||いっきいますよー！|
|▶️||Gimme a good roll!||お願いしまーす！|
|Using a Card||▶️||This is it!||これです！！|
|▶️||I'll show you!||やってやりますよ！|
|▶️||I'm using a card!||カードです！|
|▶️||Alright, here I go with this.||さーて、いきますよ！|
|Placing Trap||▶️||He he he, I'll set a trap here.||ふっふっふっ、罠を張っちゃいました|
|▶️||He he ha, it's a trap.||うひひ、トラップですよー|
|▶️||Who will fall for it?||誰か引っかかるかなぁ|
|Using Battle Card||▶️||I'm using this one!||この子を使いますからね！|
|▶️||I'll win the battle with this!||勝ちにいきますよ！|
|▶️||A battle card!||バトルカード！！|
|▶️||This battle is mine!||このバトル、もらいました！|
|Hyper Mode||▶️||Hyper Mode is on!||ハイパーモードです！！|
|Reviving||▶️||I've been revived!||復活です！|
|▶️||I'm all okay again!||元気になりました！|
|▶️||It's time for revenge.||リベンジ開始ですよ！|
|▶️||I'm not giving up just yet.||まだ諦めませんからね！|
|Revive Failed||▶️||Uuugh, it was no good.||むむむ…ダメでしたぁ…|
|▶️||Heeeh, no reviving this time...||ひぃ…復活失敗です…|
|(Attack)/Snowball Attack||▶️||I'm attacking!||アタックです！|
|Healing||▶️||That hits the spot...||癒やされますぅ…|
|▶️||I'm feeling better.||元気がでますねぇ|
|▶️||I think I can go on.||まだまだ頑張れそうです|
|Warping||▶️||Wh-where am I going?||ど、どこへ行くんでしょうっ|
|▶️||I'm getting blown away...||飛ばされるぅ～|
|▶️||No no no no noooo!||わわわわわー！|
|▶️||I'm feeling dizzy!||目が回るー！|
|KO'd in Field||▶️||Waaaaaaaan...||うわーん！！|
|Battle (Attacker)||▶️||I'll get you!||やっちゃいますよ！|
|▶️||You're wide open!||スキ有り！|
|Battle (Defender)||▶️||It's on!||勝負です！|
|▶️||Bring it on!||かかってこいです！|
|▶️||Whoa, are we gonna fight?||わわ！バトルですか！？|
|▶️||I'm not losing to you!||負けませんよー！|
|▶️||That hurts so much!||いったーい！！|
|Evading||▶️||Hey, watch it!||あ、危ないですよ！|
|▶️||That won't work!||あたらないですっ|
|▶️||Witness my beautiful dodge!||華麗な身のこなしです！|
|Winning in Battle||▶️||I won!||私の勝ちですね！|
|▶️||I won! I won!||勝った勝った！|
|▶️||I did it!||やりましたよぉ！|
|▶️||E-hem, aren't I great?||ふふん、どうですか！|
|KO'd in Battle/Losing Game||▶️||I-I lost...||ま、負けちゃいました…|
|Bonus Panel||▶️||I'm taking them all!||いただきまーす！|
|▶️||I'm so happy!||嬉しいです|
|Drop Panel||▶️||M-my stars...||わ、私のスターがぁ…っ|
|Stepping on Trap||▶️||Huh? A trap?||ふぇ！？トラップ！？|
|▶️||W-was that a trap?||わ、罠ですか！？|
|▶️||Ugh... I fell for it...||ぎゃん！ひっかかっちゃいました…|
|▶️||Uhii... Can't believe I stepped on a trap here...||うひぃ！こんなとこに罠なんて！！|
|Boss Panel||▶️||Th-that guy looks pretty tough...||つ、強そうなのが出てきましたよ…|
|▶️||*Gulp*, that's scary...||ごくり…怖いのがいますね…|
|▶️||Fueee, here comes a strong one...||ふえぇ…強敵出現です|
|▶️||I'm sensing danger...||危険な予感です！|
|Star Norma||▶️||I'll be swimming in stars!||スターで懐暖か（あったか）です！|
|▶️||I'd like to enjoy the jingle of stars.||じゃらじゃら感を堪能しましょう！|
|▶️||I'm gathering stars!||星を集めます！|
|▶️||Lots of stars, lots of dreams!||スターいっぱい夢いっぱいです|
|Wins Norma||▶️||I'm going to take them all down!||みーんなはっ倒しちゃいますから！|
|▶️||It's an all-you-can eat battle buffet!||がしがしバトっていきますよ！|
