|Price||800 / 560|
Similar toand , Hime is a relatively balanced character that can adapt her playstyle to both the Win and Star Norma equally. More similar to the latter, Hime features a stat distribution that generally favors combat. While her negative defense stat makes her somewhat more fragile, her increased evade stat and higher health gives her better survivability overall against most opponents.
The main disadvantage of Hime is that her stats are rather awkwardly balanced. With her below average defense stat, her health is all she has to survive against extremely high rolls. As a result, while Hime does fairly well against random encounters, combat against heavily offensive opponents can be fatal.
- +Higher HP than her counterparts
- +Disruptive hyper can delay opponent victory
- +Very low Hyper card costs
- -Hyper has a high level requirement
- -Doesn't particularly excel in anything
|"I don't like this sort of thing." -Hime|
Hime's Hyper is Binding Chains. Binding Chains causes all players except the the player that activated the Hyper to skip their next chapter and lose -2 EVD during the chapter.
Hyper Strategy[edit source]
Binding Chains is a unique Hyper that neither aids in offense nor defense like most, yet can be used effectively if timed well. Binding Chains ensures that the player who activates it will be the only one to move during chapter, acting as a 3 wayagainst opponents. Thanks to its low cost, a player can potentially string more than one Binding Chains consecutively, barring other players from moving for more than one turn.
There are also numerous applications for Binding Chains. It can be used immediately before the Miracle stage effect to deny everyone but the player the benefits of doubled panels or during field events like Sprint. The player should pay attention to the chapter count, however, since any players before the activation will still be able to move on the chapter when you using the Hyper. It can also help increase distance between oneself and a chasing player, close the gap between oneself and a targeted player, delay the level up of opponents, or setup for a Field Effect such as Air Raid. It can be used to stall out effects likeThe main disadvantage of the Hyper, however, is that while it does lower the opponents evasion stat during the time it is active, it does not help much against most tank characters with high health and defense. The Hyper can also be essentially wasted if the player does not roll well during the chapter that it is activated. or .
- Playing As Hime
One of Hime's few unique strengths is her ability to use her hyper to leverage multi-chapter events, unfortunately only two exist; Little War and Mix Phenomenon. While neither of these are generally worth it to play yourself, they have the potential to be a great boon if triggered from another player recklessly using Play of the Gods. Since Hime will generally have to take a risk to win, it might be worth it to pack Play of the Gods and Little War despite the fact that Play of the Gods could backfire and trigger your hyper. Beyond that your impact as a character is going to greatly depend on which player position you're assigned and which events are active in the game you're playing. Particularly if you're 4th player, pay close attention to when each event will trigger and how you can leverage your hyper to gain more than 10 stars of advantage. The average stars gained from a bonus panel at level 3+ is 10.5, so don't be afraid to use your hyper liberally.
Another approach to consider is that Hime can leverage her hyper to proactively use cards like Treasure Thief or Ambush. While Ambush is probably too costly to plan around, being able to proactively disrupt hands is an underappreciated superpower generally reserved for Sweet Breaker.
- Playing Against Hime
Recommended Cards[edit source]
Counter Cards[edit source]
- Hime appears in the artwork for and is quoted in the descriptions of , , and . She also appears in the artwork for , , and , and is quoted in the description of .
- Hime debuted in Suguri, as the final boss. She is the Guardian God of the colony ship Shifu that controls her. After being forced to fight , they become friends under a united goal.
Update History[edit source]