|▶️||Whoever gets in my way, watch out!||目についた敵はみんなやっつけましょー！|
|▶️||I'll win all the battles, and the game!||バトルに勝ってゲームにも勝つ！|
|Selecting Character||▶️||Looks like I'm needed. Count on me!||私の出番ですね！まかせてください！|
|▶️||I'm a Pomeranian. Got a problem?||ポメラニアンですがなにか|
|▶️||I knew you'd choose me!||そうですよね、私選んじゃいますよね|
|Starting Game||▶️||I'm doing my best!||さぁ、頑張りましょー！|
|▶️||Here I go!||いっくぞー！|
|▶️||I'm pumped up and ready to go!||はりきっていきましょー！|
|Winning Game||▶️||Yes! Victory is mine!||やったぁ！私の勝利です！|
|▶️||See how good I am now? I won!||どやぁ！勝ちました！|
|▶️||Give me some pudding as a reward!||ご褒美に、プリンよろしくです！|
|▶️||I won! I won!||勝った勝ったー♪|
|Item Drop/Crate Drop||▶️||A new thing came in!||おにゅーの品が出てきましたよ！|
|▶️||It's a new and shiny thing!||新しいのゲットです！|
|▶️||This will make me more powerful!||これで戦力強化です！|
|▶️||Hooray, I got a new item!||わーい！NEWアテムです！|
|Whack a Poppo/Track the Card||▶️||Okay.||おっけーです！|
|Whack a Poppo||▶️||Yes.||はい！|
|Whack a Tomomo/Alte||▶️||No.||いいえ！|
|Bad Prize||▶️||How could this...||なんいうことでしょう…っ|
|Battle Prize/Supporter Revive||▶️||Let's go.||れっつごーです！|
|▶️||Let's see what I'll get.||何が出るかな♪|
|▶️||Here I go!||いきます！|
|Greeting (Home Screen/Joining Lobby)||▶️||Hello!||こんにちは！|
|Miss Prize/Track the Card||▶️||What do I do...||どうしましょう…|
|Hyper Treasure/Good Prize||▶️||Wow, that's amazing...||はわわわ…すごいぃいい…|
|Miss Match/Bad Prize (Match 2)||▶️||Oh no...||むぁー！！！|
|Unique Interaction Lines|
|Vs. Yuki (any)||▶️||What, Yu-Yuki...||ひぇっ、ゆ、ユキさん…|
|Vs. Syura||▶️||Syura, aren't you cutting it close with your deadline?||しゅらちゃん、締め切り大丈夫なんですか？|
|Vs. Saki||▶️||I feel like there's something we must fight over...||あなたとは因縁を感じます…っ|
|Get more than 10 stars from one bonus panel||▶️||It's a nice jingle.||素敵なジャラジャラ感です…|
|Vs. Sweet Breaker||▶️||I'll protect Pudding!||プリンは私が守ります！|
|Vs. Aru (any)||▶️||Sa-Santa?! Are you the real one?||さ、サンタさん！ほんものですか！？|
|Vs. Kyousuke||▶️||I'm a girl, you know!||私は女の子ですから！|
|Select pudding pet or any Pudding-type card in Deck Builder||▶️||Pudding!||プリン！|
- QP appears in the artwork for and is quoted in the descriptions of , , , , , , and . She also appears in the artwork for , , , , , , and , and is quoted in the descriptions of and .
- QP debuted in QP Shooting, as the main protagonist and playable character.
- QP is one of the six Sweet Gods, alongside , , , and . Her moniker is .
- Version 1.20. was originally called "Hyper Mode!" with an excalmation point. The mark was silently removed in an update sometime in late September of 2017 around
- QP always speaks with honorifics.
- QP will refuse to smoke even when give the materials needed.
- QP enjoys sweet rolls.
- QP is 14 years old.
- QP Shooting
- QP Shooting - Dangerous!!